Added support for Galacticraft power.

This commit is contained in:
Florian Nücke 2014-08-08 23:17:39 +02:00
parent a7ef5c2ffa
commit 75a2cc7feb
17 changed files with 1843 additions and 2 deletions

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@API(apiVersion = "1.0", owner = "GalacticraftCore", provides = "Galacticraft API")
package micdoodle8.mods.galacticraft.api;
import cpw.mods.fml.common.API;

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package micdoodle8.mods.galacticraft.api.power;
import net.minecraftforge.common.util.ForgeDirection;
import java.util.List;
public abstract class EnergySource
{
public static class EnergySourceWireless extends EnergySource
{
public final List<ILaserNode> nodes;
public EnergySourceWireless(List<ILaserNode> nodes)
{
this.nodes = nodes;
}
}
public static class EnergySourceAdjacent extends EnergySource
{
public final ForgeDirection direction;
public EnergySourceAdjacent(ForgeDirection direction)
{
this.direction = direction;
}
}
}

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package micdoodle8.mods.galacticraft.api.power;
public interface IEnergyHandlerGC
{
/**
* Add energy from an external source
*
* @param from
* Energy Source that is providing power
* @param amount
* Maximum amount of energy to receive
* @param simulate
* If true, the transfer will only be simulated.
* @return The amount of energy that was successfully received (or would
* have been, if simulated).
*/
public float receiveEnergyGC(EnergySource from, float amount, boolean simulate);
/**
* Remove energy, transferring it to an external source
*
* @param from
* Energy Source that is extracting power
* @param amount
* Maximum amount of energy to extract
* @param simulate
* If true, the transfer will only be simulated.
* @return The amount of energy that was successfully extracted (or would
* have been, if simulated).
*/
public float extractEnergyGC(EnergySource from, float amount, boolean simulate);
/**
* Returns true if the handler can interface with the provided energy source
*/
public boolean nodeAvailable(EnergySource from);
/**
* Returns the amount of energy stored in this handler available to the
* provided source
*/
public float getEnergyStoredGC(EnergySource from);
/**
* Returns the maximum amount of energy stored in this handler available to
* the provided source
*/
public float getMaxEnergyStoredGC(EnergySource from);
}

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package micdoodle8.mods.galacticraft.api.power;
public interface IEnergyStorageGC
{
/**
* Add energy to the storage.
*
* @param amount
* Maximum amount of energy to receive
* @param simulate
* If true, the transfer will only be simulated.
* @return The amount of energy that was successfully received (or would
* have been, if simulated).
*/
public float receiveEnergyGC(float amount, boolean simulate);
/**
* Remove energy from the storage.
*
* @param amount
* Maximum amount of energy to extract
* @param simulate
* If true, the transfer will only be simulated.
* @return The amount of energy that was successfully extracted (or would
* have been, if simulated).
*/
public float extractEnergyGC(float amount, boolean simulate);
/**
* Returns the amount of energy stored
*/
public float getEnergyStoredGC();
/**
* Returns the maximum amount of energy stored
*/
public float getCapacityGC();
}

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package micdoodle8.mods.galacticraft.api.power;
import micdoodle8.mods.galacticraft.api.vector.BlockVec3;
import micdoodle8.mods.galacticraft.api.vector.Vector3;
import net.minecraft.tileentity.TileEntity;
public interface ILaserNode extends IEnergyHandlerGC
{
public Vector3 getInputPoint();
public Vector3 getOutputPoint(boolean offset);
public ILaserNode getTarget();
public TileEntity getTile();
public boolean canConnectTo(ILaserNode node);
public Vector3 getColor();
public void addNode(ILaserNode node);
public void removeNode(ILaserNode node);
public int compareTo(ILaserNode otherNode, BlockVec3 origin);
}

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@API(apiVersion = "1.0", owner = "GalacticraftCore", provides = "Galacticraft API")
package micdoodle8.mods.galacticraft.api.power;
import cpw.mods.fml.common.API;

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package micdoodle8.mods.galacticraft.api.vector;
import net.minecraft.block.Block;
import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ReportedException;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.common.util.ForgeDirection;
/* BlockVec3 is similar to galacticraft.api.vector.Vector3?
*
* But for speed it uses integer arithmetic not doubles, for block coordinates
* This reduces unnecessary type conversion between integers and doubles and back again.
* (Minecraft block coordinates are always integers, only entity coordinates are doubles.)
*
*/
public class BlockVec3 implements Cloneable
{
public int x;
public int y;
public int z;
public boolean[] sideDone = { false, false, false, false, false, false };
private static Chunk chunkCached;
public static int chunkCacheDim = Integer.MAX_VALUE;
private static int chunkCacheX = 1876000; // outside the world edge
private static int chunkCacheZ = 1876000; // outside the world edge
// INVALID_VECTOR is used in cases where a null vector cannot be used
public static final BlockVec3 INVALID_VECTOR = new BlockVec3(-1, -1, -1);
public BlockVec3()
{
this(0, 0, 0);
}
public BlockVec3(int x, int y, int z)
{
this.x = x;
this.y = y;
this.z = z;
}
public BlockVec3(Entity par1)
{
this.x = (int) Math.floor(par1.posX);
this.y = (int) Math.floor(par1.posY);
this.z = (int) Math.floor(par1.posZ);
}
public BlockVec3(TileEntity par1)
{
this.x = par1.xCoord;
this.y = par1.yCoord;
this.z = par1.zCoord;
}
/**
* Makes a new copy of this Vector. Prevents variable referencing problems.
*/
@Override
public final BlockVec3 clone()
{
return new BlockVec3(this.x, this.y, this.z);
}
/**
* Get block ID at the BlockVec3 coordinates, with a forced chunk load if
* the coordinates are unloaded.
*
* @param world
* @return the block ID, or null if the y-coordinate is less than 0 or
* greater than 256 or the x or z is outside the Minecraft worldmap.
*
*/
public Block getBlockID(World world)
{
if (this.y < 0 || this.y >= 256 || this.x < -30000000 || this.z < -30000000 || this.x >= 30000000 || this.z >= 30000000)
{
return null;
}
int chunkx = this.x >> 4;
int chunkz = this.z >> 4;
try
{
// In a typical inner loop, 80% of the time consecutive calls to
// this will be within the same chunk
if (BlockVec3.chunkCacheX == chunkx && BlockVec3.chunkCacheZ == chunkz && BlockVec3.chunkCacheDim == world.provider.dimensionId && BlockVec3.chunkCached.isChunkLoaded)
{
return BlockVec3.chunkCached.getBlock(this.x & 15, this.y, this.z & 15);
}
else
{
Chunk chunk = null;
chunk = world.getChunkFromChunkCoords(chunkx, chunkz);
BlockVec3.chunkCached = chunk;
BlockVec3.chunkCacheDim = world.provider.dimensionId;
BlockVec3.chunkCacheX = chunkx;
BlockVec3.chunkCacheZ = chunkz;
return chunk.getBlock(this.x & 15, this.y, this.z & 15);
}
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Oxygen Sealer thread: Exception getting block type in world");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Requested block coordinates");
crashreportcategory.addCrashSection("Location", CrashReportCategory.getLocationInfo(this.x, this.y, this.z));
throw new ReportedException(crashreport);
}
}
/**
* Get block ID at the BlockVec3 coordinates without forcing a chunk load.
*
* @param world
* @return the block ID, or null if the y-coordinate is less than 0 or
* greater than 256 or the x or z is outside the Minecraft worldmap.
* Returns Blocks.bedrock if the coordinates being checked are in an
* unloaded chunk
*/
public Block getBlockID_noChunkLoad(World world)
{
if (this.y < 0 || this.y >= 256 || this.x < -30000000 || this.z < -30000000 || this.x >= 30000000 || this.z >= 30000000)
{
return null;
}
int chunkx = this.x >> 4;
int chunkz = this.z >> 4;
try
{
if (world.getChunkProvider().chunkExists(chunkx, chunkz))
{
// In a typical inner loop, 80% of the time consecutive calls to
// this will be within the same chunk
if (BlockVec3.chunkCacheX == chunkx && BlockVec3.chunkCacheZ == chunkz && BlockVec3.chunkCacheDim == world.provider.dimensionId && BlockVec3.chunkCached.isChunkLoaded)
{
return BlockVec3.chunkCached.getBlock(this.x & 15, this.y, this.z & 15);
}
else
{
Chunk chunk = null;
chunk = world.getChunkFromChunkCoords(chunkx, chunkz);
BlockVec3.chunkCached = chunk;
BlockVec3.chunkCacheDim = world.provider.dimensionId;
BlockVec3.chunkCacheX = chunkx;
BlockVec3.chunkCacheZ = chunkz;
return chunk.getBlock(this.x & 15, this.y, this.z & 15);
}
}
//Chunk doesn't exist - meaning, it is not loaded
return Blocks.bedrock;
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Oxygen Sealer thread: Exception getting block type in world");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Requested block coordinates");
crashreportcategory.addCrashSection("Location", CrashReportCategory.getLocationInfo(this.x, this.y, this.z));
throw new ReportedException(crashreport);
}
}
public Block getBlock(IBlockAccess par1iBlockAccess)
{
return par1iBlockAccess.getBlock(this.x, this.y, this.z);
}
/**
* Get block ID at the BlockVec3 coordinates without forcing a chunk load.
* Only call this 'safe' version if x and z coordinates are within the
* Minecraft world map (-30m to +30m)
*
* @param world
* @return the block ID, or null if the y-coordinate is less than 0 or
* greater than 256. Returns Blocks.bedrock if the coordinates being
* checked are in an unloaded chunk
*/
public Block getBlockIDsafe_noChunkLoad(World world)
{
if (this.y < 0 || this.y >= 256)
{
return null;
}
int chunkx = this.x >> 4;
int chunkz = this.z >> 4;
try
{
if (world.getChunkProvider().chunkExists(chunkx, chunkz))
{
// In a typical inner loop, 80% of the time consecutive calls to
// this will be within the same chunk
if (BlockVec3.chunkCacheX == chunkx && BlockVec3.chunkCacheZ == chunkz && BlockVec3.chunkCacheDim == world.provider.dimensionId && BlockVec3.chunkCached.isChunkLoaded)
{
return BlockVec3.chunkCached.getBlock(this.x & 15, this.y, this.z & 15);
}
else
{
Chunk chunk = null;
chunk = world.getChunkFromChunkCoords(chunkx, chunkz);
BlockVec3.chunkCached = chunk;
BlockVec3.chunkCacheDim = world.provider.dimensionId;
BlockVec3.chunkCacheX = chunkx;
BlockVec3.chunkCacheZ = chunkz;
return chunk.getBlock(this.x & 15, this.y, this.z & 15);
}
}
//Chunk doesn't exist - meaning, it is not loaded
return Blocks.bedrock;
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Oxygen Sealer thread: Exception getting block type in world");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Requested block coordinates");
crashreportcategory.addCrashSection("Location", CrashReportCategory.getLocationInfo(this.x, this.y, this.z));
throw new ReportedException(crashreport);
}
}
public BlockVec3 add(BlockVec3 par1)
{
this.x += par1.x;
this.y += par1.y;
this.z += par1.z;
return this;
}
public BlockVec3 translate(BlockVec3 par1)
{
this.x += par1.x;
this.y += par1.y;
this.z += par1.z;
return this;
}
public BlockVec3 translate(int par1x, int par1y, int par1z)
{
this.x += par1x;
this.y += par1y;
this.z += par1z;
return this;
}
public static BlockVec3 add(BlockVec3 par1, BlockVec3 a)
{
return new BlockVec3(par1.x + a.x, par1.y + a.y, par1.z + a.z);
}
public BlockVec3 subtract(BlockVec3 par1)
{
this.x = this.x -= par1.x;
this.y = this.y -= par1.y;
this.z = this.z -= par1.z;
return this;
}
public BlockVec3 modifyPositionFromSide(ForgeDirection side, int amount)
{
switch (side.ordinal())
{
case 0:
this.y -= amount;
break;
case 1:
this.y += amount;
break;
case 2:
this.z -= amount;
break;
case 3:
this.z += amount;
break;
case 4:
this.x -= amount;
break;
case 5:
this.x += amount;
break;
}
return this;
}
public BlockVec3 newVecSide(int side)
{
BlockVec3 vec = new BlockVec3(this.x, this.y, this.z);
vec.sideDone[side ^ 1] = true;
switch (side)
{
case 0:
vec.y--;
return vec;
case 1:
vec.y++;
return vec;
case 2:
vec.z--;
return vec;
case 3:
vec.z++;
return vec;
case 4:
vec.x--;
return vec;
case 5:
vec.x++;
return vec;
}
return vec;
}
public BlockVec3 modifyPositionFromSide(ForgeDirection side)
{
return this.modifyPositionFromSide(side, 1);
}
@Override
public int hashCode()
{
// Upgraded hashCode calculation from the one in VecDirPair to something
// a bit stronger and faster
return ((this.y * 379 + this.x) * 373 + this.z) * 7;
}
@Override
public boolean equals(Object o)
{
if (o instanceof BlockVec3)
{
BlockVec3 vector = (BlockVec3) o;
return this.x == vector.x && this.y == vector.y && this.z == vector.z;
}
return false;
}
@Override
public String toString()
{
return "BlockVec3 [" + this.x + "," + this.y + "," + this.z + "]";
}
/**
* This will load the chunk.
*/
public TileEntity getTileEntity(IBlockAccess world)
{
return world.getTileEntity(this.x, this.y, this.z);
}
/**
* No chunk load: returns null if chunk to side is unloaded
*/
public TileEntity getTileEntityOnSide(World world, ForgeDirection side)
{
int x = this.x;
int y = this.y;
int z = this.z;
switch (side.ordinal())
{
case 0:
y--;
break;
case 1:
y++;
break;
case 2:
z--;
break;
case 3:
z++;
break;
case 4:
x--;
break;
case 5:
x++;
break;
default:
return null;
}
if (world.blockExists(x, y, z))
{
return world.getTileEntity(x, y, z);
}
else
{
return null;
}
}
/**
* No chunk load: returns null if chunk to side is unloaded
*/
public TileEntity getTileEntityOnSide(World world, int side)
{
int x = this.x;
int y = this.y;
int z = this.z;
switch (side)
{
case 0:
y--;
break;
case 1:
y++;
break;
case 2:
z--;
break;
case 3:
z++;
break;
case 4:
x--;
break;
case 5:
x++;
break;
default:
return null;
}
if (world.blockExists(x, y, z))
{
return world.getTileEntity(x, y, z);
}
else
{
return null;
}
}
/**
* This will load the chunk to the side.
*/
public boolean blockOnSideHasSolidFace(World world, int side)
{
int x = this.x;
int y = this.y;
int z = this.z;
switch (side)
{
case 0:
y--;
break;
case 1:
y++;
break;
case 2:
z--;
break;
case 3:
z++;
break;
case 4:
x--;
break;
case 5:
x++;
break;
default:
return false;
}
return world.getBlock(x, y, z).isSideSolid(world, x, y, z, ForgeDirection.getOrientation(side ^ 1));
}
/**
* No chunk load: returns null if chunk is unloaded
*/
public Block getBlockOnSide(World world, int side)
{
int x = this.x;
int y = this.y;
int z = this.z;
switch (side)
{
case 0:
y--;
break;
case 1:
y++;
break;
case 2:
z--;
break;
case 3:
z++;
break;
case 4:
x--;
break;
case 5:
x++;
break;
default:
return null;
}
if (world.blockExists(x, y, z))
{
return world.getBlock(x, y, z);
}
else
{
return null;
}
}
public int getBlockMetadata(IBlockAccess world)
{
return world.getBlockMetadata(this.x, this.y, this.z);
}
public static BlockVec3 readFromNBT(NBTTagCompound nbtCompound)
{
BlockVec3 tempVector = new BlockVec3();
tempVector.x = (int) Math.floor(nbtCompound.getInteger("x"));
tempVector.y = (int) Math.floor(nbtCompound.getInteger("y"));
tempVector.z = (int) Math.floor(nbtCompound.getInteger("z"));
return tempVector;
}
public int distanceTo(BlockVec3 vector)
{
int var2 = vector.x - this.x;
int var4 = vector.y - this.y;
int var6 = vector.z - this.z;
return MathHelper.floor_double(Math.sqrt(var2 * var2 + var4 * var4 + var6 * var6));
}
public int distanceSquared(BlockVec3 vector)
{
int var2 = vector.x - this.x;
int var4 = vector.y - this.y;
int var6 = vector.z - this.z;
return var2 * var2 + var4 * var4 + var6 * var6;
}
public NBTTagCompound writeToNBT(NBTTagCompound par1NBTTagCompound)
{
par1NBTTagCompound.setInteger("x", this.x);
par1NBTTagCompound.setInteger("y", this.y);
par1NBTTagCompound.setInteger("z", this.z);
return par1NBTTagCompound;
}
public BlockVec3(NBTTagCompound par1NBTTagCompound)
{
this.x = par1NBTTagCompound.getInteger("x");
this.y = par1NBTTagCompound.getInteger("y");
this.z = par1NBTTagCompound.getInteger("z");
}
public double getMagnitude()
{
return Math.sqrt(this.getMagnitudeSquared());
}
public int getMagnitudeSquared()
{
return this.x * this.x + this.y * this.y + this.z * this.z;
}
public void setBlock(World worldObj, Block block)
{
worldObj.setBlock(this.x, this.y, this.z, block, 0, 3);
}
public boolean blockExists(World world)
{
return world.blockExists(this.x, this.y, this.z);
}
public int intX()
{
return this.x;
}
public int intY()
{
return this.y;
}
public int intZ()
{
return this.z;
}
public void setSideDone(int side)
{
this.sideDone[side] = true;
}
}

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package micdoodle8.mods.galacticraft.api.vector;
/**
* Vector2 Class is used for defining objects in a 2D space.
*
* @author Calclavia
*/
public class Vector2 implements Cloneable
{
public double x;
public double y;
public Vector2()
{
this(0, 0);
}
public Vector2(double x, double y)
{
this.x = x;
this.y = y;
}
/**
* Returns the integer floor value.
*
* @return
*/
public int intX()
{
return (int) Math.floor(this.x);
}
public int intY()
{
return (int) Math.floor(this.y);
}
/**
* Makes a new copy of this Vector. Prevents variable referencing problems.
*/
@Override
public final Vector2 clone()
{
return new Vector2(this.x, this.y);
}
public static double distance(Vector2 point1, Vector2 point2)
{
double xDifference = point1.x - point2.x;
double yDiference = point1.y - point2.y;
return Math.sqrt(xDifference * xDifference + yDiference * yDiference);
}
public static double slope(Vector2 point1, Vector2 point2)
{
double xDifference = point1.x - point2.x;
double yDiference = point1.y - point2.y;
return yDiference / xDifference;
}
public double distanceTo(Vector2 target)
{
double xDifference = this.x - target.x;
double yDifference = this.y - target.y;
return Math.sqrt(xDifference * xDifference + yDifference * yDifference);
}
public Vector2 add(Vector2 par1)
{
this.x += par1.x;
this.y += par1.y;
return this;
}
public Vector2 add(double par1)
{
this.x += par1;
this.y += par1;
return this;
}
public Vector2 invert()
{
this.multiply(-1);
return this;
}
public Vector2 multiply(double amount)
{
this.x *= amount;
this.y *= amount;
return this;
}
public Vector2 round()
{
return new Vector2(Math.round(this.x), Math.round(this.y));
}
public Vector2 ceil()
{
return new Vector2(Math.ceil(this.x), Math.ceil(this.y));
}
public Vector2 floor()
{
return new Vector2(Math.floor(this.x), Math.floor(this.y));
}
@Override
public int hashCode()
{
return ("X:" + this.x + "Y:" + this.y).hashCode();
}
@Override
public boolean equals(Object o)
{
if (o instanceof Vector2)
{
Vector2 vector = (Vector2) o;
return this.x == vector.x && this.y == vector.y;
}
return false;
}
@Override
public String toString()
{
return "Vector2 [" + this.x + "," + this.y + "]";
}
}

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package micdoodle8.mods.galacticraft.api.vector;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import org.apache.commons.lang3.builder.EqualsBuilder;
import org.apache.commons.lang3.builder.HashCodeBuilder;
import java.util.List;
/**
* Vector3 Class is used for defining objects in a 3D space.
*
* @author Calclavia
*/
public class Vector3 implements Cloneable
{
public double x;
public double y;
public double z;
public Vector3(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
public Vector3()
{
this(0, 0, 0);
}
public Vector3(Vector3 vector)
{
this(vector.x, vector.y, vector.z);
}
public Vector3(double amount)
{
this(amount, amount, amount);
}
public Vector3(Entity par1)
{
this(par1.posX, par1.posY, par1.posZ);
}
public Vector3(TileEntity par1)
{
this(par1.xCoord, par1.yCoord, par1.zCoord);
}
public Vector3(Vec3 par1)
{
this(par1.xCoord, par1.yCoord, par1.zCoord);
}
public Vector3(MovingObjectPosition par1)
{
this(par1.blockX, par1.blockY, par1.blockZ);
}
public Vector3(ChunkCoordinates par1)
{
this(par1.posX, par1.posY, par1.posZ);
}
public Vector3(ForgeDirection direction)
{
this(direction.offsetX, direction.offsetY, direction.offsetZ);
}
/**
* Loads a Vector3 from an NBT compound.
*/
public Vector3(NBTTagCompound nbt)
{
this(nbt.getDouble("x"), nbt.getDouble("y"), nbt.getDouble("z"));
}
/**
* Get a Vector3 based on the rotationYaw and rotationPitch.
*
* @param rotationYaw
* - Degree
* @param rotationPitch
* - Degree
*/
public Vector3(float rotationYaw, float rotationPitch)
{
this(Math.cos(Math.toRadians(rotationYaw + 90)), Math.sin(Math.toRadians(-rotationPitch)), Math.sin(Math.toRadians(rotationYaw + 90)));
}
/**
* Returns the coordinates as integers, ideal for block placement.
*/
public int intX()
{
return (int) Math.floor(this.x);
}
public int intY()
{
return (int) Math.floor(this.y);
}
public int intZ()
{
return (int) Math.floor(this.z);
}
public float floatX()
{
return (float) this.x;
}
public float floatY()
{
return (float) this.y;
}
public float floatZ()
{
return (float) this.z;
}
/**
* Makes a new copy of this Vector. Prevents variable referencing problems.
*/
@Override
public final Vector3 clone()
{
return new Vector3(this);
}
/**
* Easy block access functions.
*
* @param world
* @return
*/
public Block getBlock(IBlockAccess world)
{
return world.getBlock(this.intX(), this.intY(), this.intZ());
}
public int getBlockMetadata(IBlockAccess world)
{
return world.getBlockMetadata(this.intX(), this.intY(), this.intZ());
}
public TileEntity getTileEntity(IBlockAccess world)
{
return world.getTileEntity(this.intX(), this.intY(), this.intZ());
}
public boolean setBlock(World world, Block id, int metadata, int notify)
{
return world.setBlock(this.intX(), this.intY(), this.intZ(), id, metadata, notify);
}
public boolean setBlock(World world, Block id, int metadata)
{
return this.setBlock(world, id, metadata, 3);
}
public boolean setBlock(World world, Block id)
{
return this.setBlock(world, id, 0);
}
/**
* ---------------------- CONVERSION FUNCTIONS ----------------------------
*/
/**
* Converts this Vector3 into a Vector2 by dropping the Y axis.
*/
public Vector2 toVector2()
{
return new Vector2(this.x, this.z);
}
/**
* Converts this vector three into a Minecraft Vec3 object
*/
public Vec3 toVec3()
{
return Vec3.createVectorHelper(this.x, this.y, this.z);
}
/**
* Converts Vector3 into a ForgeDirection.
*/
public ForgeDirection toForgeDirection()
{
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
if (this.x == direction.offsetX && this.y == direction.offsetY && this.z == direction.offsetZ)
{
return direction;
}
}
return ForgeDirection.UNKNOWN;
}
public double getMagnitude()
{
return Math.sqrt(this.getMagnitudeSquared());
}
public double getMagnitudeSquared()
{
return this.x * this.x + this.y * this.y + this.z * this.z;
}
public Vector3 normalize()
{
double d = this.getMagnitude();
if (d != 0)
{
this.scale(1 / d);
}
return this;
}
/**
* Gets the distance between two vectors
*
* @return The distance
*/
public static double distance(Vector3 vec1, Vector3 vec2)
{
return vec1.distance(vec2);
}
@Deprecated
public double distanceTo(Vector3 vector3)
{
return this.distance(vector3);
}
public double distance(Vector3 compare)
{
Vector3 difference = this.clone().difference(compare);
return difference.getMagnitude();
}
/**
* Multiplies the vector by negative one.
*/
public Vector3 invert()
{
this.scale(-1);
return this;
}
public Vector3 translate(Vector3 par1)
{
this.x += par1.x;
this.y += par1.y;
this.z += par1.z;
return this;
}
public Vector3 translate(double par1)
{
this.x += par1;
this.y += par1;
this.z += par1;
return this;
}
public static Vector3 translate(Vector3 translate, Vector3 par1)
{
translate.x += par1.x;
translate.y += par1.y;
translate.z += par1.z;
return translate;
}
public static Vector3 translate(Vector3 translate, double par1)
{
translate.x += par1;
translate.y += par1;
translate.z += par1;
return translate;
}
@Deprecated
public Vector3 add(Vector3 amount)
{
return this.translate(amount);
}
@Deprecated
public Vector3 add(double amount)
{
return this.translate(amount);
}
@Deprecated
public Vector3 subtract(Vector3 amount)
{
return this.translate(amount.clone().invert());
}
@Deprecated
public Vector3 subtract(double amount)
{
return this.translate(-amount);
}
public Vector3 difference(Vector3 amount)
{
return this.translate(amount.clone().invert());
}
public Vector3 difference(double amount)
{
return this.translate(-amount);
}
public Vector3 scale(double amount)
{
this.x *= amount;
this.y *= amount;
this.z *= amount;
return this;
}
public Vector3 scale(Vector3 amount)
{
this.x *= amount.x;
this.y *= amount.y;
this.z *= amount.z;
return this;
}
public static Vector3 scale(Vector3 vec, double amount)
{
return vec.scale(amount);
}
public static Vector3 scale(Vector3 vec, Vector3 amount)
{
return vec.scale(amount);
}
@Deprecated
public Vector3 multiply(double amount)
{
return this.scale(amount);
}
@Deprecated
public Vector3 multiply(Vector3 amount)
{
return this.scale(amount);
}
/**
* Static versions of a lot of functions
*/
public static Vector3 subtract(Vector3 par1, Vector3 par2)
{
return new Vector3(par1.x - par2.x, par1.y - par2.y, par1.z - par2.z);
}
@Deprecated
public static Vector3 add(Vector3 par1, Vector3 par2)
{
return new Vector3(par1.x + par2.x, par1.y + par2.y, par1.z + par2.z);
}
@Deprecated
public static Vector3 add(Vector3 par1, double par2)
{
return new Vector3(par1.x + par2, par1.y + par2, par1.z + par2);
}
@Deprecated
public static Vector3 multiply(Vector3 vec1, Vector3 vec2)
{
return new Vector3(vec1.x * vec2.x, vec1.y * vec2.y, vec1.z * vec2.z);
}
@Deprecated
public static Vector3 multiply(Vector3 vec1, double vec2)
{
return new Vector3(vec1.x * vec2, vec1.y * vec2, vec1.z * vec2);
}
public Vector3 round()
{
return new Vector3(Math.round(this.x), Math.round(this.y), Math.round(this.z));
}
public Vector3 ceil()
{
return new Vector3(Math.ceil(this.x), Math.ceil(this.y), Math.ceil(this.z));
}
public Vector3 floor()
{
return new Vector3(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z));
}
public Vector3 toRound()
{
this.x = Math.round(this.x);
this.y = Math.round(this.y);
this.z = Math.round(this.z);
return this;
}
public Vector3 toCeil()
{
this.x = Math.ceil(this.x);
this.y = Math.ceil(this.y);
this.z = Math.ceil(this.z);
return this;
}
public Vector3 toFloor()
{
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
this.z = Math.floor(this.z);
return this;
}
/**
* Gets all entities inside of this position in block space.
*/
@SuppressWarnings("unchecked")
public List<Entity> getEntitiesWithin(World worldObj, Class<? extends Entity> par1Class)
{
return worldObj.getEntitiesWithinAABB(par1Class, AxisAlignedBB.getBoundingBox(this.intX(), this.intY(), this.intZ(), this.intX() + 1, this.intY() + 1, this.intZ() + 1));
}
/**
* Gets a position relative to a position's side
*
* @param position
* - The position
* @param side
* - The side. 0-5
* @return The position relative to the original position's side
*/
public Vector3 modifyPositionFromSide(ForgeDirection side, double amount)
{
return this.translate(new Vector3(side).scale(amount));
}
public Vector3 modifyPositionFromSide(ForgeDirection side)
{
this.modifyPositionFromSide(side, 1);
return this;
}
/**
* Cross product functions
*
* @return The cross product between this vector and another.
*/
public Vector3 toCrossProduct(Vector3 compare)
{
double newX = this.y * compare.z - this.z * compare.y;
double newY = this.z * compare.x - this.x * compare.z;
double newZ = this.x * compare.y - this.y * compare.x;
this.x = newX;
this.y = newY;
this.z = newZ;
return this;
}
public Vector3 crossProduct(Vector3 compare)
{
return this.clone().toCrossProduct(compare);
}
public Vector3 xCrossProduct()
{
return new Vector3(0.0D, this.z, -this.y);
}
public Vector3 zCrossProduct()
{
return new Vector3(-this.y, this.x, 0.0D);
}
public double dotProduct(Vector3 vec2)
{
return this.x * vec2.x + this.y * vec2.y + this.z * vec2.z;
}
/**
* @return The perpendicular vector.
*/
public Vector3 getPerpendicular()
{
if (this.z == 0.0F)
{
return this.zCrossProduct();
}
return this.xCrossProduct();
}
/**
* @return True if this Vector3 is zero.
*/
public boolean isZero()
{
return this.x == 0 && this.y == 0 && this.z == 0;
}
/**
* Rotate by a this vector around an axis.
*
* @return The new Vector3 rotation.
*/
public Vector3 rotate(float angle, Vector3 axis)
{
return Vector3.translateMatrix(Vector3.getRotationMatrix(angle, axis), this.clone());
}
public double[] getRotationMatrix(float angle)
{
double[] matrix = new double[16];
Vector3 axis = this.clone().normalize();
double x = axis.x;
double y = axis.y;
double z = axis.z;
angle *= 0.0174532925D;
float cos = (float) Math.cos(angle);
float ocos = 1.0F - cos;
float sin = (float) Math.sin(angle);
matrix[0] = x * x * ocos + cos;
matrix[1] = y * x * ocos + z * sin;
matrix[2] = x * z * ocos - y * sin;
matrix[4] = x * y * ocos - z * sin;
matrix[5] = y * y * ocos + cos;
matrix[6] = y * z * ocos + x * sin;
matrix[8] = x * z * ocos + y * sin;
matrix[9] = y * z * ocos - x * sin;
matrix[10] = z * z * ocos + cos;
matrix[15] = 1.0F;
return matrix;
}
public static Vector3 translateMatrix(double[] matrix, Vector3 translation)
{
double x = translation.x * matrix[0] + translation.y * matrix[1] + translation.z * matrix[2] + matrix[3];
double y = translation.x * matrix[4] + translation.y * matrix[5] + translation.z * matrix[6] + matrix[7];
double z = translation.x * matrix[8] + translation.y * matrix[9] + translation.z * matrix[10] + matrix[11];
translation.x = x;
translation.y = y;
translation.z = z;
return translation;
}
public static double[] getRotationMatrix(float angle, Vector3 axis)
{
return axis.getRotationMatrix(angle);
}
/**
* Rotates this Vector by a yaw, pitch and roll value.
*/
public void rotate(double yaw, double pitch, double roll)
{
double yawRadians = Math.toRadians(yaw);
double pitchRadians = Math.toRadians(pitch);
double rollRadians = Math.toRadians(roll);
double x = this.x;
double y = this.y;
double z = this.z;
this.x = x * Math.cos(yawRadians) * Math.cos(pitchRadians) + z * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) - Math.sin(yawRadians) * Math.cos(rollRadians)) + y * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) + Math.sin(yawRadians) * Math.sin(rollRadians));
this.z = x * Math.sin(yawRadians) * Math.cos(pitchRadians) + z * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) + Math.cos(yawRadians) * Math.cos(rollRadians)) + y * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) - Math.cos(yawRadians) * Math.sin(rollRadians));
this.y = -x * Math.sin(pitchRadians) + z * Math.cos(pitchRadians) * Math.sin(rollRadians) + y * Math.cos(pitchRadians) * Math.cos(rollRadians);
}
/**
* Rotates a point by a yaw and pitch around the anchor 0,0 by a specific
* angle.
*/
public void rotate(double yaw, double pitch)
{
this.rotate(yaw, pitch, 0);
}
public void rotate(double yaw)
{
double yawRadians = Math.toRadians(yaw);
double x = this.x;
double z = this.z;
if (yaw != 0)
{
this.x = x * Math.cos(yawRadians) - z * Math.sin(yawRadians);
this.z = x * Math.sin(yawRadians) + z * Math.cos(yawRadians);
}
}
/**
* Gets the delta look position based on the rotation yaw and pitch.
* Minecraft coordinates are messed up. Y and Z are flipped. Yaw is
* displaced by 90 degrees. Pitch is inversed.
*
* @param rotationYaw
* @param rotationPitch
*/
public static Vector3 getDeltaPositionFromRotation(float rotationYaw, float rotationPitch)
{
return new Vector3(rotationYaw, rotationPitch);
}
/**
* Gets the angle between this vector and another vector.
*
* @return Angle in degrees
*/
public double getAngle(Vector3 vec2)
{
return Vector3.anglePreNorm(this.clone().normalize(), vec2.clone().normalize());
}
public static double getAngle(Vector3 vec1, Vector3 vec2)
{
return vec1.getAngle(vec2);
}
public double anglePreNorm(Vector3 vec2)
{
return Math.acos(this.dotProduct(vec2));
}
public static double anglePreNorm(Vector3 vec1, Vector3 vec2)
{
return Math.acos(vec1.clone().dotProduct(vec2));
}
/**
* Loads a Vector3 from an NBT compound.
*/
@Deprecated
public static Vector3 readFromNBT(NBTTagCompound nbt)
{
return new Vector3(nbt);
}
/**
* Saves this Vector3 to disk
*
* @param prefix
* - The prefix of this save. Use some unique string.
* @param nbt
* - The NBT compound object to save the data in
*/
public NBTTagCompound writeToNBT(NBTTagCompound nbt)
{
nbt.setDouble("x", this.x);
nbt.setDouble("y", this.y);
nbt.setDouble("z", this.z);
return nbt;
}
public static Vector3 UP()
{
return new Vector3(0, 1, 0);
}
public static Vector3 DOWN()
{
return new Vector3(0, -1, 0);
}
public static Vector3 NORTH()
{
return new Vector3(0, 0, -1);
}
public static Vector3 SOUTH()
{
return new Vector3(0, 0, 1);
}
public static Vector3 WEST()
{
return new Vector3(-1, 0, 0);
}
public static Vector3 EAST()
{
return new Vector3(1, 0, 0);
}
@Deprecated
public MovingObjectPosition rayTraceEntities(World world, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance)
{
return this.rayTraceEntities(world, rotationYaw, rotationPitch, reachDistance);
}
public MovingObjectPosition rayTraceEntities(World world, float rotationYaw, float rotationPitch, double reachDistance)
{
return this.rayTraceEntities(world, Vector3.getDeltaPositionFromRotation(rotationYaw, rotationPitch).scale(reachDistance));
}
/**
* Does an entity raytrace.
*
* @param world
* - The world object.
* @param target
* - The rotation in terms of Vector3. Convert using
* getDeltaPositionFromRotation()
* @return The target hit.
*/
public MovingObjectPosition rayTraceEntities(World world, Vector3 target)
{
MovingObjectPosition pickedEntity = null;
Vec3 startingPosition = this.toVec3();
Vec3 look = target.toVec3();
double reachDistance = this.distance(target);
Vec3 reachPoint = Vec3.createVectorHelper(startingPosition.xCoord + look.xCoord * reachDistance, startingPosition.yCoord + look.yCoord * reachDistance, startingPosition.zCoord + look.zCoord * reachDistance);
double checkBorder = 1.1 * reachDistance;
AxisAlignedBB boxToScan = AxisAlignedBB.getBoundingBox(-checkBorder, -checkBorder, -checkBorder, checkBorder, checkBorder, checkBorder).offset(this.x, this.y, this.z);
@SuppressWarnings("unchecked")
List<Entity> entitiesHit = world.getEntitiesWithinAABBExcludingEntity(null, boxToScan);
double closestEntity = reachDistance;
if (entitiesHit == null || entitiesHit.isEmpty())
{
return null;
}
for (Entity entityHit : entitiesHit)
{
if (entityHit != null && entityHit.canBeCollidedWith() && entityHit.boundingBox != null)
{
float border = entityHit.getCollisionBorderSize();
AxisAlignedBB aabb = entityHit.boundingBox.expand(border, border, border);
MovingObjectPosition hitMOP = aabb.calculateIntercept(startingPosition, reachPoint);
if (hitMOP != null)
{
if (aabb.isVecInside(startingPosition))
{
if (0.0D < closestEntity || closestEntity == 0.0D)
{
pickedEntity = new MovingObjectPosition(entityHit);
if (pickedEntity != null)
{
pickedEntity.hitVec = hitMOP.hitVec;
closestEntity = 0.0D;
}
}
}
else
{
double distance = startingPosition.distanceTo(hitMOP.hitVec);
if (distance < closestEntity || closestEntity == 0.0D)
{
pickedEntity = new MovingObjectPosition(entityHit);
pickedEntity.hitVec = hitMOP.hitVec;
closestEntity = distance;
}
}
}
}
}
return pickedEntity;
}
@Override
public int hashCode()
{
return new HashCodeBuilder().append(this.x).append(this.y).append(this.z).hashCode();
}
@Override
public boolean equals(Object o)
{
if (o instanceof Vector3)
{
Vector3 vector3 = (Vector3) o;
return new EqualsBuilder().append(this.x, vector3.x).append(this.y, vector3.y).append(this.z, vector3.z).isEquals();
}
return false;
}
@Override
public String toString()
{
return "Vector3 [" + this.x + "," + this.y + "," + this.z + "]";
}
}

View File

@ -0,0 +1,95 @@
package micdoodle8.mods.galacticraft.api.vector;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraftforge.common.util.ForgeDirection;
public class VectorD3
{
public Vector3 position;
public int dimensionID;
public VectorD3(double x, double y, double z, int dimID)
{
this.position = new Vector3(x, y, z);
this.dimensionID = dimID;
}
public VectorD3()
{
this(0, 0, 0, 0);
}
public VectorD3(VectorD3 vector)
{
this(vector.position.x, vector.position.y, vector.position.z, vector.dimensionID);
}
public VectorD3(Vector3 vector, int dimID)
{
this(vector.x, vector.y, vector.z, dimID);
}
public VectorD3(double amount)
{
this(amount, amount, amount, 0);
}
public VectorD3(Entity par1)
{
this(par1.posX, par1.posY, par1.posZ, 0);
}
public VectorD3(TileEntity par1)
{
this(par1.xCoord, par1.yCoord, par1.zCoord, 0);
}
public VectorD3(Vec3 par1)
{
this(par1.xCoord, par1.yCoord, par1.zCoord, 0);
}
public VectorD3(MovingObjectPosition par1)
{
this(par1.blockX, par1.blockY, par1.blockZ, 0);
}
public VectorD3(ChunkCoordinates par1)
{
this(par1.posX, par1.posY, par1.posZ, 0);
}
public VectorD3(ForgeDirection direction)
{
this(direction.offsetX, direction.offsetY, direction.offsetZ, 0);
}
public VectorD3(NBTTagCompound nbt)
{
this(nbt.getDouble("x"), nbt.getDouble("y"), nbt.getDouble("z"), nbt.getInteger("dimID"));
}
public VectorD3(float rotationYaw, float rotationPitch)
{
this(Math.cos(Math.toRadians(rotationYaw + 90)), Math.sin(Math.toRadians(-rotationPitch)), Math.sin(Math.toRadians(rotationYaw + 90)), 0);
}
public NBTTagCompound writeToNBT(NBTTagCompound nbt)
{
this.position.writeToNBT(nbt);
nbt.setInteger("dimID", this.dimensionID);
return nbt;
}
@Override
public final VectorD3 clone()
{
return new VectorD3(this);
}
}

View File

@ -0,0 +1,5 @@
@API(apiVersion = "1.0", owner = "GalacticraftCore", provides = "Galacticraft API")
package micdoodle8.mods.galacticraft.api.vector;
import cpw.mods.fml.common.API;

View File

@ -238,6 +238,7 @@ object Settings {
// Electricity to provide global power support.
val valueBuildCraft = 500.0
val valueFactorization = 6.5
val valueGalacticraft = 24.0
val valueIndustrialCraft2 = 200.0
val valueMekanism = 5000.0 / 9.0
val valueRedstoneFlux = 35.0
@ -247,6 +248,7 @@ object Settings {
val ratioBuildCraft = valueBuildCraft / valueInternal
val ratioFactorization = valueFactorization / valueInternal
val ratioGalacticraft = valueGalacticraft / valueInternal
val ratioIndustrialCraft2 = valueIndustrialCraft2 / valueInternal
val ratioMekanism = valueMekanism / valueInternal
val ratioRedstoneFlux = valueRedstoneFlux / valueInternal

View File

@ -52,9 +52,9 @@ object Sound {
}
private def processQueue() {
if (!commandQueue.isEmpty) {
if (commandQueue.nonEmpty) {
commandQueue.synchronized {
while (!commandQueue.isEmpty && commandQueue.head.when < System.currentTimeMillis()) {
while (commandQueue.nonEmpty && commandQueue.head.when < System.currentTimeMillis()) {
try commandQueue.dequeue()() catch {
case t: Throwable => OpenComputers.log.warn("Error processing sound command.", t)
}

View File

@ -20,6 +20,7 @@ class ClassTransformer extends IClassTransformer {
private lazy val powerTypes = Map[Mod, Array[String]](
Mods.BuildCraftPower -> Array("buildcraft/api/power/IPowerReceptor"),
Mods.Factorization -> Array("factorization/api/IChargeConductor"),
Mods.Galacticraft -> Array("micdoodle8/mods/galacticraft/api/power/IEnergyHandlerGC"),
Mods.IndustrialCraft2 -> Array("ic2/api/energy/tile/IEnergySink"),
Mods.IndustrialCraft2Classic -> Array("ic2classic/api/energy/tile/IEnergySink"),
Mods.Mekanism -> Array("mekanism/api/energy/IStrictEnergyAcceptor"),

View File

@ -4,6 +4,7 @@ trait PowerAcceptor
extends power.Common
with power.BuildCraft
with power.Factorization
with power.Galacticraft
with power.IndustrialCraft2Experimental
with power.IndustrialCraft2Classic
with power.Mekanism

View File

@ -0,0 +1,31 @@
package li.cil.oc.common.tileentity.traits.power
import cpw.mods.fml.common.Optional
import li.cil.oc.Settings
import li.cil.oc.util.mods.Mods
import micdoodle8.mods.galacticraft.api.power.EnergySource
import net.minecraftforge.common.util.ForgeDirection
trait Galacticraft extends Common {
private implicit def toDirection(source: EnergySource) = source match {
case adjacent: EnergySource.EnergySourceAdjacent => adjacent.direction
case _ => ForgeDirection.UNKNOWN
}
@Optional.Method(modid = Mods.IDs.Galacticraft)
def nodeAvailable(from: EnergySource) = Mods.Galacticraft.isAvailable && canConnectPower(from)
@Optional.Method(modid = Mods.IDs.Galacticraft)
def receiveEnergyGC(from: EnergySource, amount: Float, simulate: Boolean) =
if (!Mods.Galacticraft.isAvailable) 0
else (tryChangeBuffer(from, amount * Settings.ratioGalacticraft, !simulate) / Settings.ratioGalacticraft).toFloat
@Optional.Method(modid = Mods.IDs.Galacticraft)
def getEnergyStoredGC(from: EnergySource) = (globalBuffer(from) / Settings.ratioGalacticraft).toFloat
@Optional.Method(modid = Mods.IDs.Galacticraft)
def getMaxEnergyStoredGC(from: EnergySource) = (globalBufferSize(from) / Settings.ratioGalacticraft).toFloat
@Optional.Method(modid = Mods.IDs.Galacticraft)
def extractEnergyGC(from: EnergySource, amount: Float, simulate: Boolean) = 0f
}

View File

@ -15,6 +15,7 @@ object Mods {
final val ElectricalAge = "Eln"
final val Factorization = "factorization"
final val ForgeMultipart = "ForgeMultipart"
final val Galacticraft = "Galacticraft API"
final val GregTech = "gregtech"
final val IndustrialCraft2 = "IC2API"
final val IndustrialCraft2Classic = "IC2-Classic"
@ -45,6 +46,7 @@ object Mods {
val ElectricalAge = new SimpleMod(IDs.ElectricalAge)
val Factorization = new SimpleMod(IDs.Factorization, providesPower = true)
val ForgeMultipart = new SimpleMod(IDs.ForgeMultipart)
val Galacticraft = new SimpleMod(IDs.Galacticraft, providesPower = true)
val GregTech = new SimpleMod(IDs.GregTech)
val IndustrialCraft2 = new SimpleMod(IDs.IndustrialCraft2, providesPower = true)
val IndustrialCraft2Classic = new SimpleMod(IDs.IndustrialCraft2Classic, providesPower = true)