From d395db6d7c97810ece5847d19001fd72c8569564 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20N=C3=BCcke?= Date: Sat, 14 Dec 2013 18:02:38 +0100 Subject: [PATCH] corrected comment on screen power use in config --- reference.conf | 34 +++++++++++++++++++--------------- 1 file changed, 19 insertions(+), 15 deletions(-) diff --git a/reference.conf b/reference.conf index 097943145..5df982120 100644 --- a/reference.conf +++ b/reference.conf @@ -407,14 +407,18 @@ opencomputers { # you can't fake sleep by calling `os.sleep(0)`. sleepFactor: 0.1 - # The amount of energy a screen consumes per displayed character per - # tick. If a screen cannot consume the defined amount of energy it - # will stop rendering the text that should be displayed on it. It will - # *not* forget that text, however, so when enough power is available - # again it will restore the previously displayed text (with any - # changes possibly made in the meantime). Note that for multi-block - # screens *each* screen that is part of it will consume this amount of - # energy per tick. + # The amount of energy a screen consumes per tick. For each lit pixel + # (each character that is not blank) this cost increases linearly: + # for basic screens, if all pixels are lit the cost per tick will be + # twice as high as this value. Higher tier screens can become even + # more expensive to run, due to their higher resolution. If a screen + # cannot consume the defined amount of energy it will stop rendering + # the text that should be displayed on it. It will *not* forget that + # text, however, so when enough power is available again it will + # restore the previously displayed text (with any changes possibly + # made in the meantime). Note that for multi-block screens *each* + # screen that is part of it will consume this amount of energy per + # tick. screen: 0.1 # Energy it takes read one kilobyte from a file system. Note that non @@ -468,14 +472,14 @@ opencomputers { # consumed. Zero means exhaustion does not require energy, one is a # one to one conversion. For example, breaking a block generates 0.025 # exhaustion, attacking an entity generates 0.3 exhaustion. - robotExhaustion: 10 + robotExhaustion: 10.0 - # The amount of energy it costs to send a signal with strength one, - # which means the signal reaches one block. This is scaled up - # linearly, so for example to send a signal 400 blocks a signal - # strength of 400 is required, costing a total of 400 * - # `wirelessCostPerRange`. In other words, the higher this value, the - # higher the cost of wireless messages. + # The amount of energy it costs to send a wireless message with signal + # strength one, which means the signal reaches one block. This is + # scaled up linearly, so for example to send a signal 400 blocks a + # signal strength of 400 is required, costing a total of + # 400 * `wirelessCostPerRange`. In other words, the higher this value, + # the higher the cost of wireless messages. # See also: `maxWirelessRange`. wirelessStrength: 0.05 }