mirror of
https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-14 17:56:34 -04:00
Adjusted for 1.8.
This commit is contained in:
parent
ac43c636a9
commit
accf6b429a
@ -4,6 +4,7 @@ import java.util
|
|||||||
import java.util.Random
|
import java.util.Random
|
||||||
|
|
||||||
import li.cil.oc.Localization
|
import li.cil.oc.Localization
|
||||||
|
import li.cil.oc.Settings
|
||||||
import li.cil.oc.common.item.data.PrintData
|
import li.cil.oc.common.item.data.PrintData
|
||||||
import li.cil.oc.common.tileentity
|
import li.cil.oc.common.tileentity
|
||||||
import li.cil.oc.integration.util.NEI
|
import li.cil.oc.integration.util.NEI
|
||||||
@ -36,6 +37,7 @@ import scala.reflect.ClassTag
|
|||||||
|
|
||||||
class Print(protected implicit val tileTag: ClassTag[tileentity.Print]) extends RedstoneAware with traits.CustomDrops[tileentity.Print] with traits.Extended {
|
class Print(protected implicit val tileTag: ClassTag[tileentity.Print]) extends RedstoneAware with traits.CustomDrops[tileentity.Print] with traits.Extended {
|
||||||
setLightOpacity(0)
|
setLightOpacity(0)
|
||||||
|
setLightLevel((Settings.get.maxPrintLightLevel + 1) / 15f) // Needed to properly remove lighting when broken.
|
||||||
setHardness(1)
|
setHardness(1)
|
||||||
setCreativeTab(null)
|
setCreativeTab(null)
|
||||||
NEI.hide(this)
|
NEI.hide(this)
|
||||||
@ -209,7 +211,7 @@ class Print(protected implicit val tileTag: ClassTag[tileentity.Print]) extends
|
|||||||
super.doCustomInit(tileEntity, player, stack)
|
super.doCustomInit(tileEntity, player, stack)
|
||||||
tileEntity.data.load(stack)
|
tileEntity.data.load(stack)
|
||||||
tileEntity.updateBounds()
|
tileEntity.updateBounds()
|
||||||
tileEntity.world.func_147451_t(tileEntity.x, tileEntity.y, tileEntity.z)
|
tileEntity.world.checkLight(tileEntity.getPos)
|
||||||
}
|
}
|
||||||
|
|
||||||
override protected def doCustomDrops(tileEntity: tileentity.Print, player: EntityPlayer, willHarvest: Boolean): Unit = {
|
override protected def doCustomDrops(tileEntity: tileentity.Print, player: EntityPlayer, willHarvest: Boolean): Unit = {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user