Added 1.7 UE API. No idea if this implementation is correct, tho.

This commit is contained in:
Florian Nücke 2014-07-19 20:39:06 +02:00
parent 2f03b932f5
commit 9a41e9a506
4 changed files with 60 additions and 43 deletions

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@ -3,11 +3,16 @@ repositories {
name = "ic2" name = "ic2"
url = "http://maven.ic2.player.to/" url = "http://maven.ic2.player.to/"
} }
maven {
name = "ue"
url = "http://calclavia.com/maven/"
}
} }
dependencies { dependencies {
compile "codechicken:CodeChickenLib:${config.cc.mc.version}-${config.ccl.version}:dev" compile "codechicken:CodeChickenLib:${config.cc.mc.version}-${config.ccl.version}:dev"
compile "codechicken:ForgeMultipart:${config.cc.mc.version}-${config.fmp.version}:dev" compile "codechicken:ForgeMultipart:${config.cc.mc.version}-${config.fmp.version}:dev"
compile "net.industrial-craft:industrialcraft-2:2.2.509-experimental:api" compile "net.industrial-craft:industrialcraft-2:2.2.509-experimental:api"
compile "dev.calclavia.universalelectricity:universal-electricity:+:dev"
} }
minecraft { minecraft {

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@ -240,9 +240,9 @@ object Settings {
// Power conversion values. These are the same values used by Universal // Power conversion values. These are the same values used by Universal
// Electricity to provide global power support. // Electricity to provide global power support.
val valueBC = 56280.0 val valueBC = 500.0
val valueIC2 = 22512.0 val valueIC2 = 200.0
val valueTE = 5628.0 val valueTE = 50.0
val valueUE = 1.0 val valueUE = 1.0
val valueOC = valueBC val valueOC = valueBC

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@ -5,4 +5,4 @@ trait PowerAcceptor
with power.BuildCraft with power.BuildCraft
with power.IndustrialCraft2 with power.IndustrialCraft2
with power.ThermalExpansion with power.ThermalExpansion
// with power.UniversalElectricity with power.UniversalElectricity

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@ -1,39 +1,51 @@
//package li.cil.oc.common.tileentity.traits.power package li.cil.oc.common.tileentity.traits.power
//
//import cpw.mods.fml.common.Optional import cpw.mods.fml.common.Optional
//import li.cil.oc.Settings import li.cil.oc.Settings
//import net.minecraftforge.common.util.ForgeDirection import li.cil.oc.util.mods.Mods
//import universalelectricity.api.core.grid.{INode, INodeProvider} import net.minecraftforge.common.util.ForgeDirection
//import universalelectricity.api.core.grid.electric.{IElectricNode, IEnergyContainer} import universalelectricity.api.core.grid.electric.{IElectricNode, IEnergyContainer}
// import universalelectricity.api.core.grid.{INode, INodeProvider}
//@Optional.InterfaceList(Array(
// new Optional.Interface(iface = "universalelectricity.api.core.grid.INodeProvider", modid = "UniversalElectricity"), @Optional.InterfaceList(Array(
// new Optional.Interface(iface = "universalelectricity.api.core.grid.electric.IEnergyContainer", modid = "UniversalElectricity") new Optional.Interface(iface = "universalelectricity.api.core.grid.INodeProvider", modid = "UniversalElectricity"),
//)) new Optional.Interface(iface = "universalelectricity.api.core.grid.electric.IEnergyContainer", modid = "UniversalElectricity")
//trait UniversalElectricity extends Common with INodeProvider with IEnergyContainer { ))
// @Optional.Method(modid = "UniversalElectricity") trait UniversalElectricity extends Common with INodeProvider with IEnergyContainer {
// override def canConnect(direction: ForgeDirection, source: AnyRef) = canConnectPower(direction) private lazy val ueNode: AnyRef = universalelectricity.api.core.grid.NodeRegistry.get(this, classOf[IElectricNode])
//
// @Optional.Method(modid = "UniversalElectricity") private lazy val useUniversalElectricityPower = isServer && !Settings.get.ignorePower && Mods.BuildCraftPower.isAvailable
// override def onReceiveEnergy(from: ForgeDirection, receive: Long, doReceive: Boolean) =
// (tryChangeBuffer(from, receive * Settings.ratioUE, doReceive) / Settings.ratioUE).toLong // ----------------------------------------------------------------------- //
//
// @Optional.Method(modid = "UniversalElectricity") override def updateEntity() {
// override def onExtractEnergy(from: ForgeDirection, extract: Long, doExtract: Boolean) = 0 super.updateEntity()
// if (useUniversalElectricityPower && world.getWorldTime % Settings.get.tickFrequency == 0) {
// override def getNode[N <: INode](nodeType: Class[N], from: ForgeDirection) = { val electric = ueNode.asInstanceOf[IElectricNode]
// if (canConnectPower(from) && nodeType == classOf[IElectricNode]) { for (side <- ForgeDirection.VALID_DIRECTIONS) {
// val demand = (globalBufferSize(side) - globalBuffer(side)) / Settings.ratioUE
// } val power = math.min(demand, electric.getEnergy(100))
// else null if (power > 1) {
// } electric.drawPower(power)
// tryChangeBuffer(side, power * Settings.ratioUE)
// @Optional.Method(modid = "UniversalElectricity") }
// override def setEnergy(from: ForgeDirection, energy: Double) {} }
// }
// @Optional.Method(modid = "UniversalElectricity") }
// override def getEnergy(from: ForgeDirection) = globalBuffer(from) / Settings.ratioUE
// // ----------------------------------------------------------------------- //
// @Optional.Method(modid = "UniversalElectricity")
// override def getEnergyCapacity(from: ForgeDirection) = globalBufferSize(from) / Settings.ratioUE override def getNode[N <: INode](nodeType: Class[N], from: ForgeDirection) = {
//} if (canConnectPower(from) && nodeType == classOf[IElectricNode]) ueNode.asInstanceOf[N]
else null.asInstanceOf[N]
}
@Optional.Method(modid = "UniversalElectricity")
override def setEnergy(from: ForgeDirection, energy: Double) {}
@Optional.Method(modid = "UniversalElectricity")
override def getEnergy(from: ForgeDirection) = globalBuffer(from) / Settings.ratioUE
@Optional.Method(modid = "UniversalElectricity")
override def getEnergyCapacity(from: ForgeDirection) = globalBufferSize(from) / Settings.ratioUE
}