added setActive for IC2-OC driver, so that the reactor switch can be directly controlled by adapter, instead of using the redstone I/O.

This commit is contained in:
koiNoCirculation 2023-09-16 22:49:48 -07:00
parent 96be9d0559
commit 9eb2658a39
3 changed files with 37 additions and 0 deletions

View File

@ -1,6 +1,8 @@
package li.cil.oc.integration.ic2;
import ic2.api.reactor.IReactor;
import ic2.core.block.TileEntityBlock;
import ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric;
import li.cil.oc.api.driver.NamedBlock;
import li.cil.oc.api.machine.Arguments;
import li.cil.oc.api.machine.Callback;
@ -38,6 +40,16 @@ public final class DriverReactor extends DriverSidedTileEntity {
return 0;
}
@Callback(doc = "function(active:boolean): boolean -- activate or deactivate the reactor")
public Object[] setActive(final Context context, final Arguments args) {
TileEntityNuclearReactorElectric reactor = (TileEntityNuclearReactorElectric) tileEntity;
if(reactor != null) {
reactor.setRedstoneSignal(args.optBoolean(0, false));
return new Object[]{reactor.receiveredstone()};
}
return new Object[]{false};
}
@Callback(doc = "function():number -- Get the reactor's heat.")
public Object[] getHeat(final Context context, final Arguments args) {
return new Object[] {tileEntity.getHeat()};

View File

@ -2,6 +2,8 @@ package li.cil.oc.integration.ic2;
import ic2.api.reactor.IReactor;
import ic2.api.reactor.IReactorChamber;
import ic2.core.block.TileEntityBlock;
import ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric;
import li.cil.oc.api.driver.NamedBlock;
import li.cil.oc.api.machine.Arguments;
import li.cil.oc.api.machine.Callback;
@ -39,6 +41,15 @@ public final class DriverReactorChamber extends DriverSidedTileEntity {
return 0;
}
@Callback(doc = "function(active:boolean): boolean -- activate or deactivate the reactor")
public Object[] setActive(final Context context, final Arguments args) {
TileEntityNuclearReactorElectric reactor = (TileEntityNuclearReactorElectric) tileEntity.getReactor();
if(reactor != null) {
reactor.setRedstoneSignal(args.optBoolean(0, false));
return new Object[]{reactor.receiveredstone()};
}
return new Object[]{false};
}
@Callback(doc = "function():number -- Get the reactor's heat.")
public Object[] getHeat(final Context context, final Arguments args) {
final IReactor reactor = tileEntity.getReactor();

View File

@ -2,6 +2,9 @@ package li.cil.oc.integration.ic2;
import ic2.api.reactor.IReactor;
import ic2.api.reactor.IReactorChamber;
import ic2.core.block.TileEntityBlock;
import ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric;
import ic2.core.block.reactor.tileentity.TileEntityReactorChamberElectric;
import ic2.core.block.reactor.tileentity.TileEntityReactorRedstonePort;
import li.cil.oc.api.driver.NamedBlock;
import li.cil.oc.api.machine.Arguments;
@ -52,6 +55,17 @@ public final class DriverReactorRedstonePort extends DriverSidedTileEntity {
}
}
@Callback(doc = "function(active:boolean): boolean -- activate or deactivate the reactor")
public Object[] setActive(final Context context, final Arguments args) {
TileEntityReactorChamberElectric reactorChamberElectric = (TileEntityReactorChamberElectric) tileEntity.getReactor();
TileEntityNuclearReactorElectric reactor = reactorChamberElectric.getReactor();
if(reactor != null) {
reactor.setRedstoneSignal(args.optBoolean(0, false));
return new Object[]{reactor.receiveredstone()};
}
return new Object[]{false};
}
@Callback(doc = "function():number -- Get the reactor's heat.")
public Object[] getHeat(final Context context, final Arguments args) {
final IReactor reactor = getReactor();