Slightly reworked logic of crafting upgrade to also support repairing items, fixes #874. Doesn't appear to break everything else.

This commit is contained in:
Florian Nücke 2015-02-01 00:06:43 +01:00
parent fb8cca23ab
commit d870d376aa

View File

@ -39,50 +39,45 @@ class UpgradeCrafting(val host: EnvironmentHost with Robot) extends prefab.Manag
def craft(wantedCount: Int): Seq[_] = {
load()
CraftingManager.getInstance.getRecipeList.find {
case recipe: IRecipe => recipe.matches(CraftingInventory, host.world)
case _ => false // Shouldn't ever happen, but...
} match {
case Some(recipe: IRecipe) =>
var countCrafted = 0
breakable {
while (countCrafted < wantedCount && recipe.matches(this, host.world)) {
val result = recipe.getCraftingResult(CraftingInventory)
if (result == null || result.stackSize < 1) break()
countCrafted += result.stackSize
FMLCommonHandler.instance.firePlayerCraftingEvent(host.player, result, this)
val surplus = mutable.ArrayBuffer.empty[ItemStack]
for (slot <- 0 until getSizeInventory) {
val stack = getStackInSlot(slot)
if (stack != null) {
decrStackSize(slot, 1)
val item = stack.getItem
if (item.hasContainerItem(stack)) {
val container = item.getContainerItem(stack)
if (container.isItemStackDamageable && container.getItemDamage > container.getMaxDamage) {
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(host.player, container))
}
else if (container.getItem.doesContainerItemLeaveCraftingGrid(container) || getStackInSlot(slot) != null) {
surplus += container
}
else {
setInventorySlotContents(slot, container)
}
}
val cm = CraftingManager.getInstance
var countCrafted = 0
val canCraft = cm.findMatchingRecipe(CraftingInventory, host.world) != null
breakable {
while (countCrafted < wantedCount) {
val result = cm.findMatchingRecipe(CraftingInventory, host.world)
if (result == null || result.stackSize < 1) break()
countCrafted += result.stackSize
FMLCommonHandler.instance.firePlayerCraftingEvent(host.player, result, this)
val surplus = mutable.ArrayBuffer.empty[ItemStack]
for (slot <- 0 until getSizeInventory) {
val stack = getStackInSlot(slot)
if (stack != null) {
decrStackSize(slot, 1)
val item = stack.getItem
if (item.hasContainerItem(stack)) {
val container = item.getContainerItem(stack)
if (container.isItemStackDamageable && container.getItemDamage > container.getMaxDamage) {
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(host.player, container))
}
else if (container.getItem.doesContainerItemLeaveCraftingGrid(container) || getStackInSlot(slot) != null) {
surplus += container
}
else {
setInventorySlotContents(slot, container)
}
}
save()
val inventory = host.player.inventory
inventory.addItemStackToInventory(result)
for (stack <- surplus) {
inventory.addItemStackToInventory(stack)
}
load()
}
}
Seq(true, countCrafted)
case _ => Seq(false, 0)
save()
val inventory = host.player.inventory
inventory.addItemStackToInventory(result)
for (stack <- surplus) {
inventory.addItemStackToInventory(stack)
}
load()
}
}
Seq(canCraft, countCrafted)
}
def load() {