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bind(false) doesn't need to sleep > 0, there is
still a balanced context cost with this change, and each bind() action behaves roughly the same from significant empirical testing closes #3062
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@ -100,7 +100,7 @@ class GraphicsCard(val tier: Int) extends prefab.ManagedEnvironment with DeviceI
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s.setForegroundColor(0xFFFFFF)
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s.setForegroundColor(0xFFFFFF)
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s.setBackgroundColor(0x000000)
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s.setBackgroundColor(0x000000)
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}
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}
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else context.pause(0.2) // To discourage outputting "in realtime" to multiple screens using one GPU.
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else context.pause(0) // To discourage outputting "in realtime" to multiple screens using one GPU.
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result(true)
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result(true)
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})
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})
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case _ => result(Unit, "not a screen")
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case _ => result(Unit, "not a screen")
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