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left in debug values on accident
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@ -75,7 +75,7 @@ class GraphicsCard(val tier: Int) extends prefab.ManagedEnvironment with DeviceI
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// So for each tier, we multiple the set cost with the number of lines the screen may have
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// Additionally, we multiply by 4 for the packet size which is generally 4x larger than a set call
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final val bitbltCosts = Array(setCosts(0) * 16 * 4, setCosts(1) * 25 * 4, setCosts(1) * 50 * 4)
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final val totalVRAM: Int = (maxResolution._1 * maxResolution._2) * Settings.get.vramSizes(0 max tier min Settings.get.vramSizes.length) * 1000
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final val totalVRAM: Int = (maxResolution._1 * maxResolution._2) * Settings.get.vramSizes(0 max tier min Settings.get.vramSizes.length)
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// ----------------------------------------------------------------------- //
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@ -212,7 +212,7 @@ class GraphicsCard(val tier: Int) extends prefab.ManagedEnvironment with DeviceI
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// rasterizing to the screen has the same cost as copy (in fact, screen-to-screen blt _is_ a copy
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dst match {
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case _: GpuTextBuffer => 0
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case _ => Settings.get.gpuCopyCost
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case _ => Settings.get.gpuCopyCost / 10
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}
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}
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