left in debug values on accident

This commit is contained in:
payonel 2020-05-18 23:41:08 -07:00
parent 687bf569a0
commit 694a12af38

View File

@ -75,7 +75,7 @@ class GraphicsCard(val tier: Int) extends prefab.ManagedEnvironment with DeviceI
// So for each tier, we multiple the set cost with the number of lines the screen may have
// Additionally, we multiply by 4 for the packet size which is generally 4x larger than a set call
final val bitbltCosts = Array(setCosts(0) * 16 * 4, setCosts(1) * 25 * 4, setCosts(1) * 50 * 4)
final val totalVRAM: Int = (maxResolution._1 * maxResolution._2) * Settings.get.vramSizes(0 max tier min Settings.get.vramSizes.length) * 1000
final val totalVRAM: Int = (maxResolution._1 * maxResolution._2) * Settings.get.vramSizes(0 max tier min Settings.get.vramSizes.length)
// ----------------------------------------------------------------------- //
@ -212,7 +212,7 @@ class GraphicsCard(val tier: Int) extends prefab.ManagedEnvironment with DeviceI
// rasterizing to the screen has the same cost as copy (in fact, screen-to-screen blt _is_ a copy
dst match {
case _: GpuTextBuffer => 0
case _ => Settings.get.gpuCopyCost
case _ => Settings.get.gpuCopyCost / 10
}
}