This commit is contained in:
Adrian Siekierka 2023-05-07 09:57:02 +02:00
parent f8cb77e441
commit d3d887f22f
2 changed files with 2 additions and 1 deletions

View File

@ -27,6 +27,7 @@
* Changed: The game now crashes instead of reloading defaults if a config file is present but invalid.
* Fixed: [#3588] Renaming over other files does not properly free space.
* Fixed: [#3591] Memory leak with wrapped worlds from other mods.
* Fixed: [#3609] Swapped arguments in a graphics card "bitblt()" edge case.
* Removed: Native Lua library support for x86 (32-bit) macOS.
* (1.7.10) Fixed: [#3239] Inconsistencies in Robot block clicking.

View File

@ -258,7 +258,7 @@ class GraphicsCard(val tier: Int) extends prefab.ManagedEnvironment with DeviceI
result(true)
} else {
// at least one of the two buffers is a gpu buffer
component.GpuTextBuffer.bitblt(dst, col, row, w, h, src, fromRow, fromCol)
component.GpuTextBuffer.bitblt(dst, col, row, w, h, src, fromCol, fromRow)
result(true)
}
} else result(Unit, "not enough energy")