From 50f7f743533252c4ca0a3a99df97f8e8da11a059 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20N=C3=BCcke?= Date: Sat, 4 Jul 2015 01:33:14 +0200 Subject: [PATCH] Fixed lighting issue with hover boots. I think. --- .../li/cil/oc/client/renderer/item/HoverBootRenderer.scala | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/scala/li/cil/oc/client/renderer/item/HoverBootRenderer.scala b/src/main/scala/li/cil/oc/client/renderer/item/HoverBootRenderer.scala index ec831a03a..b82ebd7cf 100644 --- a/src/main/scala/li/cil/oc/client/renderer/item/HoverBootRenderer.scala +++ b/src/main/scala/li/cil/oc/client/renderer/item/HoverBootRenderer.scala @@ -100,8 +100,8 @@ object HoverBootRenderer extends ModelBiped { class LightModelRenderer(modelBase: ModelBase, name: String) extends ModelRenderer(modelBase, name) { override def render(dt: Float): Unit = { - RenderState.disableLighting() GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS) + RenderState.disableLighting() GL11.glDepthFunc(GL11.GL_LEQUAL) GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE) GL11.glColor3ub(0x66.toByte, 0xDD.toByte, 0x55.toByte)