diff --git a/src/main/scala/li/cil/oc/client/renderer/item/ItemRenderer.scala b/src/main/scala/li/cil/oc/client/renderer/item/ItemRenderer.scala index f3d88ad86..99c358e49 100644 --- a/src/main/scala/li/cil/oc/client/renderer/item/ItemRenderer.scala +++ b/src/main/scala/li/cil/oc/client/renderer/item/ItemRenderer.scala @@ -193,7 +193,7 @@ object ItemRenderer extends IItemRenderer { GL11.glDisable(GL11.GL_CULL_FACE) // Front. - GL11.glNormal3f(0, 0, 1) + // GL11.glNormal3f(0, 0, 1) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.minX * 16), texture.getInterpolatedV(16 - bounds.minY * 16)) GL11.glVertex3d(bounds.minX, bounds.minY, bounds.maxZ) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.maxX * 16), texture.getInterpolatedV(16 - bounds.minY * 16)) @@ -204,7 +204,7 @@ object ItemRenderer extends IItemRenderer { GL11.glVertex3d(bounds.minX, bounds.maxY, bounds.maxZ) // Back. - GL11.glNormal3f(0, 0, -1) + // GL11.glNormal3f(0, 0, -1) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.maxX * 16), texture.getInterpolatedV(16 - bounds.minY * 16)) GL11.glVertex3d(bounds.maxX, bounds.minY, bounds.minZ) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.minX * 16), texture.getInterpolatedV(16 - bounds.minY * 16)) @@ -215,7 +215,7 @@ object ItemRenderer extends IItemRenderer { GL11.glVertex3d(bounds.maxX, bounds.maxY, bounds.minZ) // Top. - GL11.glNormal3f(0, 1, 0) + // GL11.glNormal3f(0, 1, 0) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.maxX * 16), texture.getInterpolatedV(bounds.maxZ * 16)) GL11.glVertex3d(bounds.maxX, bounds.maxY, bounds.maxZ) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.maxX * 16), texture.getInterpolatedV(bounds.minZ * 16)) @@ -226,7 +226,7 @@ object ItemRenderer extends IItemRenderer { GL11.glVertex3d(bounds.minX, bounds.maxY, bounds.maxZ) // Bottom. - GL11.glNormal3f(0, -1, 0) + // GL11.glNormal3f(0, -1, 0) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.minX * 16), texture.getInterpolatedV(bounds.maxZ * 16)) GL11.glVertex3d(bounds.minX, bounds.minY, bounds.maxZ) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.minX * 16), texture.getInterpolatedV(bounds.minZ * 16)) @@ -237,7 +237,7 @@ object ItemRenderer extends IItemRenderer { GL11.glVertex3d(bounds.maxX, bounds.minY, bounds.maxZ) // Left. - GL11.glNormal3f(1, 0, 0) + // GL11.glNormal3f(1, 0, 0) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.maxZ * 16), texture.getInterpolatedV(16 - bounds.maxY * 16)) GL11.glVertex3d(bounds.maxX, bounds.maxY, bounds.maxZ) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.maxZ * 16), texture.getInterpolatedV(16 - bounds.minY * 16)) @@ -248,7 +248,7 @@ object ItemRenderer extends IItemRenderer { GL11.glVertex3d(bounds.maxX, bounds.maxY, bounds.minZ) // Right. - GL11.glNormal3f(-1, 0, 0) + // GL11.glNormal3f(-1, 0, 0) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.maxZ * 16), texture.getInterpolatedV(16 - bounds.minY * 16)) GL11.glVertex3d(bounds.minX, bounds.minY, bounds.maxZ) GL11.glTexCoord2f(texture.getInterpolatedU(bounds.maxZ * 16), texture.getInterpolatedV(16 - bounds.maxY * 16)) diff --git a/src/main/scala/li/cil/oc/client/renderer/item/UpgradeRenderer.scala b/src/main/scala/li/cil/oc/client/renderer/item/UpgradeRenderer.scala index fa3f64206..1b44fa01e 100644 --- a/src/main/scala/li/cil/oc/client/renderer/item/UpgradeRenderer.scala +++ b/src/main/scala/li/cil/oc/client/renderer/item/UpgradeRenderer.scala @@ -68,7 +68,7 @@ object UpgradeRenderer { GL11.glBegin(GL11.GL_QUADS) // Front. - GL11.glNormal3f(0, 0, 1) + // GL11.glNormal3f(0, 0, 1) GL11.glTexCoord2f(frontOffset, 0.5f) GL11.glVertex3d(bounds.minX, bounds.minY, bounds.maxZ) GL11.glTexCoord2f(frontOffset + 0.5f, 0.5f) @@ -79,7 +79,7 @@ object UpgradeRenderer { GL11.glVertex3d(bounds.minX, bounds.maxY, bounds.maxZ) // Top. - GL11.glNormal3f(0, 1, 0) + // GL11.glNormal3f(0, 1, 0) GL11.glTexCoord2f(1, 0.5f) GL11.glVertex3d(bounds.maxX, bounds.maxY, bounds.maxZ) GL11.glTexCoord2f(1, 1) @@ -90,7 +90,7 @@ object UpgradeRenderer { GL11.glVertex3d(bounds.minX, bounds.maxY, bounds.maxZ) // Bottom. - GL11.glNormal3f(0, -1, 0) + // GL11.glNormal3f(0, -1, 0) GL11.glTexCoord2f(0.5f, 0.5f) GL11.glVertex3d(bounds.minX, bounds.minY, bounds.maxZ) GL11.glTexCoord2f(0.5f, 1) @@ -101,7 +101,7 @@ object UpgradeRenderer { GL11.glVertex3d(bounds.maxX, bounds.minY, bounds.maxZ) // Left. - GL11.glNormal3f(1, 0, 0) + // GL11.glNormal3f(1, 0, 0) GL11.glTexCoord2f(0, 0.5f) GL11.glVertex3d(bounds.maxX, bounds.maxY, bounds.maxZ) GL11.glTexCoord2f(0, 1) @@ -112,7 +112,7 @@ object UpgradeRenderer { GL11.glVertex3d(bounds.maxX, bounds.maxY, bounds.minZ) // Right. - GL11.glNormal3f(-1, 0, 0) + // GL11.glNormal3f(-1, 0, 0) GL11.glTexCoord2f(0, 1) GL11.glVertex3d(bounds.minX, bounds.minY, bounds.maxZ) GL11.glTexCoord2f(0, 0.5f) diff --git a/src/main/scala/li/cil/oc/client/renderer/tileentity/RobotRenderer.scala b/src/main/scala/li/cil/oc/client/renderer/tileentity/RobotRenderer.scala index 44a9aed71..589e5f627 100644 --- a/src/main/scala/li/cil/oc/client/renderer/tileentity/RobotRenderer.scala +++ b/src/main/scala/li/cil/oc/client/renderer/tileentity/RobotRenderer.scala @@ -72,21 +72,22 @@ object RobotRenderer extends TileEntitySpecialRenderer { GL11.glNewList(displayList, GL11.GL_COMPILE) + // This is _all_ deprecated old GL stuff... https://stackoverflow.com/a/13149580 GL11.glBegin(GL11.GL_TRIANGLE_FAN) GL11.glTexCoord2f(0.25f, 0.25f) GL11.glVertex3f(0.5f, 1, 0.5f) GL11.glTexCoord2f(0, 0.5f) GL11.glVertex3f(l, gt, h) - normal(Vec3.createVectorHelper(0, 0.2, 1)) + // normal(Vec3.createVectorHelper(0, 0.2, 1)) GL11.glTexCoord2f(0.5f, 0.5f) GL11.glVertex3f(h, gt, h) - normal(Vec3.createVectorHelper(1, 0.2, 0)) + // normal(Vec3.createVectorHelper(1, 0.2, 0)) GL11.glTexCoord2f(0.5f, 0) GL11.glVertex3f(h, gt, l) - normal(Vec3.createVectorHelper(0, 0.2, -1)) + // normal(Vec3.createVectorHelper(0, 0.2, -1)) GL11.glTexCoord2f(0, 0) GL11.glVertex3f(l, gt, l) - normal(Vec3.createVectorHelper(-1, 0.2, 0)) + // normal(Vec3.createVectorHelper(-1, 0.2, 0)) GL11.glTexCoord2f(0, 0.5f) GL11.glVertex3f(l, gt, h) GL11.glEnd() @@ -108,16 +109,16 @@ object RobotRenderer extends TileEntitySpecialRenderer { GL11.glVertex3f(0.5f, 0.03f, 0.5f) GL11.glTexCoord2f(0.5f, 0) GL11.glVertex3f(l, gb, l) - normal(Vec3.createVectorHelper(0, -0.2, 1)) + // normal(Vec3.createVectorHelper(0, -0.2, 1)) GL11.glTexCoord2f(1, 0) GL11.glVertex3f(h, gb, l) - normal(Vec3.createVectorHelper(1, -0.2, 0)) + // normal(Vec3.createVectorHelper(1, -0.2, 0)) GL11.glTexCoord2f(1, 0.5f) GL11.glVertex3f(h, gb, h) - normal(Vec3.createVectorHelper(0, -0.2, -1)) + // normal(Vec3.createVectorHelper(0, -0.2, -1)) GL11.glTexCoord2f(0.5f, 0.5f) GL11.glVertex3f(l, gb, h) - normal(Vec3.createVectorHelper(-1, -0.2, 0)) + // normal(Vec3.createVectorHelper(-1, -0.2, 0)) GL11.glTexCoord2f(0.5f, 0) GL11.glVertex3f(l, gb, l) GL11.glEnd()