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fixed not showing 'out of range' error when bound server isn't loaded, e.g. because too far away from the chunk or in another dimension
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@ -62,7 +62,7 @@ object GuiHandler extends CommonGuiHandler {
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else player.addChatMessage(StatCollector.translateToLocal(Settings.namespace + "gui.Terminal.InvalidKey"))
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}
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else player.addChatMessage(StatCollector.translateToLocal(Settings.namespace + "gui.Terminal.OutOfRange"))
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case _ => null
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case _ => player.addChatMessage(StatCollector.translateToLocal(Settings.namespace + "gui.Terminal.OutOfRange"))
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}
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}
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}
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