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Ported the shift-to-toggle-state-of-3d-print-itemstacks thinger.
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@ -2,6 +2,7 @@ package li.cil.oc.client.renderer.block
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import com.google.common.base.Strings
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import li.cil.oc.Settings
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import li.cil.oc.client.KeyBindings
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import li.cil.oc.client.Textures
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import li.cil.oc.common.block
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import li.cil.oc.common.item.data.PrintData
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@ -52,14 +53,17 @@ object PrintModel extends SmartBlockModelBase with ISmartItemModel {
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val faces = mutable.ArrayBuffer.empty[BakedQuad]
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Textures.Block.bind()
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for (shape <- data.stateOff) {
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val shapes =
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if (data.hasActiveState && KeyBindings.showExtendedTooltips)
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data.stateOn
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else
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data.stateOff
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for (shape <- shapes) {
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val bounds = shape.bounds
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val texture = resolveTexture(shape.texture)
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if (Strings.isNullOrEmpty(shape.texture))
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Tessellator.getInstance.getWorldRenderer.setColorRGBA_F(1, 1, 1, 0.25f)
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faces ++= bakeQuads(makeBox(bounds.min, bounds.max), Array.fill(6)(texture), shape.tint.getOrElse(NoTint))
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}
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if (data.stateOff.isEmpty) {
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if (shapes.isEmpty) {
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val bounds = ExtendedAABB.unitBounds
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val texture = resolveTexture(Settings.resourceDomain + ":blocks/white")
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faces ++= bakeQuads(makeBox(bounds.min, bounds.max), Array.fill(6)(texture), Color.rgbValues(EnumDyeColor.LIME))
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