From 6182fde957f323e9a8c4c12529eba810992c931e Mon Sep 17 00:00:00 2001 From: payonel Date: Fri, 12 Oct 2018 01:13:29 -0700 Subject: [PATCH] allow waypoints to face UP or DOWN the block faces up or down, depending on the pitch of your cross-hair when you place the block down, just like screens closes #2364 --- src/main/scala/li/cil/oc/common/tileentity/Waypoint.scala | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/main/scala/li/cil/oc/common/tileentity/Waypoint.scala b/src/main/scala/li/cil/oc/common/tileentity/Waypoint.scala index 4e2b69d78..bee7746fd 100644 --- a/src/main/scala/li/cil/oc/common/tileentity/Waypoint.scala +++ b/src/main/scala/li/cil/oc/common/tileentity/Waypoint.scala @@ -11,6 +11,7 @@ import li.cil.oc.api.network.Visibility import li.cil.oc.common.EventHandler import li.cil.oc.server.network.Waypoints import net.minecraft.nbt.NBTTagCompound +import net.minecraftforge.common.util.ForgeDirection class Waypoint extends traits.Environment with traits.Rotatable with traits.RedstoneAware { val node = api.Network.newNode(this, Visibility.Network). @@ -19,6 +20,8 @@ class Waypoint extends traits.Environment with traits.Rotatable with traits.Reds var label = "" + override def validFacings: Array[ForgeDirection] = ForgeDirection.VALID_DIRECTIONS + // ----------------------------------------------------------------------- // @Callback(doc = """function(): string -- Get the current label of this waypoint.""")