From 52918b5bcc266920c3928f75c3989a22c3c7f17b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20N=C3=BCcke?= Date: Sun, 20 Jul 2014 21:35:38 +0200 Subject: [PATCH] Fixed scaling of text in robot screens when using custom (lower) resolutions. --- src/main/scala/li/cil/oc/client/gui/Robot.scala | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/scala/li/cil/oc/client/gui/Robot.scala b/src/main/scala/li/cil/oc/client/gui/Robot.scala index d875689c4..54fa5b444 100644 --- a/src/main/scala/li/cil/oc/client/gui/Robot.scala +++ b/src/main/scala/li/cil/oc/client/gui/Robot.scala @@ -132,7 +132,7 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten else if (scaleY > scale) { GL11.glTranslated(0, buffer.renderHeight * (scaleY - scale) / 2, 0) } -// GL11.glScaled(scale, scale, scale) + GL11.glScaled(scale, scale, scale) GL11.glScaled(this.scale, this.scale, 1) BufferRenderer.drawText(buffer) }