mirror of
https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-18 03:36:47 -04:00
Merge branch 'master' of github.com:MightyPirates/OpenComputers into master-MC1.7.10
Conflicts: src/main/scala/li/cil/oc/common/tileentity/traits/power/IndustrialCraft2Classic.scala src/main/scala/li/cil/oc/common/tileentity/traits/power/IndustrialCraft2Experimental.scala src/main/scala/li/cil/oc/util/LuaStateFactory.scala
This commit is contained in:
commit
9d335b4711
@ -92,7 +92,7 @@ public class LuaState {
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/**
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* Registry pseudo-index.
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*/
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public static int REGISTRYINDEX;
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public static final int REGISTRYINDEX;
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/**
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* OK status.
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@ -128,9 +128,9 @@ public class LuaState {
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/**
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* The Lua version. The format is <major>.<minor>.
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*/
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public static String LUA_VERSION;
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public static final String LUA_VERSION;
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public static void initializeNative() {
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static {
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NativeSupport.getInstance().getLoader().load();
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REGISTRYINDEX = lua_registryindex();
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LUA_VERSION = lua_version();
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@ -29,15 +29,30 @@ object LuaStateFactory {
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/** Set to true in initialization code below if available. */
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private var haveNativeLibrary = false
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private val isWindows = SystemUtils.IS_OS_WINDOWS
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private var _is64Bit = false
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private var currentLib = ""
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private val libraryName = {
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if (!Strings.isNullOrEmpty(Settings.get.forceNativeLib)) Settings.get.forceNativeLib
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else if (SystemUtils.IS_OS_FREE_BSD && Architecture.IS_OS_X86) "native.32.bsd.so"
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else if (SystemUtils.IS_OS_FREE_BSD && Architecture.IS_OS_X64) "native.64.bsd.so"
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else if (SystemUtils.IS_OS_LINUX && Architecture.IS_OS_ARM) "native.32.arm.so"
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else if (SystemUtils.IS_OS_LINUX && Architecture.IS_OS_X86) "native.32.so"
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else if (SystemUtils.IS_OS_LINUX && Architecture.IS_OS_X64) "native.64.so"
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else if (SystemUtils.IS_OS_MAC && Architecture.IS_OS_X86) "native.32.dylib"
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else if (SystemUtils.IS_OS_MAC && Architecture.IS_OS_X64) "native.64.dylib"
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else if (SystemUtils.IS_OS_WINDOWS && Architecture.IS_OS_X86) "native.32.dll"
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else if (SystemUtils.IS_OS_WINDOWS && Architecture.IS_OS_X64) "native.64.dll"
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else null
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}
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def isAvailable = haveNativeLibrary
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def is64Bit = _is64Bit
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val is64Bit = Architecture.IS_OS_X64
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// Register a custom library loader with JNLua. We have to trigger
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// library loads through JNLua to ensure the LuaState class is the
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@ -58,7 +73,11 @@ object LuaStateFactory {
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// shared libraries somewhere so that we can load them, because we cannot
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// load them directly from a JAR.
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def init() {
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if (isWindows && !Settings.get.alwaysTryNative) {
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if (libraryName == null) {
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return
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}
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if (SystemUtils.IS_OS_WINDOWS && !Settings.get.alwaysTryNative) {
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if (SystemUtils.IS_OS_WINDOWS_XP) {
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OpenComputers.log.warn("Sorry, but Windows XP isn't supported. I'm afraid you'll have to use a newer Windows. I very much recommend upgrading your Windows, anyway, since Microsoft has stopped supporting Windows XP in April 2014.")
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return
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@ -70,134 +89,115 @@ object LuaStateFactory {
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}
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}
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val sunArch = System.getProperty("sun.arch.data.model")
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val osArch = System.getProperty("os.arch").toLowerCase
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_is64Bit = sunArch == "64" || osArch == "amd64" || osArch == "x86_64"
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val libraryUrl = classOf[Machine].getResource("/assets/" + Settings.resourceDomain + "/lib/" + libraryName)
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if (libraryUrl == null) {
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OpenComputers.log.warn(s"Native library with name '$libraryName' not found.")
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return
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}
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val libPath = "/assets/" + Settings.resourceDomain + "/lib/"
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val libNames = Array(
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"native.64.dll",
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"native.64.dylib",
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"native.64.so",
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"native.64.bsd.so",
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"native.32.dll",
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"native.32.dylib",
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"native.32.so",
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"native.32.bsd.so",
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"native.32.arm.so"
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)
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val tmpPath = {
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val tmpLibFile = new File({
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val path = System.getProperty("java.io.tmpdir")
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if (path.endsWith("/") || path.endsWith("\\")) path
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else path + "/"
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}
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} + "OpenComputersMod-" + OpenComputers.Version + "-" + libraryName)
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// Try to find a working lib.
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for (library <- libNames if !haveNativeLibrary && (Strings.isNullOrEmpty(Settings.get.forceNativeLib) || library == Settings.get.forceNativeLib)) {
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OpenComputers.log.trace(s"Trying native library '$library'...")
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val libraryUrl = classOf[Machine].getResource(libPath + library)
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if (libraryUrl != null) {
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// Create a temporary file.
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val file = new File(tmpPath + "OpenComputersMod-" + OpenComputers.Version + "-" + library)
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// If the file, already exists, make sure it's the same we need, if it's
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// not disable use of the natives.
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if (file.exists()) {
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var matching = true
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try {
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val inCurrent = libraryUrl.openStream()
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val inExisting = new FileInputStream(file)
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var inCurrentByte = 0
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var inExistingByte = 0
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do {
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inCurrentByte = inCurrent.read()
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inExistingByte = inExisting.read()
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if (inCurrentByte != inExistingByte) {
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matching = false
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inCurrentByte = -1
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inExistingByte = -1
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}
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}
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while (inCurrentByte != -1 && inExistingByte != -1)
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inCurrent.close()
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inExisting.close()
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}
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catch {
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case _: Throwable =>
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matching = false
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}
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if (!matching) {
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// Try to delete an old instance of the library, in case we have an update
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// and deleteOnExit fails (which it regularly does on Windows it seems).
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// Note that this should only ever be necessary for dev-builds, where the
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// version number didn't change (since the version number is part of the name).
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try {
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file.delete()
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}
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catch {
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case t: Throwable => // Ignore.
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}
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if (file.exists()) {
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OpenComputers.log.warn(s"Could not update native library '${file.getName}'!")
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}
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// If the file, already exists, make sure it's the same we need, if it's
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// not disable use of the natives.
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if (tmpLibFile.exists()) {
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var matching = true
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try {
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val inCurrent = libraryUrl.openStream()
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val inExisting = new FileInputStream(tmpLibFile)
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var inCurrentByte = 0
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var inExistingByte = 0
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do {
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inCurrentByte = inCurrent.read()
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inExistingByte = inExisting.read()
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if (inCurrentByte != inExistingByte) {
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matching = false
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inCurrentByte = -1
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inExistingByte = -1
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}
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}
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// Copy the file contents to the temporary file.
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while (inCurrentByte != -1 && inExistingByte != -1)
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inCurrent.close()
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inExisting.close()
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}
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catch {
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case _: Throwable =>
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matching = false
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}
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if (!matching) {
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// Try to delete an old instance of the library, in case we have an update
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// and deleteOnExit fails (which it regularly does on Windows it seems).
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// Note that this should only ever be necessary for dev-builds, where the
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// version number didn't change (since the version number is part of the name).
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try {
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val in = Channels.newChannel(libraryUrl.openStream())
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try {
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val out = new FileOutputStream(file).getChannel
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try {
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out.transferFrom(in, 0, Long.MaxValue)
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file.deleteOnExit()
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// Set file permissions more liberally for multi-user+instance servers.
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file.setReadable(true, false)
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file.setWritable(true, false)
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file.setExecutable(true, false)
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}
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finally {
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out.close()
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}
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}
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finally {
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in.close()
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}
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tmpLibFile.delete()
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}
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catch {
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// Java (or Windows?) locks the library file when opening it, so any
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// further tries to update it while another instance is still running
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// will fail. We still want to try each time, since the files may have
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// been updated.
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// Alternatively, the file could not be opened for reading/writing.
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case t: Throwable => // Nothing.
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case t: Throwable => // Ignore.
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}
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// Try to load the lib.
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currentLib = file.getAbsolutePath
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try {
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LuaState.initializeNative()
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new jnlua.LuaState().close()
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OpenComputers.log.info(s"Found a compatible native library: '${file.getName}'.")
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haveNativeLibrary = true
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}
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catch {
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case t: Throwable =>
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if (Settings.get.logFullLibLoadErrors) {
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OpenComputers.log.info(s"Could not load native library '${file.getName}'.", t)
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}
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else {
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OpenComputers.log.trace(s"Could not load native library '${file.getName}'.")
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}
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file.delete()
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if (tmpLibFile.exists()) {
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OpenComputers.log.warn(s"Could not update native library '${tmpLibFile.getName}'!")
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}
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}
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}
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if (!haveNativeLibrary) {
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OpenComputers.log.warn("Unsupported platform, you won't be able to host games with persistent computers.")
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// Copy the file contents to the temporary file.
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try {
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val in = Channels.newChannel(libraryUrl.openStream())
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try {
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val out = new FileOutputStream(tmpLibFile).getChannel
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try {
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out.transferFrom(in, 0, Long.MaxValue)
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tmpLibFile.deleteOnExit()
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// Set file permissions more liberally for multi-user+instance servers.
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tmpLibFile.setReadable(true, false)
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tmpLibFile.setWritable(true, false)
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tmpLibFile.setExecutable(true, false)
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}
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finally {
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out.close()
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}
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}
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finally {
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in.close()
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}
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}
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catch {
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// Java (or Windows?) locks the library file when opening it, so any
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// further tries to update it while another instance is still running
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// will fail. We still want to try each time, since the files may have
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// been updated.
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// Alternatively, the file could not be opened for reading/writing.
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case t: Throwable => // Nothing.
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}
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// Try to load the lib.
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currentLib = tmpLibFile.getAbsolutePath
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try {
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new jnlua.LuaState().close()
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OpenComputers.log.info(s"Found a compatible native library: '${tmpLibFile.getName}'.")
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haveNativeLibrary = true
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}
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catch {
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case t: Throwable =>
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if (Settings.get.logFullLibLoadErrors) {
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OpenComputers.log.trace(s"Could not load native library '${tmpLibFile.getName}'.", t)
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}
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else {
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OpenComputers.log.trace(s"Could not load native library '${tmpLibFile.getName}'.")
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}
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tmpLibFile.delete()
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}
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}
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init()
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if (!haveNativeLibrary) {
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OpenComputers.log.warn("Unsupported platform, you won't be able to host games with persistent computers.")
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}
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// ----------------------------------------------------------------------- //
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// Factory
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// ----------------------------------------------------------------------- //
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@ -295,4 +295,20 @@ object LuaStateFactory {
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}
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None
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}
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// Inspired by org.apache.commons.lang3.SystemUtils
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object Architecture {
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val OS_ARCH = try System.getProperty("os.arch") catch {
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case ex: SecurityException => null
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}
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val IS_OS_ARM = isOSArchMatch("arm")
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val IS_OS_X86 = isOSArchMatch("x86") || isOSArchMatch("i386")
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val IS_OS_X64 = isOSArchMatch("x86_64") || isOSArchMatch("amd64")
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private def isOSArchMatch(archPrefix: String): Boolean = OS_ARCH != null && OS_ARCH.startsWith(archPrefix)
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}
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}
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