Some minor tweaks to some block textures (had gradient in border).
@ -8,16 +8,11 @@ import net.minecraft.inventory.IInventory;
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/**
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* This interface is implemented as a marker by computer cases.
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* <p/>
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* This is implemented by computer case tile entities, which also serve as its
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* computer components' environment. That means you can use this to check for
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* computer cases by using either:
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* This is implemented by computer case tile entities. That means you can
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* use this to check for computer cases by using:
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* <pre>
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* if (tileEntity instanceof Case) {
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* </pre>
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* or
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* <pre>
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* if (node.host() instanceof Case) {
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* </pre>
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* <p/>
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* The only purpose is to allow identifying tile entities as computer cases
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* via the API, i.e. without having to link against internal classes. This
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Before Width: | Height: | Size: 623 B After Width: | Height: | Size: 634 B |
Before Width: | Height: | Size: 570 B After Width: | Height: | Size: 528 B |
Before Width: | Height: | Size: 534 B After Width: | Height: | Size: 534 B |
Before Width: | Height: | Size: 584 B After Width: | Height: | Size: 580 B |
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 466 B |
Before Width: | Height: | Size: 558 B After Width: | Height: | Size: 514 B |
@ -100,8 +100,7 @@ class Proxy {
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OpenComputers.ID + ":" + Settings.namespace + "special" -> "special",
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OpenComputers.ID + ":" + Settings.namespace + "special_redstone" -> "special_redstone",
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OpenComputers.ID + ":" + Settings.namespace + "keyboard" -> "keyboard",
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OpenComputers.ID + ":rack" -> "serverRack",
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OpenComputers.ID + ":appengTunnel" -> "oc.appenTunnel"
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OpenComputers.ID + ":rack" -> "serverRack"
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)
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def missingMappings(e: FMLMissingMappingsEvent) {
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@ -118,7 +117,6 @@ class Proxy {
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case _ => missing.warn()
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}
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}
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else missing.warn()
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}
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}
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}
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@ -13,6 +13,7 @@ import net.minecraft.nbt.NBTTagCompound
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import net.minecraft.tileentity.TileEntity
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import net.minecraft.world.World
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// TODO Remove in 1.5
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class DelegatorConverter extends Block(Material.rock) {
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NEI.hide(this)
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