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Should fix #1085 for good... probably.
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@ -70,13 +70,12 @@ class ServerRack(playerInventory: InventoryPlayer, val rack: tileentity.ServerRa
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}
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}
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override def drawScreen(mouseX: Int, mouseY: Int, dt: Float) {
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override def drawScreen(mouseX: Int, mouseY: Int, dt: Float) {
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for (i <- 0 to 3 if powerButtons(i) != null) {
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if (powerButtons(0) == null) return // This should be impossible, but was reported to happen...
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for (i <- 0 to 3) {
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powerButtons(i).toggled = rack.isRunning(i)
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powerButtons(i).toggled = rack.isRunning(i)
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sideButtons(i).displayString = sideName(i)
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sideButtons(i).displayString = sideName(i)
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}
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}
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if (switchButton != null) {
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switchButton.displayString = if (rack.internalSwitch) Localization.ServerRack.SwitchInternal else Localization.ServerRack.SwitchExternal
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switchButton.displayString = if (rack.internalSwitch) Localization.ServerRack.SwitchInternal else Localization.ServerRack.SwitchExternal
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}
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super.drawScreen(mouseX, mouseY, dt)
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super.drawScreen(mouseX, mouseY, dt)
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}
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}
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