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tweak Robot block detection code, close #3239
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@ -327,9 +327,14 @@ class Player(val agent: internal.Agent) extends FakePlayer(agent.world.asInstanc
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val block = world.getBlock(x, y, z)
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val block = world.getBlock(x, y, z)
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val metadata = world.getBlockMetadata(x, y, z)
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val metadata = world.getBlockMetadata(x, y, z)
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val mayClickBlock = block != null
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val mayClickBlock = block != null
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/**
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* block.canCollideCheck seems to be false for air, liquids, fire, and "hidden" blocks of various kinds.
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* block.getCollisionBoundingBox is null for selectable blocks too, like signs - so it's not an option.
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*/
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val canClickBlock = mayClickBlock &&
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val canClickBlock = mayClickBlock &&
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!block.isAir(world, x, y, z) &&
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!block.isAir(world, x, y, z) &&
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FluidRegistry.lookupFluidForBlock(block) == null
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block.canCollideCheck(metadata, false);
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if (!canClickBlock) {
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if (!canClickBlock) {
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return 0
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return 0
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}
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}
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