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Merge pull request #2181 from Vexatos/fix-item-inventory-control
Fixed methods ItemInventoryControl not doing what they are supposed to do.
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@ -17,19 +17,21 @@ trait ItemInventoryControl extends InventoryAware {
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withItemInventory(args.checkSlot(inventory, 0), itemInventory => result(itemInventory.getSizeInventory))
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}
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@Callback(doc = "function(inventorySlot:number, slot:number[, count:number=64]):number -- The size of an item inventory in the specified slot.")
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@Callback(doc = "function(inventorySlot:number, slot:number[, count:number=64]):number -- Drops an item into the specified slot in the item inventory.")
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def dropIntoItemInventory(context: Context, args: Arguments): Array[AnyRef] = {
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withItemInventory(args.checkSlot(inventory, 0), itemInventory => {
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val count = args.optItemCount(1)
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result(InventoryUtils.extractAnyFromInventory(InventoryUtils.insertIntoInventory(_, itemInventory), inventory, ForgeDirection.UNKNOWN, count))
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val slot = args.checkSlot(itemInventory, 1)
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val count = args.optItemCount(2)
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result(InventoryUtils.extractAnyFromInventory(InventoryUtils.insertIntoInventorySlot(_, itemInventory, Option(ForgeDirection.UNKNOWN), slot), inventory, ForgeDirection.UNKNOWN, count))
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})
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}
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@Callback(doc = "function(inventorySlot:number, slot:number[, count:number=64]):number -- The size of an item inventory in the specified slot.")
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@Callback(doc = "function(inventorySlot:number, slot:number[, count:number=64]):number -- Sucks an item out of the specified slot in the item inventory.")
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def suckFromItemInventory(context: Context, args: Arguments): Array[AnyRef] = {
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withItemInventory(args.checkSlot(inventory, 0), itemInventory => {
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val count = args.optItemCount(1)
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result(InventoryUtils.extractAnyFromInventory(InventoryUtils.insertIntoInventory(_, inventory, slots = Option(insertionSlots)), itemInventory, ForgeDirection.UNKNOWN, count))
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val slot = args.checkSlot(itemInventory, 1)
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val count = args.optItemCount(2)
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result(InventoryUtils.extractFromInventorySlot(InventoryUtils.insertIntoInventory(_, inventory, slots = Option(insertionSlots)), itemInventory, ForgeDirection.UNKNOWN, slot, count))
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})
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}
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