fixed not showing 'out of range' error when bound server isn't loaded, e.g. because too far away from the chunk or in another dimension

This commit is contained in:
Florian Nücke 2014-02-09 16:26:34 +01:00
parent 77f0c0bcb4
commit 5756b52cd0

View File

@ -62,7 +62,7 @@ object GuiHandler extends CommonGuiHandler {
else player.addChatMessage(StatCollector.translateToLocal(Settings.namespace + "gui.Terminal.InvalidKey")) else player.addChatMessage(StatCollector.translateToLocal(Settings.namespace + "gui.Terminal.InvalidKey"))
} }
else player.addChatMessage(StatCollector.translateToLocal(Settings.namespace + "gui.Terminal.OutOfRange")) else player.addChatMessage(StatCollector.translateToLocal(Settings.namespace + "gui.Terminal.OutOfRange"))
case _ => null case _ => player.addChatMessage(StatCollector.translateToLocal(Settings.namespace + "gui.Terminal.OutOfRange"))
} }
} }
} }