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fix #3609
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@ -27,6 +27,7 @@
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* Changed: The game now crashes instead of reloading defaults if a config file is present but invalid.
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* Fixed: [#3588] Renaming over other files does not properly free space.
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* Fixed: [#3591] Memory leak with wrapped worlds from other mods.
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* Fixed: [#3609] Swapped arguments in a graphics card "bitblt()" edge case.
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* Removed: Native Lua library support for x86 (32-bit) macOS.
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* (1.7.10) Fixed: [#3239] Inconsistencies in Robot block clicking.
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@ -258,7 +258,7 @@ class GraphicsCard(val tier: Int) extends prefab.ManagedEnvironment with DeviceI
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result(true)
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} else {
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// at least one of the two buffers is a gpu buffer
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component.GpuTextBuffer.bitblt(dst, col, row, w, h, src, fromRow, fromCol)
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component.GpuTextBuffer.bitblt(dst, col, row, w, h, src, fromCol, fromRow)
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result(true)
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}
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} else result(Unit, "not enough energy")
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