bind(false) doesn't need to sleep > 0, there is

still a balanced context cost with this change, and each bind() action
behaves roughly the same from significant empirical testing

closes #3062
This commit is contained in:
payonel 2019-06-02 01:55:44 -07:00
parent bff1b2310a
commit 88d4bcaa46

View File

@ -100,7 +100,7 @@ class GraphicsCard(val tier: Int) extends prefab.ManagedEnvironment with DeviceI
s.setForegroundColor(0xFFFFFF)
s.setBackgroundColor(0x000000)
}
else context.pause(0.2) // To discourage outputting "in realtime" to multiple screens using one GPU.
else context.pause(0) // To discourage outputting "in realtime" to multiple screens using one GPU.
result(true)
})
case _ => result(Unit, "not a screen")