diff --git a/src/main/scala/li/cil/oc/common/SaveHandler.scala b/src/main/scala/li/cil/oc/common/SaveHandler.scala index b5293086c..faa2bc036 100644 --- a/src/main/scala/li/cil/oc/common/SaveHandler.scala +++ b/src/main/scala/li/cil/oc/common/SaveHandler.scala @@ -200,13 +200,6 @@ object SaveHandler { } def cleanSaveData(): Unit = { - while (!chunkDirs.isEmpty) { - val chunkPath = chunkDirs.poll() - if (chunkPath.exists && chunkPath.isDirectory && chunkPath.list() != null) { - for (file <- chunkPath.listFiles() if System.currentTimeMillis() - file.lastModified() > TimeToHoldOntoOldSaves) file.delete() - } - } - // Delete empty folders to keep the state folder clean. val emptyDirs = savePath.listFiles(new FileFilter { override def accept(file: File) = file.isDirectory && diff --git a/src/main/scala/li/cil/oc/server/component/DebugCard.scala b/src/main/scala/li/cil/oc/server/component/DebugCard.scala index 3e569b920..06426b44c 100644 --- a/src/main/scala/li/cil/oc/server/component/DebugCard.scala +++ b/src/main/scala/li/cil/oc/server/component/DebugCard.scala @@ -389,7 +389,7 @@ object DebugCard { def setGameType(context: Context, args: Arguments): Array[AnyRef] = withPlayer(player => { val gametype = args.checkString(0) - player.setGameType(GameType.values.find(_.name == gametype).getOrElse(GameType.SURVIVAL)) + player.setGameType(GameType.values.find(_.getName == gametype).getOrElse(GameType.SURVIVAL)) null }) diff --git a/src/main/scala/li/cil/oc/server/component/UpgradeNavigation.scala b/src/main/scala/li/cil/oc/server/component/UpgradeNavigation.scala index c61e886e2..d9ae08b11 100644 --- a/src/main/scala/li/cil/oc/server/component/UpgradeNavigation.scala +++ b/src/main/scala/li/cil/oc/server/component/UpgradeNavigation.scala @@ -83,7 +83,8 @@ class UpgradeNavigation(val host: EnvironmentHost with Rotatable) extends prefab Map( "position" -> Array(delta.xCoord, delta.yCoord, delta.zCoord), "redstone" -> waypoint.maxInput, - "label" -> waypoint.label + "label" -> waypoint.label, + "address" -> waypoint.node.address() ) }).toArray) }