The added line fixes lightning issues with shaders, however at night the monitors will have a reddish tint
This commit is contained in:
payonel 2018-11-14 19:26:15 -08:00
parent 1e86c9f634
commit bf58ac2a68

View File

@ -8,6 +8,7 @@ import li.cil.oc.common.tileentity.Screen
import li.cil.oc.integration.util.Wrench import li.cil.oc.integration.util.Wrench
import li.cil.oc.util.RenderState import li.cil.oc.util.RenderState
import net.minecraft.client.Minecraft import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.OpenGlHelper
import net.minecraft.client.renderer.Tessellator import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
import net.minecraft.tileentity.TileEntity import net.minecraft.tileentity.TileEntity
@ -60,6 +61,7 @@ object ScreenRenderer extends TileEntitySpecialRenderer {
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS) GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS)
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 0xFF, 0xFF)
RenderState.disableLighting() RenderState.disableLighting()
RenderState.makeItBlend() RenderState.makeItBlend()