Added guard against recursive player interaction events in FMP placement handler, should fix #478.

This commit is contained in:
Florian Nücke 2014-08-09 00:08:08 +02:00
parent de44148df3
commit 9f9522c82e

View File

@ -17,12 +17,23 @@ import net.minecraftforge.event.entity.player.PlayerInteractEvent.Action
import net.minecraftforge.event.entity.player.{PlayerDestroyItemEvent, PlayerInteractEvent} import net.minecraftforge.event.entity.player.{PlayerDestroyItemEvent, PlayerInteractEvent}
object EventHandler { object EventHandler {
private var currentlyPlacing = false
@ForgeSubscribe @ForgeSubscribe
def playerInteract(event: PlayerInteractEvent) { def playerInteract(event: PlayerInteractEvent) {
val player = event.entityPlayer this.synchronized {
if (event.action == Action.RIGHT_CLICK_BLOCK && player.getEntityWorld.isRemote) { if (currentlyPlacing) return
if (place(player)) { try {
event.setCanceled(true) currentlyPlacing = true
val player = event.entityPlayer
if (event.action == Action.RIGHT_CLICK_BLOCK && player.getEntityWorld.isRemote) {
if (place(player)) {
event.setCanceled(true)
}
}
}
finally {
currentlyPlacing = false
} }
} }
} }