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https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-22 11:52:38 -04:00
Fixed in-world rendering of keyboard and some rotation getter logic (block breaking is threaded now? ohgodsomuchwillbreak).
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@ -1,16 +1,16 @@
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{
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"variants": {
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"pitch=north,yaw=north": { "model": "opencomputers:keyboard" },
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"pitch=north,yaw=east": { "model": "opencomputers:keyboard", "y": 90 },
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"pitch=north,yaw=south": { "model": "opencomputers:keyboard", "y": 180 },
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"pitch=north,yaw=east": { "model": "opencomputers:keyboard", "y": 270 },
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"pitch=north,yaw=west": { "model": "opencomputers:keyboard", "y": 90 },
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"pitch=up,yaw=north": { "model": "opencomputers:keyboard", "x": 90 },
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"pitch=up,yaw=south": { "model": "opencomputers:keyboard", "x": 90, "y": 180 },
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"pitch=up,yaw=east": { "model": "opencomputers:keyboard", "x": 90, "y": 270 },
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"pitch=up,yaw=west": { "model": "opencomputers:keyboard", "x": 90, "y": 90 },
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"pitch=down,yaw=north": { "model": "opencomputers:keyboard", "x": -90 },
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"pitch=down,yaw=south": { "model": "opencomputers:keyboard", "x": -90, "y": 180 },
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"pitch=down,yaw=east": { "model": "opencomputers:keyboard", "x": -90, "y": 270 },
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"pitch=down,yaw=west": { "model": "opencomputers:keyboard", "x": -90, "y": 90 }
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"pitch=north,yaw=west": { "model": "opencomputers:keyboard", "y": 270 },
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"pitch=up,yaw=north": { "model": "opencomputers:keyboard", "x": -90, "y": 180 },
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"pitch=up,yaw=east": { "model": "opencomputers:keyboard", "x": -90, "y": 270 },
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"pitch=up,yaw=south": { "model": "opencomputers:keyboard", "x": -90 },
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"pitch=up,yaw=west": { "model": "opencomputers:keyboard", "x": -90, "y": 90 },
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"pitch=down,yaw=north": { "model": "opencomputers:keyboard", "x": 90, "y": 180 },
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"pitch=down,yaw=east": { "model": "opencomputers:keyboard", "x": 90, "y": 270 },
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"pitch=down,yaw=south": { "model": "opencomputers:keyboard", "x": 90 },
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"pitch=down,yaw=west": { "model": "opencomputers:keyboard", "x": 90, "y": 90 }
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}
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}
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@ -3,15 +3,15 @@
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"all": "opencomputers:blocks/keyboard"
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},
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"elements": [
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{ "from": [ 1, 0, 4 ],
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"to": [ 15, 1, 12 ],
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{ "from": [ 1, 4, 15 ],
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"to": [ 15, 12, 16 ],
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"faces": {
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"down": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" },
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"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" },
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"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" },
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"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" },
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"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" },
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"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" }
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"down": { "uv": [ 1, 15, 15, 16 ], "texture": "#all" },
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"up": { "uv": [ 1, 15, 15, 16 ], "texture": "#all" },
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"north": { "uv": [ 1, 4, 15, 12 ], "texture": "#all" },
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"south": { "uv": [ 1, 4, 15, 12 ], "texture": "#all" },
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"west": { "uv": [ 15, 4, 16, 12 ], "texture": "#all" },
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"east": { "uv": [ 15, 4, 16, 12 ], "texture": "#all" }
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}
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}
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]
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@ -2,7 +2,7 @@
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"parent": "opencomputers:block/keyboard",
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"display": {
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"thirdperson": {
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"rotation": [ 10, -45, 170 ],
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"rotation": [ 10, 135, 170 ],
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"translation": [ 0, 1.5, -2.75 ],
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"scale": [ 0.375, 0.375, 0.375 ]
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}
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@ -14,9 +14,17 @@ import scala.collection.mutable
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// Provides 2-axis rotation for blocks (pitch and yaw) using metadata to store the rotation.
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trait OmniRotatable extends Block with Extended {
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def getPitch(state: IBlockState) = state.getValue(OmniRotatable.Pitch).asInstanceOf[EnumFacing]
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def getPitch(state: IBlockState) =
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if (state.getBlock == this)
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state.getValue(OmniRotatable.Pitch).asInstanceOf[EnumFacing]
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else
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EnumFacing.NORTH
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def getYaw(state: IBlockState) = state.getValue(OmniRotatable.Yaw).asInstanceOf[EnumFacing]
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def getYaw(state: IBlockState) =
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if (state.getBlock == this)
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state.getValue(OmniRotatable.Yaw).asInstanceOf[EnumFacing]
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else
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EnumFacing.SOUTH
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def withPitchAndYaw(state: IBlockState, pitch: EnumFacing, yaw: EnumFacing) = state.
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withProperty(OmniRotatable.Pitch, pitch).
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@ -12,7 +12,11 @@ import scala.collection.mutable
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// Provides 4-way rotation for blocks using metadata to store the rotation.
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trait Rotatable extends Block with Extended {
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def getFacing(state: IBlockState) = state.getValue(Rotatable.Facing).asInstanceOf[EnumFacing]
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def getFacing(state: IBlockState) =
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if (state.getBlock == this)
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state.getValue(Rotatable.Facing).asInstanceOf[EnumFacing]
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else
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EnumFacing.SOUTH
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def withFacing(state: IBlockState, facing: EnumFacing) = state.
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withProperty(Rotatable.Facing, facing)
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