Fixed text rendering stopping to work sometimes. Maybe.

This commit is contained in:
Florian Nücke 2015-02-20 00:10:29 +01:00
parent 880b2fd95a
commit dad119cace

View File

@ -25,6 +25,7 @@ abstract class TextureFontRenderer {
* be generated inside the draw call.
*/
def generateChars(chars: Array[Char]) {
GL11.glEnable(GL11.GL_TEXTURE_2D)
for (char <- chars) {
generateChar(char)
}
@ -107,6 +108,7 @@ abstract class TextureFontRenderer {
RenderState.checkError(getClass.getName + ".drawBuffer: foreground")
RenderState.bindTexture(0)
RenderState.enableDepthMask()
RenderState.popAttrib()
RenderState.popMatrix()