Merge branch 'master' of github.com:MightyPirates/OpenComputers into MC1.7

Conflicts:
	src/main/scala/li/cil/oc/common/tileentity/traits/PowerAcceptor.scala
	src/main/scala/li/cil/oc/server/TickHandler.scala
This commit is contained in:
Florian Nücke 2014-03-24 17:42:39 +01:00
commit 552bf5e3c2
11 changed files with 88 additions and 35 deletions

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@ -46,6 +46,10 @@ opencomputers {
# The volume multiplier applied to sounds from this mod like the computer
# running noise. Disable sounds by setting this to zero.
soundVolume: 1.0
# This is the scaling of the individual chars rendered on screens. This
# is set to slightly overscale per default, to avoid
fontCharScale: 1.01
}
# Computer related settings, concerns server performance and security.

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@ -20,6 +20,7 @@ class Settings(config: Config) {
val pasteShortcut = config.getStringList("client.pasteShortcut").toSet
val robotLabels = config.getBoolean("client.robotLabels")
val soundVolume = config.getDouble("client.soundVolume").toFloat max 0 min 2
val fontCharScale = config.getDouble("client.fontCharScale") max 0.5 min 2
val rTreeDebugRenderer = false // *Not* to be configurable via config file.
// ----------------------------------------------------------------------- //

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@ -43,6 +43,9 @@ object MonospaceFontRenderer {
// Set up the display lists.
{
val s = Settings.get.fontCharScale
val dw = charWidth * s - charWidth
val dh = charHeight * s - charHeight
val t = Tessellator.instance
// Now create lists for all printable chars.
for (index <- 1 until 0xFF) {
@ -52,10 +55,10 @@ object MonospaceFontRenderer {
val v = y * vStep
GL11.glNewList(charLists + index, GL11.GL_COMPILE)
t.startDrawingQuads()
t.addVertexWithUV(0, charHeight, 0, u, v + vSize)
t.addVertexWithUV(charWidth, charHeight, 0, u + uSize, v + vSize)
t.addVertexWithUV(charWidth, 0, 0, u + uSize, v)
t.addVertexWithUV(0, 0, 0, u, v)
t.addVertexWithUV(-dw, charHeight * s, 0, u, v + vSize)
t.addVertexWithUV(charWidth * s, charHeight * s, 0, u + uSize, v + vSize)
t.addVertexWithUV(charWidth * s, -dh, 0, u + uSize, v)
t.addVertexWithUV(-dw, -dh, 0, u, v)
t.draw()
GL11.glTranslatef(charWidth, 0, 0)
GL11.glEndList()

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@ -1,10 +1,12 @@
package li.cil.oc.common
import cpw.mods.fml.common.eventhandler.SubscribeEvent
import cpw.mods.fml.common.FMLCommonHandler
import cpw.mods.fml.common.gameevent.PlayerEvent._
import cpw.mods.fml.common.gameevent.TickEvent.ServerTickEvent
import cpw.mods.fml.common.{Optional, FMLCommonHandler}
import ic2.api.energy.event.{EnergyTileLoadEvent, EnergyTileUnloadEvent}
import li.cil.oc.api.Network
import li.cil.oc.common.tileentity.traits.IC2PowerGridAware
import li.cil.oc.server.driver.Registry
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.util.LuaStateFactory
@ -15,14 +17,15 @@ import net.minecraft.item.{ItemMap, ItemStack}
import net.minecraft.server.MinecraftServer
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.{ChatComponentTranslation, ChatComponentText}
import net.minecraftforge.common.MinecraftForge
import scala.collection.mutable
object EventHandler {
val pendingAdds = mutable.Buffer.empty[() => Unit]
val pending = mutable.Buffer.empty[() => Unit]
def schedule(tileEntity: TileEntity) =
if (FMLCommonHandler.instance.getEffectiveSide.isServer) pendingAdds.synchronized {
pendingAdds += (() => Network.joinOrCreateNetwork(tileEntity))
if (FMLCommonHandler.instance.getEffectiveSide.isServer) pending.synchronized {
pending += (() => Network.joinOrCreateNetwork(tileEntity))
}
/* TODO FMP
@ -33,12 +36,28 @@ object EventHandler {
}
*/
@Optional.Method(modid = "IC2")
def scheduleIC2Add(tileEntity: TileEntity with IC2PowerGridAware) = pending.synchronized {
pending += (() => if (!tileEntity.addedToPowerGrid && !tileEntity.isInvalid) {
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(tileEntity))
tileEntity.addedToPowerGrid = true
})
}
@Optional.Method(modid = "IC2")
def scheduleIC2Remove(tileEntity: TileEntity with IC2PowerGridAware) = pending.synchronized {
pending += (() => if (tileEntity.addedToPowerGrid) {
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(tileEntity))
tileEntity.addedToPowerGrid = false
})
}
@SubscribeEvent
def onTick(e: ServerTickEvent) = pendingAdds.synchronized {
for (callback <- pendingAdds) {
def onTick(e: ServerTickEvent) = pending.synchronized {
for (callback <- pending) {
callback()
}
pendingAdds.clear()
pending.clear()
}
@SubscribeEvent

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@ -19,7 +19,13 @@ object SaveHandler {
def scheduleSave(dimension: Int, chunk: ChunkCoordIntPair, name: String, data: Array[Byte]) = saveData.synchronized {
if (chunk == null) throw new IllegalArgumentException("chunk is null")
else saveData.getOrElseUpdate(dimension, mutable.Map.empty).getOrElseUpdate(chunk, mutable.Map.empty) += name -> data
else {
val chunks = saveData.getOrElseUpdate(dimension, mutable.Map.empty)
// Make sure we get rid of old versions (e.g. left over by other mods
// triggering a save - this is mostly used for RiM compatibility).
chunks.values.foreach(_ -= name)
chunks.getOrElseUpdate(chunk, mutable.Map.empty) += name -> data
}
}
def load(dimension: Int, chunk: ChunkCoordIntPair, name: String): Array[Byte] = {

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@ -69,8 +69,8 @@ class Analyzer(val parent: Delegator) extends Delegate {
player.addChatMessage(new ChatComponentTranslation(
Settings.namespace + "gui.Analyzer.Address",
address))
PacketSender.sendAnalyze(address, player)
}
PacketSender.sendAnalyze(address, player)
}
override def registerIcons(iconRegister: IIconRegister) {

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@ -28,7 +28,7 @@ class Adapter extends traits.Environment with Analyzable {
override def updateEntity() {
super.updateEntity()
if (blocks.nonEmpty) {
if (updatingBlocks.nonEmpty) {
for (block <- updatingBlocks) {
block.update()
}
@ -101,6 +101,13 @@ class Adapter extends traits.Environment with Analyzable {
// ----------------------------------------------------------------------- //
override def onDisconnect(node: Node) {
super.onDisconnect(node)
if (node == this.node) {
updatingBlocks.clear()
}
}
override def readFromNBT(nbt: NBTTagCompound) {
super.readFromNBT(nbt)

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@ -0,0 +1,9 @@
package li.cil.oc.common.tileentity.traits
import ic2.api.energy.tile.IEnergySink
import cpw.mods.fml.common.Optional
@Optional.Interface(iface = "ic2.api.energy.tile.IEnergySink", modid = "IC2")
trait IC2PowerGridAware extends IEnergySink {
var addedToPowerGrid = false
}

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@ -1,25 +1,23 @@
package li.cil.oc.common.tileentity.traits
import buildcraft.api.power.{PowerHandler, IPowerReceptor}
import li.cil.oc.common.EventHandler
//import cofh.api.energy.IEnergyHandler
import cpw.mods.fml.common.{ModAPIManager, Loader, Optional}
import cpw.mods.fml.relauncher.{Side, SideOnly}
import ic2.api.energy.event.{EnergyTileUnloadEvent, EnergyTileLoadEvent}
import ic2.api.energy.tile.IEnergySink
import li.cil.oc.api.network.Connector
import li.cil.oc.Settings
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.common.util.ForgeDirection
//import universalelectricity.api.energy.{IEnergyContainer, IEnergyInterface}
@Optional.InterfaceList(Array(
new Optional.Interface(iface = "buildcraft.api.power.IPowerReceptor", modid = "BuildCraftAPI|power"),
new Optional.Interface(iface = "ic2.api.energy.tile.IEnergySink", modid = "IC2")
new Optional.Interface(iface = "universalelectricity.api.energy.IEnergyContainer", modid = "UniversalElectricity")
// new Optional.Interface(iface = "cofh.api.energy.IEnergyHandler", modid = "ThermalExpansion"),
// new Optional.Interface(iface = "universalelectricity.api.energy.IEnergyInterface", modid = "UniversalElectricity"),
// new Optional.Interface(iface = "universalelectricity.api.energy.IEnergyContainer", modid = "UniversalElectricity")
))
trait PowerAcceptor extends TileEntity with IPowerReceptor with IEnergySink /* with IEnergyHandler with IEnergyInterface with IEnergyContainer */ {
trait PowerAcceptor extends TileEntity with IPowerReceptor with IC2PowerGridAware /* with IEnergyHandler with IEnergyInterface with IEnergyContainer */ {
@SideOnly(Side.CLIENT)
protected def hasConnector(side: ForgeDirection) = false
@ -100,22 +98,14 @@ trait PowerAcceptor extends TileEntity with IPowerReceptor with IEnergySink /* w
// ----------------------------------------------------------------------- //
// IndustrialCraft2
private var addedToPowerGrid = false
@Optional.Method(modid = "IC2")
def loadIC2() {
if (!addedToPowerGrid) {
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this))
addedToPowerGrid = true
}
if (!addedToPowerGrid) EventHandler.scheduleIC2Add(this)
}
@Optional.Method(modid = "IC2")
def unloadIC2() {
if (addedToPowerGrid) {
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this))
addedToPowerGrid = false
}
if (addedToPowerGrid) EventHandler.scheduleIC2Remove(this)
}
@Optional.Method(modid = "IC2")

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@ -507,10 +507,10 @@ class Machine(val owner: Owner, val rom: Option[ManagedEnvironment], constructor
for ((address, name) <- _components) {
if (node.network.node(address) == null) {
if (name == "filesystem") {
OpenComputers.log.fine("A component of type '%s' disappeared! This usually means that it didn't save its node.".format(name))
OpenComputers.log.fine(s"A component of type '$name' disappeared ($address)! This usually means that it didn't save its node.")
OpenComputers.log.fine("If this was a file system provided by a ComputerCraft peripheral, this is normal.")
}
else OpenComputers.log.warning("A component of type '%s' disappeared! This usually means that it didn't save its node.".format(name))
else OpenComputers.log.warning(s"A component of type '$name' disappeared ($address)! This usually means that it didn't save its node.")
signal("component_removed", address, name)
invalid += address
}

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@ -596,10 +596,18 @@ class NativeLuaArchitecture(val machine: api.machine.Machine) extends Architectu
// on. First, clear the stack, meaning the current kernel.
lua.setTop(0)
// Since we have no world yet, we rely on the dimension we were saved in.
// Same goes for the chunk. This also works around issues with computers
// being moved (e.g. Redstone in Motion).
val dimension = nbt.getInteger("dimension")
val chunk =
if (nbt.hasKey("chunkX") && nbt.hasKey("chunkZ"))
new ChunkCoordIntPair(nbt.getInteger("chunkX"), nbt.getInteger("chunkZ"))
else
new ChunkCoordIntPair(machine.owner.x >> 4, machine.owner.z >> 4)
val kernel =
if (nbt.hasKey("kernel")) nbt.getByteArray("kernel")
else SaveHandler.load(dimension, new ChunkCoordIntPair(machine.owner.x >> 4, machine.owner.z >> 4), node.address + "_kernel")
else SaveHandler.load(dimension, chunk, node.address + "_kernel")
unpersist(kernel)
if (!lua.isThread(1)) {
// This shouldn't really happen, but there's a chance it does if
@ -609,7 +617,7 @@ class NativeLuaArchitecture(val machine: api.machine.Machine) extends Architectu
if (state.contains(Machine.State.SynchronizedCall) || state.contains(Machine.State.SynchronizedReturn)) {
val stack =
if (nbt.hasKey("stack")) nbt.getByteArray("stack")
else SaveHandler.load(dimension, new ChunkCoordIntPair(machine.owner.x >> 4, machine.owner.z >> 4), node.address + "_stack")
else SaveHandler.load(dimension, chunk, node.address + "_stack")
unpersist(stack)
if (!(if (state.contains(Machine.State.SynchronizedCall)) lua.isFunction(2) else lua.isTable(2))) {
// Same as with the above, should not really happen normally, but
@ -637,14 +645,20 @@ class NativeLuaArchitecture(val machine: api.machine.Machine) extends Architectu
// Try persisting Lua, because that's what all of the rest depends on.
// Save the kernel state (which is always at stack index one).
assert(lua.isThread(1))
// We have to save the dimension and chunk coordinates, because they are
// not available on load / may have changed if the computer was moved.
val dimension = machine.owner.world.provider.dimensionId
val chunk = new ChunkCoordIntPair(machine.owner.x >> 4, machine.owner.z >> 4)
nbt.setInteger("dimension", dimension)
SaveHandler.scheduleSave(dimension, new ChunkCoordIntPair(machine.owner.x >> 4, machine.owner.z >> 4), node.address + "_kernel", persist(1))
nbt.setInteger("chunkX", chunk.chunkXPos)
nbt.setInteger("chunkZ", chunk.chunkZPos)
SaveHandler.scheduleSave(dimension, chunk, node.address + "_kernel", persist(1))
// While in a driver call we have one object on the global stack: either
// the function to call the driver with, or the result of the call.
if (state.contains(Machine.State.SynchronizedCall) || state.contains(Machine.State.SynchronizedReturn)) {
assert(if (state.contains(Machine.State.SynchronizedCall)) lua.isFunction(2) else lua.isTable(2))
SaveHandler.scheduleSave(dimension, new ChunkCoordIntPair(machine.owner.x >> 4, machine.owner.z >> 4), node.address + "_stack", persist(2))
SaveHandler.scheduleSave(dimension, chunk, node.address + "_stack", persist(2))
}
nbt.setInteger("kernelMemory", math.ceil(kernelMemory / ramScale).toInt)