From db280211a970af15f9baf059ed9ac2f59327940d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20N=C3=BCcke?= Date: Sun, 26 Jul 2015 17:04:00 +0200 Subject: [PATCH] Fix overcompensating for dig time (wrong since slow breaking... oh welp). --- src/main/scala/li/cil/oc/server/component/Agent.scala | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/main/scala/li/cil/oc/server/component/Agent.scala b/src/main/scala/li/cil/oc/server/component/Agent.scala index c92c12376..b5c32e840 100644 --- a/src/main/scala/li/cil/oc/server/component/Agent.scala +++ b/src/main/scala/li/cil/oc/server/component/Agent.scala @@ -105,10 +105,7 @@ trait Agent extends traits.WorldControl with traits.InventoryControl with traits val breakTime = player.clickBlock(x, y, z, side) val broke = breakTime > 0 if (broke) { - // Subtract one tick because we take one to trigger the action - a bit - // more than one tick avoid floating point inaccuracy incurring another - // tick of delay. - triggerDelay(breakTime - 0.055) + triggerDelay(breakTime) } (broke, "block") }