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https://github.com/MightyPirates/OpenComputers.git
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item stack usage changes fix
NonNullList::get(index) instead of array syntax (index) and shrink(count) instead of directly adjusting the stackSize field fixes build errors
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@ -87,7 +87,7 @@ abstract class GuiHandler extends IGuiHandler {
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case Some(tablet: item.Tablet) if id == GuiType.Tablet.id => mainItem
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case Some(tablet: item.Tablet) if id == GuiType.Tablet.id => mainItem
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case Some(tablet: item.Tablet) if id == GuiType.TabletInner.id => mainItem
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case Some(tablet: item.Tablet) if id == GuiType.TabletInner.id => mainItem
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case Some(terminal: item.Terminal) if id == GuiType.Terminal.id => mainItem
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case Some(terminal: item.Terminal) if id == GuiType.Terminal.id => mainItem
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case _ => player.inventory.offHandInventory(0)
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case _ => player.inventory.offHandInventory.get(0)
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}
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}
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}
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}
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}
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}
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@ -56,7 +56,7 @@ class DiskDrive extends SimpleBlock with traits.GUI {
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if (hand == EnumHand.MAIN_HAND)
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if (hand == EnumHand.MAIN_HAND)
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player.inventory.decrStackSize(player.inventory.currentItem, 1)
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player.inventory.decrStackSize(player.inventory.currentItem, 1)
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else
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else
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player.inventory.offHandInventory(0).stackSize -= 1
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player.inventory.offHandInventory.get(0).shrink(1)
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}
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}
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isDiskInDrive || isHoldingDisk
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isDiskInDrive || isHoldingDisk
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case _ => false
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case _ => false
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