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Fixes #2486
The added line fixes lightning issues with shaders, however at night the monitors will have a reddish tint
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@ -8,6 +8,7 @@ import li.cil.oc.common.tileentity.Screen
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import li.cil.oc.integration.util.Wrench
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import li.cil.oc.integration.util.Wrench
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import li.cil.oc.util.RenderState
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import li.cil.oc.util.RenderState
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import net.minecraft.client.Minecraft
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import net.minecraft.client.Minecraft
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import net.minecraft.client.renderer.OpenGlHelper
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import net.minecraft.client.renderer.Tessellator
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import net.minecraft.client.renderer.Tessellator
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
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import net.minecraft.tileentity.TileEntity
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import net.minecraft.tileentity.TileEntity
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@ -60,6 +61,7 @@ object ScreenRenderer extends TileEntitySpecialRenderer {
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS)
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS)
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 0xFF, 0xFF)
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RenderState.disableLighting()
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RenderState.disableLighting()
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RenderState.makeItBlend()
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RenderState.makeItBlend()
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