Merge branch 'master' of github.com:MightyPirates/OpenComputers into master-MC1.7.10

Conflicts:
	src/main/scala/li/cil/oc/client/Textures.scala
	src/main/scala/li/cil/oc/client/gui/Robot.scala
	src/main/scala/li/cil/oc/client/gui/RobotAssembler.scala
This commit is contained in:
Florian Nücke 2014-07-20 17:29:22 +02:00
commit 679159d93e
16 changed files with 127 additions and 111 deletions

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@ -9,6 +9,7 @@ object Textures {
val fontAliased = new ResourceLocation(Settings.resourceDomain, "textures/font/chars_aliased.png")
val guiBackground = new ResourceLocation(Settings.resourceDomain, "textures/gui/background.png")
val guiBar = new ResourceLocation(Settings.resourceDomain, "textures/gui/bar.png")
val guiBorders = new ResourceLocation(Settings.resourceDomain, "textures/gui/borders.png")
val guiButtonPower = new ResourceLocation(Settings.resourceDomain, "textures/gui/button_power.png")
val guiButtonRange = new ResourceLocation(Settings.resourceDomain, "textures/gui/button_range.png")
@ -75,6 +76,7 @@ object Textures {
tm.bindTexture(fontAliased)
tm.bindTexture(guiBackground)
tm.bindTexture(guiBar)
tm.bindTexture(guiBorders)
tm.bindTexture(guiButtonPower)
tm.bindTexture(guiButtonRange)

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@ -2,6 +2,7 @@ package li.cil.oc.client.gui
import java.util
import li.cil.oc.client.gui.widget.WidgetContainer
import net.minecraft.client.gui.FontRenderer
import net.minecraft.client.gui.inventory.GuiContainer
import net.minecraft.client.renderer.RenderHelper
@ -14,7 +15,7 @@ import scala.collection.convert.WrapAsScala._
// transformations that break things! Such fun. Many annoyed. And yes, this
// is a common issue, have a look at EnderIO and Enchanting Plus. They have
// to work around this, too.
abstract class CustomGuiContainer(container: Container) extends GuiContainer(container) {
abstract class CustomGuiContainer(container: Container) extends GuiContainer(container) with WidgetContainer {
// Pretty much Scalaified copy-pasta from base-class.
override def drawHoveringText(text: util.List[_], x: Int, y: Int, font: FontRenderer) {
copiedDrawHoveringText(text, x, y, font)

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@ -1,8 +1,8 @@
package li.cil.oc.client.gui
import li.cil.oc.client.Textures
import li.cil.oc.client.gui.widget.ProgressBar
import li.cil.oc.common.{container, tileentity}
import net.minecraft.client.renderer.Tessellator
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.util.StatCollector
import org.lwjgl.opengl.GL11
@ -10,11 +10,7 @@ import org.lwjgl.opengl.GL11
class Disassembler(playerInventory: InventoryPlayer, val disassembler: tileentity.Disassembler) extends DynamicGuiContainer(new container.Disassembler(playerInventory, disassembler)) {
private def disassemblerContainer = inventorySlots.asInstanceOf[container.Disassembler]
private val progressX = 8
private val progressY = 65
private val progressWidth = 160
private val progressHeight = 12
val progress = addWidget(new ProgressBar(18, 65))
override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) = {
fontRendererObj.drawString(
@ -27,26 +23,7 @@ class Disassembler(playerInventory: InventoryPlayer, val disassembler: tileentit
super.drawGuiContainerBackgroundLayer(dt, mouseX, mouseY)
mc.renderEngine.bindTexture(Textures.guiDisassembler)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
drawProgress()
}
private def drawProgress() {
val level = disassemblerContainer.disassemblyProgress / 100.0
val u0 = 0
val u1 = progressWidth / 256.0 * level
val v0 = 1 - progressHeight / 256.0
val v1 = 1
val x = guiLeft + progressX
val y = guiTop + progressY
val w = progressWidth * level
val t = Tessellator.instance
t.startDrawingQuads()
t.addVertexWithUV(x, y, zLevel, u0, v0)
t.addVertexWithUV(x, y + progressHeight, zLevel, u0, v1)
t.addVertexWithUV(x + w, y + progressHeight, zLevel, u1, v1)
t.addVertexWithUV(x + w, y, zLevel, u1, v0)
t.draw()
progress.level = disassemblerContainer.disassemblyProgress / 100.0
drawWidgets()
}
}

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@ -2,6 +2,7 @@ package li.cil.oc.client.gui
import java.util
import li.cil.oc.client.gui.widget.ProgressBar
import li.cil.oc.client.renderer.TextBufferRenderCache
import li.cil.oc.client.renderer.gui.BufferRenderer
import li.cil.oc.client.{Textures, PacketSender => ClientPacketSender}
@ -26,13 +27,13 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
override protected val hasKeyboard = robot.info.components.map(api.Driver.driverFor).contains(driver.item.Keyboard)
private val withScreenHeight = 242
private val withScreenHeight = 256
private val noScreenHeight = 108
private val deltaY = if (buffer != null) 0 else withScreenHeight - noScreenHeight
xSize = 256
ySize = 242 - deltaY
ySize = 256 - deltaY
protected var powerButton: ImageButton = _
@ -48,25 +49,23 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
private val slotSize = 18
override protected val bufferX = 8
override protected val bufferY = 8
private val bufferWidth = 242.0
private val bufferHeight = 128.0
private val bufferMargin = BufferRenderer.innerMargin
private val maxBufferWidth = 240.0
private val maxBufferHeight = 140.0
private def bufferWidth = math.min(maxBufferWidth, TextBufferRenderCache.renderer.charRenderWidth * 48.0)
private def bufferHeight = math.min(maxBufferHeight, TextBufferRenderCache.renderer.charRenderHeight * 14.0)
override protected def bufferX = (8 + (maxBufferWidth - bufferWidth) / 2).toInt
override protected def bufferY = (8 + (maxBufferHeight - bufferHeight) / 2).toInt
private val inventoryX = 169
private val inventoryY = 141 - deltaY
private val inventoryY = 155 - deltaY
private val scrollX = inventoryX + slotSize * 4 + 2
private val scrollY = inventoryY
private val scrollWidth = 8
private val scrollHeight = 94
private val powerX = 26
private val powerY = 142 - deltaY
private val powerWidth = 140
private val powerHeight = 12
private val power = addWidget(new ProgressBar(26, 156 - deltaY))
private val selectionSize = 20
private val selectionsStates = 17
@ -92,7 +91,7 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
override def initGui() {
super.initGui()
powerButton = new ImageButton(0, guiLeft + 5, guiTop + 139 - deltaY, 18, 18, Textures.guiButtonPower, canToggle = true)
powerButton = new ImageButton(0, guiLeft + 5, guiTop + 153 - deltaY, 18, 18, Textures.guiButtonPower, canToggle = true)
scrollButton = new ImageButton(1, guiLeft + scrollX + 1, guiTop + scrollY + 1, 6, 13, Textures.guiButtonScroll)
add(buttonList, powerButton)
add(buttonList, scrollButton)
@ -102,9 +101,13 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
if (buffer != null) {
GL11.glTranslatef(bufferX, bufferY, 0)
RenderState.disableLighting()
GL11.glPushMatrix()
GL11.glTranslatef(-2, -2, 0)
BufferRenderer.drawBackground()
GL11.glPopMatrix()
RenderState.makeItBlend()
val scaleX = (bufferWidth - 2) / buffer.renderWidth
val scaleY = (bufferHeight - 2) / buffer.renderHeight
val scaleX = bufferWidth / buffer.renderWidth
val scaleY = bufferHeight / buffer.renderHeight
val scale = math.min(scaleX, scaleY)
if (scaleX > scale) {
GL11.glTranslated(buffer.renderWidth * (scaleX - scale) / 2, 0, 0)
@ -112,7 +115,7 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
else if (scaleY > scale) {
GL11.glTranslated(0, buffer.renderHeight * (scaleY - scale) / 2, 0)
}
GL11.glScaled(scale, scale, scale)
// GL11.glScaled(scale, scale, scale)
GL11.glScaled(this.scale, this.scale, 1)
BufferRenderer.drawText(buffer)
}
@ -121,7 +124,7 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
protected override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) {
drawBufferLayer()
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS) // Me lazy... prevents NEI render glitch.
if (func_146978_c(powerX, powerY, powerWidth, powerHeight, mouseX, mouseY)) {
if (func_146978_c(power.x, power.y, power.width, power.height, mouseX, mouseY)) {
val tooltip = new java.util.ArrayList[String]
val format = Localization.Robot.Power + ": %d%% (%d/%d)"
tooltip.add(format.format(
@ -143,7 +146,8 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
if (buffer != null) mc.renderEngine.bindTexture(Textures.guiRobot)
else mc.renderEngine.bindTexture(Textures.guiRobotNoScreen)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
drawPowerLevel()
power.level = robot.globalBuffer / robot.globalBufferSize
drawWidgets()
if (robot.inventorySize > 0) {
drawSelection()
}
@ -260,8 +264,11 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
override protected def changeSize(w: Double, h: Double, recompile: Boolean) = {
val bw = w * TextBufferRenderCache.renderer.charRenderWidth
val bh = h * TextBufferRenderCache.renderer.charRenderHeight
val scaleX = math.min(bufferWidth / (bw + bufferMargin * 2.0), 1)
val scaleY = math.min(bufferHeight / (bh + bufferMargin * 2.0), 1)
val scaleX = math.min(bufferWidth / bw, 1)
val scaleY = math.min(bufferHeight / bh, 1)
if (recompile) {
BufferRenderer.compileBackground(bufferWidth.toInt, bufferHeight.toInt, forRobot = true)
}
math.min(scaleX, scaleY)
}
@ -284,24 +291,4 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
t.draw()
}
}
private def drawPowerLevel() {
val level = robot.globalBuffer / robot.globalBufferSize
val u0 = 0
val u1 = powerWidth / 256.0 * level
val v0 = 1 - powerHeight / 256.0
val v1 = 1
val x = guiLeft + powerX
val y = guiTop + powerY
val w = powerWidth * level
val t = Tessellator.instance
t.startDrawingQuads()
t.addVertexWithUV(x, y, zLevel, u0, v0)
t.addVertexWithUV(x, y + powerHeight, zLevel, u0, v1)
t.addVertexWithUV(x + w, y + powerHeight, zLevel, u1, v1)
t.addVertexWithUV(x + w, y, zLevel, u1, v0)
t.draw()
}
}

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@ -3,11 +3,11 @@ package li.cil.oc.client.gui
import java.util
import li.cil.oc.api.driver.{Inventory, Memory, Processor, Slot}
import li.cil.oc.client.gui.widget.ProgressBar
import li.cil.oc.client.{Textures, PacketSender => ClientPacketSender}
import li.cil.oc.common.{container, tileentity}
import li.cil.oc.{Localization, api}
import net.minecraft.client.gui.GuiButton
import net.minecraft.client.renderer.Tessellator
import net.minecraft.entity.player.InventoryPlayer
import org.lwjgl.opengl.GL11
@ -22,11 +22,7 @@ class RobotAssembler(playerInventory: InventoryPlayer, val assembler: tileentity
protected var runButton: ImageButton = _
private val progressX = 28
private val progressY = 92
private val progressWidth = 140
private val progressHeight = 12
private val progress = addWidget(new ProgressBar(28, 92))
val suggestedComponents = Array(
"Screen" -> (() => hasComponent("screen1")),
@ -140,7 +136,7 @@ class RobotAssembler(playerInventory: InventoryPlayer, val assembler: tileentity
drawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRendererObj)
}
}
else if (func_146978_c(progressX, progressY, progressWidth, progressHeight, mouseX, mouseY)) {
else if (func_146978_c(progress.x, progress.y, progress.width, progress.height, mouseX, mouseY)) {
val tooltip = new java.util.ArrayList[String]
val timeRemaining = formatTime(assemblerContainer.assemblyRemainingTime)
tooltip.add(Localization.RobotAssembler.Progress(assemblerContainer.assemblyProgress, timeRemaining))
@ -160,30 +156,10 @@ class RobotAssembler(playerInventory: InventoryPlayer, val assembler: tileentity
super.drawGuiContainerBackgroundLayer(dt, mouseX, mouseY)
mc.renderEngine.bindTexture(Textures.guiRobotAssembler)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
if (assemblerContainer.isAssembling) {
drawProgress()
}
if (assemblerContainer.isAssembling) progress.level = assemblerContainer.assemblyProgress / 100.0
else progress.level = 0
drawWidgets()
}
override def doesGuiPauseGame = false
private def drawProgress() {
val level = assemblerContainer.assemblyProgress / 100.0
val u0 = 0
val u1 = progressWidth / 256.0 * level
val v0 = 1 - progressHeight / 256.0
val v1 = 1
val x = guiLeft + progressX
val y = guiTop + progressY
val w = progressWidth * level
val t = Tessellator.instance
t.startDrawingQuads()
t.addVertexWithUV(x, y, zLevel, u0, v0)
t.addVertexWithUV(x, y + progressHeight, zLevel, u0, v1)
t.addVertexWithUV(x + w, y + progressHeight, zLevel, u1, v1)
t.addVertexWithUV(x + w, y, zLevel, u1, v0)
t.draw()
}
}

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@ -50,6 +50,7 @@ trait TextBuffer extends GuiScreen {
}
protected def drawBufferLayer() {
if (buffer == null) return
val oldWidth = currentWidth
val oldHeight = currentHeight
if (buffer != null) {

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@ -0,0 +1,34 @@
package li.cil.oc.client.gui.widget
import li.cil.oc.client.Textures
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.Tessellator
class ProgressBar(val x: Int, val y: Int) extends Widget {
override def width = 140
override def height = 12
var level = 0.0
def draw() {
if (level > 0) {
val u0 = 0
val u1 = width / 256.0 * level
val v0 = 1 - height / 256.0
val v1 = 1
val tx = owner.windowX + x
val ty = owner.windowY + y
val w = width * level
Minecraft.getMinecraft.renderEngine.bindTexture(Textures.guiBar)
val t = Tessellator.instance
t.startDrawingQuads()
t.addVertexWithUV(tx, ty, owner.windowZ, u0, v0)
t.addVertexWithUV(tx, ty + height, owner.windowZ, u0, v1)
t.addVertexWithUV(tx + w, ty + height, owner.windowZ, u1, v1)
t.addVertexWithUV(tx + w, ty, owner.windowZ, u1, v0)
t.draw()
}
}
}

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@ -0,0 +1,15 @@
package li.cil.oc.client.gui.widget
abstract class Widget {
var owner: WidgetContainer = _
def x: Int
def y: Int
def width: Int
def height: Int
def draw()
}

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@ -0,0 +1,25 @@
package li.cil.oc.client.gui.widget
import net.minecraft.client.gui.inventory.GuiContainer
import scala.collection.mutable
trait WidgetContainer { self: GuiContainer =>
protected val widgets = mutable.ArrayBuffer.empty[Widget]
def addWidget[T <: Widget](widget: T) = {
widgets += widget
widget.owner = this
widget
}
def windowX = guiLeft
def windowY = guiTop
def windowZ = zLevel
def drawWidgets() {
widgets.foreach(_.draw())
}
}

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@ -26,7 +26,7 @@ object BufferRenderer {
Textures.init(tm)
})
def compileBackground(bufferWidth: Int, bufferHeight: Int) =
def compileBackground(bufferWidth: Int, bufferHeight: Int, forRobot: Boolean = false) =
if (textureManager.isDefined) {
RenderState.checkError(getClass.getName + ".compileBackground: entering (aka: wasntme)")
@ -39,10 +39,8 @@ object BufferRenderer {
GL11.glBegin(GL11.GL_QUADS)
val c0 = 0
val c1 = 7
val c2 = 9
val c3 = 16
val margin = if (forRobot) 1 else 7
val (c0, c1, c2, c3) = if (forRobot) (5, 7, 9, 11) else (0, 7, 9, 16)
// Top border (left corner, middle bar, right corner).
drawBorder(

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@ -14,17 +14,17 @@ class Robot(playerInventory: InventoryPlayer, robot: tileentity.Robot) extends P
case Some(buffer: api.component.TextBuffer) => true
case _ => false
}
private val withScreenHeight = 242
private val withScreenHeight = 256
private val noScreenHeight = 108
val deltaY = if (hasScreen) 0 else withScreenHeight - noScreenHeight
addSlotToContainer(170 + 0 * slotSize, 218 - deltaY, api.driver.Slot.Tool)
addSlotToContainer(170 + 1 * slotSize, 218 - deltaY, robot.containerSlotType(1), robot.containerSlotTier(1))
addSlotToContainer(170 + 2 * slotSize, 218 - deltaY, robot.containerSlotType(2), robot.containerSlotTier(2))
addSlotToContainer(170 + 3 * slotSize, 218 - deltaY, robot.containerSlotType(3), robot.containerSlotTier(3))
addSlotToContainer(170 + 0 * slotSize, 232 - deltaY, api.driver.Slot.Tool)
addSlotToContainer(170 + 1 * slotSize, 232 - deltaY, robot.containerSlotType(1), robot.containerSlotTier(1))
addSlotToContainer(170 + 2 * slotSize, 232 - deltaY, robot.containerSlotType(2), robot.containerSlotTier(2))
addSlotToContainer(170 + 3 * slotSize, 232 - deltaY, robot.containerSlotType(3), robot.containerSlotTier(3))
for (i <- 0 to 3) {
val y = 142 + i * slotSize - deltaY
val y = 156 + i * slotSize - deltaY
for (j <- 0 to 3) {
val x = 170 + j * slotSize
addSlotToContainer(new InventorySlot(this, otherInventory, inventorySlots.size, x, y))
@ -34,7 +34,7 @@ class Robot(playerInventory: InventoryPlayer, robot: tileentity.Robot) extends P
addSlotToContainer(new InventorySlot(this, otherInventory, inventorySlots.size, -10000, -10000))
}
addPlayerInventorySlots(6, 160 - deltaY)
addPlayerInventorySlots(6, 174 - deltaY)
// This factor is used to make the energy values transferable using
// MCs 'progress bar' stuff, even though those internally send the