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https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-17 11:15:12 -04:00
Fixed tier derp, adjusted slot count and in robots.
Switched upgrade icons back.
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@ -199,7 +199,7 @@ object Settings {
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val screenResolutionsByTier = Array((50, 16), (80, 25), (160, 50))
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val screenResolutionsByTier = Array((50, 16), (80, 25), (160, 50))
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val screenDepthsByTier = Array(ColorDepth.OneBit, ColorDepth.FourBit, ColorDepth.EightBit)
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val screenDepthsByTier = Array(ColorDepth.OneBit, ColorDepth.FourBit, ColorDepth.EightBit)
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val hologramMaxScaleByTier = Array(3, 4)
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val hologramMaxScaleByTier = Array(3, 4)
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val robotComplexityByTier = Array(16, 24, 32)
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val robotComplexityByTier = Array(12, 24, 32)
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// Power conversion values. These are the same values used by Universal
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// Power conversion values. These are the same values used by Universal
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// Electricity to provide global power support.
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// Electricity to provide global power support.
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@ -107,12 +107,12 @@ object InventorySlots {
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InventorySlot(Slot.Upgrade, Tier.Three),
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InventorySlot(Slot.Upgrade, Tier.Three),
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InventorySlot(Slot.Upgrade, Tier.Three),
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InventorySlot(Slot.Upgrade, Tier.Three),
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InventorySlot(Slot.Upgrade, Tier.Three),
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InventorySlot(Slot.Upgrade, Tier.Three),
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InventorySlot(Slot.Upgrade, Tier.Three),
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InventorySlot(Slot.Upgrade, Tier.Three),
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InventorySlot(Slot.Upgrade, Tier.Three),
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InventorySlot(Slot.Upgrade, Tier.Two),
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InventorySlot(Slot.Upgrade, Tier.Two),
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InventorySlot(Slot.Upgrade, Tier.Two),
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InventorySlot(Slot.Upgrade, Tier.Two),
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InventorySlot(Slot.Upgrade, Tier.Two),
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InventorySlot(Slot.Upgrade, Tier.Two),
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InventorySlot(Slot.Upgrade, Tier.One),
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InventorySlot(Slot.Upgrade, Tier.One),
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InventorySlot(Slot.Upgrade, Tier.One),
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InventorySlot(Slot.Card, Tier.Three),
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InventorySlot(Slot.Card, Tier.Three),
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InventorySlot(Slot.Card, Tier.Two),
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InventorySlot(Slot.Card, Tier.Two),
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InventorySlot(Slot.Card, Tier.Two),
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InventorySlot(Slot.Card, Tier.Two),
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@ -173,11 +173,11 @@ object InventorySlots {
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)
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)
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object Tier {
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object Tier {
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val None = -2
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val None = -1
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val Any = -1
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val One = 0
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val One = 0
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val Two = 1
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val Two = 1
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val Three = 2
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val Three = 2
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val Any = Int.MaxValue
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}
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}
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case class InventorySlot(slot: Slot, tier: Int)
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case class InventorySlot(slot: Slot, tier: Int)
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@ -14,5 +14,5 @@ object UpgradeContainerFloppy extends Item with UpgradeContainer {
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override def providedSlot(stack: ItemStack) = Slot.Disk
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override def providedSlot(stack: ItemStack) = Slot.Disk
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override def providedTier(stack: ItemStack) = -1 // Any
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override def providedTier(stack: ItemStack) = Int.MaxValue // Any
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}
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}
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