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Merge branch master-MC1.10 into master-MC1.11
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commit
c0eefc152e
@ -102,18 +102,15 @@ class MotionSensor(val host: EnvironmentHost) extends prefab.AbstractManagedEnvi
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// is pseudo-infrared driven (it only works for *living* entities, after
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// all), so I think it makes more sense for it to work in the dark, too.
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/* entity.getBrightness(0) > 0.2 && */ {
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var ox = x + 0.5
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var oy = y + 0.5
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var oz = z + 0.5
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var origin = new Vec3d(x, y, z)
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val target = new Vec3d(entity.posX, entity.posY, entity.posZ)
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// Start trace outside of this block.
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if (entity.posX < x) ox -= 0.75
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if (entity.posX > x + 1) ox += 0.75
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if (entity.posY < y) oy -= 0.75
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if (entity.posY > y + 1) oy += 0.75
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if (entity.posZ < z) oz -= 0.75
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if (entity.posZ > z + 1) oz += 0.75
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world.rayTraceBlocks(new Vec3d(ox, oy, oz), target) == null
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val path = origin.subtract(target).normalize()
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origin = origin.addVector(
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path.xCoord * 0.75,
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path.yCoord * 0.75,
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path.zCoord * 0.75
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)
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world.rayTraceBlocks(origin, target) == null
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}
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private def sendSignal(entity: EntityLivingBase) {
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