update method in node; adapter is a computercraft peripheral now (untested obviously since cc isn't 1.64 yet); some more access options for network cards

This commit is contained in:
Florian Nücke 2013-10-13 12:59:43 +02:00
parent 2dadc4b3b6
commit c3ae449242
5 changed files with 116 additions and 5 deletions

View File

@ -1,6 +1,12 @@
driver.network = {}
function driver.network.open(card, port)
checkArg(1, card, "string")
checkArg(2, port, "number")
return send(card, "network.open=", port)
end
function driver.network.isOpen(card, port)
checkArg(1, card, "string")
checkArg(2, port, "number")
return send(card, "network.open", port)
@ -8,8 +14,12 @@ end
function driver.network.close(card, port)
checkArg(1, card, "string")
if port then
checkArg(2, port, "number")
return send(card, "network.close", port)
else
return send(card, "network.close")
end
end
function driver.network.send(card, target, port, ...)

View File

@ -114,6 +114,20 @@ trait Node extends Persistable {
None
}
/**
* This is called once per tick, if the node is owned either by a computer
* (meaning it's an item component installed in a computer) or is managed by
* an adapter (meaning it was acquired via a block driver for a block whose
* tile entity is not a node).
* <p/>
* For nodes implemented directly in tile entities you should just call this
* from the tile entity's `updateEntity` function yourself, as necessary.
* <p/>
* When implementing an "inventory", i.e. something that holds item
* components, be sure to call `update` for the installed components' nodes.
*/
def update() {}
// ----------------------------------------------------------------------- //
/**

View File

@ -1,17 +1,41 @@
package li.cil.oc.common.tileentity
import dan200.computer.api.{ILuaContext, IComputerAccess, IPeripheral}
import li.cil.oc.api
import li.cil.oc.api.network.{Visibility, Node}
import li.cil.oc.api.network.{Message, Visibility, Node}
import li.cil.oc.server.driver
import net.minecraftforge.common.ForgeDirection
import scala.collection.mutable
class Adapter extends Rotatable with Node {
class Adapter extends Rotatable with Node with IPeripheral {
val name = "adapter"
val visibility = Visibility.None
private val blocks = Array.fill[Option[(Node, api.driver.Block)]](6)(None)
private val computers = mutable.ArrayBuffer.empty[IComputerAccess]
private val openPorts = mutable.Map.empty[IComputerAccess, mutable.Set[Int]]
override def updateEntity() {
for (block <- blocks) block match {
case Some((node, driver)) => node.update()
case _ => // Empty.
}
}
override def receive(message: Message) = super.receive(message) orElse {
message.data match {
case Array(port: Int, answerPort: Double, data: AnyRef) if message.name == "network.message" =>
for ((computer, ports) <- openPorts) if (ports.contains(port)) {
computer.queueEvent("modem_message", Array(computer.getAttachmentName, Int.box(port), Int.box(answerPort.toInt), data))
}
case _ => // Ignore.
}
None
}
override protected def onConnect() {
super.onConnect()
neighborChanged()
@ -46,4 +70,55 @@ class Adapter extends Rotatable with Node {
}
}
}
// ----------------------------------------------------------------------- //
override def getType = "oc_adapter"
override def attach(computer: IComputerAccess) {
computers += computer
openPorts += computer -> mutable.Set.empty
}
override def detach(computer: IComputerAccess) {
computers -= computer
openPorts -= computer
}
override def getMethodNames = Array("open", "isOpen", "close", "closeAll", "transmit", "isWireless")
override def callMethod(computer: IComputerAccess, context: ILuaContext, method: Int, arguments: Array[AnyRef]) = getMethodNames()(method) match {
case "open" =>
val port = parsePort(arguments, 0)
if (openPorts(computer).size >= 128)
throw new IllegalArgumentException("too many open channels")
Array(Boolean.box(openPorts(computer).add(port)))
case "isOpen" =>
val port = parsePort(arguments, 0)
Array(Boolean.box(openPorts(computer).contains(port)))
case "close" =>
val port = parsePort(arguments, 0)
Array(Boolean.box(openPorts(computer).remove(port)))
case "closeAll" =>
openPorts(computer).clear()
null
case "transmit" =>
val sendPort = parsePort(arguments, 0)
val answerPort = parsePort(arguments, 1)
network.foreach(_.sendToVisible(this, "network.message", sendPort, answerPort, arguments(2)))
null
case "isWireless" => Array(Boolean.box(false))
case _ => null
}
override def canAttachToSide(side: Int) = true
private def parsePort(args: Array[AnyRef], index: Int) = {
if (args.length < index - 1 || !args(index).isInstanceOf[Int])
throw new IllegalArgumentException("bad argument #%d (number expected)".format(index))
val port = args(index).asInstanceOf[Int]
if (port < 1 || port > 0xFFFF)
throw new IllegalArgumentException("bad argument #%d (number in [1, 65535] expected)".format(index))
port
}
}

View File

@ -60,11 +60,17 @@ class Computer(isClient: Boolean) extends Rotatable with component.Computer.Envi
override def updateEntity() = if (!worldObj.isRemote) {
computer.update()
if (hasChanged.get)
worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this)
if (isRunning != computer.isRunning)
ServerPacketSender.sendComputerState(this, computer.isRunning)
isRunning = computer.isRunning
for (component <- itemComponents) component match {
case Some(node) => node.update()
case _ => // Empty.
}
}
override def validate() = {

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@ -20,12 +20,18 @@ class NetworkCard extends Node {
openPorts.clear()
None
case Array(port: Double) if message.name == "network.open" =>
case Array(port: Double) if message.name == "network.open=" =>
if (isPortValid(port.toInt)) result(openPorts.add(port.toInt))
else result(Unit, "invalid port number")
case Array(port: Double) if message.name == "network.open" =>
if (isPortValid(port.toInt)) result(openPorts.contains(port.toInt))
else result(Unit, "invalid port number")
case Array(port: Double) if message.name == "network.close" =>
if (isPortValid(port.toInt)) result(openPorts.remove(port.toInt))
else result(Unit, "invalid port number")
case Array() if message.name == "network.close" =>
openPorts.clear()
result(true)
case Array(address: Array[Byte], port: Double, args@_*) if message.name == "network.send" =>
if (isPortValid(port.toInt))
network.get.sendToAddress(this, new String(address, "UTF-8"), "network.message", Seq(port.toInt) ++ args: _*)