Added setting to allow disablng debug card functionality.

Added world getter to player values of debug card.
This commit is contained in:
Florian Nücke 2014-10-05 13:46:29 +02:00
parent b408f62080
commit dfc7457e47
3 changed files with 97 additions and 26 deletions

View File

@ -1005,5 +1005,12 @@ opencomputers {
# Pass along IDs of items and fluids when converting them to a table
# representation for Lua.
insertIdsInConverters: false
# Enable debug card functionality. This may also be of use for custom
# maps, so it is enabled by default. If you run a server where people
# may cheat in items but should not have op/admin-like rights, you may
# want to set this to false. This will *not* remove the card, it will
# just make all functions it provides error out.
enableDebugCard: true
}
}

View File

@ -273,6 +273,7 @@ class Settings(config: Config) {
val nativeInTmpDir = config.getBoolean("debug.nativeInTmpDir")
val periodicallyForceLightUpdate = config.getBoolean("debug.periodicallyForceLightUpdate")
val insertIdsInConverters = config.getBoolean("debug.insertIdsInConverters")
val enableDebugCard = config.getBoolean("debug.enableDebugCard")
}
object Settings {

View File

@ -1,5 +1,6 @@
package li.cil.oc.server.component
import li.cil.oc.Settings
import li.cil.oc.api.Network
import li.cil.oc.api.driver.Container
import li.cil.oc.api.network.{Arguments, Callback, Context, Visibility}
@ -21,26 +22,47 @@ class DebugCard(owner: Container) extends component.ManagedComponent {
// ----------------------------------------------------------------------- //
import li.cil.oc.server.component.DebugCard.checkEnabled
@Callback(doc = """function(value:number):number -- Changes the component network's energy buffer by the specified delta.""")
def changeBuffer(context: Context, args: Arguments): Array[AnyRef] = result(node.changeBuffer(args.checkDouble(0)))
def changeBuffer(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(node.changeBuffer(args.checkDouble(0)))
}
@Callback(doc = """function():number -- Get the container's X position in the world.""")
def getX(context: Context, args: Arguments): Array[AnyRef] = result(owner.xPosition)
def getX(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(owner.xPosition)
}
@Callback(doc = """function():number -- Get the container's Y position in the world.""")
def getY(context: Context, args: Arguments): Array[AnyRef] = result(owner.yPosition)
def getY(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(owner.yPosition)
}
@Callback(doc = """function():number -- Get the container's Z position in the world.""")
def getZ(context: Context, args: Arguments): Array[AnyRef] = result(owner.zPosition)
def getZ(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(owner.zPosition)
}
@Callback(doc = """function():userdata -- Get the container's world object.""")
def getWorld(context: Context, args: Arguments): Array[AnyRef] = result(new DebugCard.WorldValue(owner.world))
def getWorld(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(new DebugCard.WorldValue(owner.world))
}
@Callback(doc = """function(name:string):userdata -- Get the entity of a player.""")
def getPlayer(context: Context, args: Arguments): Array[AnyRef] = result(new DebugCard.PlayerValue(args.checkString(0)))
def getPlayer(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(new DebugCard.PlayerValue(args.checkString(0)))
}
}
object DebugCard {
def checkEnabled() = if (!Settings.get.enableDebugCard) throw new Exception("debug card functionality is disabled")
final private def result(args: Any*): Array[AnyRef] = {
def unwrap(arg: Any): AnyRef = arg match {
@ -56,15 +78,21 @@ object DebugCard {
// ----------------------------------------------------------------------- //
def withPlayer(f: (EntityPlayerMP) => Array[AnyRef]) = {
checkEnabled()
MinecraftServer.getServer.getConfigurationManager.getPlayerForUsername(name) match {
case player: EntityPlayerMP => f(player)
case _ => Array(Unit, "player is offline")
case _ => result(Unit, "player is offline")
}
}
@Callback(doc = """function():userdata -- Get the container's world object.""")
def getWorld(context: Context, args: Arguments): Array[AnyRef] = {
withPlayer(player => result(new DebugCard.WorldValue(player.getEntityWorld)))
}
@Callback(doc = """function():string -- Get the player's game type.""")
def getGameType(context: Context, args: Arguments): Array[AnyRef] =
withPlayer(player => Array(player.theItemInWorldManager.getGameType.getName))
withPlayer(player => result(player.theItemInWorldManager.getGameType.getName))
@Callback(doc = """function(gametype:string) -- Set the player's game type (survival, creative, adventure).""")
def setGameType(context: Context, args: Arguments): Array[AnyRef] =
@ -75,7 +103,7 @@ object DebugCard {
@Callback(doc = """function():number, number, number -- Get the player's position.""")
def getPosition(context: Context, args: Arguments): Array[AnyRef] =
withPlayer(player => Array(double2Double(player.posX), double2Double(player.posY), double2Double(player.posZ)))
withPlayer(player => result(player.posX, player.posY, player.posZ))
@Callback(doc = """function(x:number, y:number, z:number) -- Set the player's position.""")
def setPosition(context: Context, args: Arguments): Array[AnyRef] =
@ -86,11 +114,11 @@ object DebugCard {
@Callback(doc = """function():number -- Get the player's health.""")
def getHealth(context: Context, args: Arguments): Array[AnyRef] =
withPlayer(player => Array(float2Float(player.getHealth)))
withPlayer(player => result(player.getHealth))
@Callback(doc = """function():number -- Get the player's max health.""")
def getMaxHealth(context: Context, args: Arguments): Array[AnyRef] =
withPlayer(player => Array(float2Float(player.getMaxHealth)))
withPlayer(player => result(player.getMaxHealth))
@Callback(doc = """function(health:number) -- Set the player's health.""")
def setHealth(context: Context, args: Arguments): Array[AnyRef] =
@ -118,53 +146,71 @@ object DebugCard {
// ----------------------------------------------------------------------- //
@Callback(doc = """function():number -- Gets the numeric id of the current dimension.""")
def getDimensionId(context: Context, args: Arguments): Array[AnyRef] =
def getDimensionId(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.provider.dimensionId)
}
@Callback(doc = """function():string -- Gets the name of the current dimension.""")
def getDimensionName(context: Context, args: Arguments): Array[AnyRef] =
def getDimensionName(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.provider.getDimensionName)
}
@Callback(doc = """function():number -- Gets the seed of the world.""")
def getSeed(context: Context, args: Arguments): Array[AnyRef] =
def getSeed(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.getSeed)
}
@Callback(doc = """function():boolean -- Returns whether it is currently raining.""")
def isRaining(context: Context, args: Arguments): Array[AnyRef] =
def isRaining(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.isRaining)
}
@Callback(doc = """function(value:boolean) -- Sets whether it is currently raining.""")
def setRaining(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
world.getWorldInfo.setRaining(args.checkBoolean(0))
null
}
@Callback(doc = """function():boolean -- Returns whether it is currently thundering.""")
def isThundering(context: Context, args: Arguments): Array[AnyRef] =
def isThundering(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.isThundering)
}
@Callback(doc = """function(value:boolean) -- Sets whether it is currently thundering.""")
def setThundering(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
world.getWorldInfo.setThundering(args.checkBoolean(0))
null
}
@Callback(doc = """function():number -- Get the current world time.""")
def getTime(context: Context, args: Arguments): Array[AnyRef] =
def getTime(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.getWorldTime)
}
@Callback(doc = """function(value:number) -- Set the current world time.""")
def setTime(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
world.setWorldTime(args.checkDouble(0).toLong)
null
}
@Callback(doc = """function():number, number, number -- Get the current spawn point coordinates.""")
def getSpawnPoint(context: Context, args: Arguments): Array[AnyRef] =
def getSpawnPoint(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.getWorldInfo.getSpawnX, world.getWorldInfo.getSpawnY, world.getWorldInfo.getSpawnZ)
}
@Callback(doc = """function(x:number, y:number, z:number) -- Set the spawn point coordinates.""")
def setSpawnPoint(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
world.getWorldInfo.setSpawnPosition(args.checkInteger(0), args.checkInteger(1), args.checkInteger(2))
null
}
@ -172,39 +218,56 @@ object DebugCard {
// ----------------------------------------------------------------------- //
@Callback(doc = """function(x:number, y:number, z:number):number -- Get the ID of the block at the specified coordinates.""")
def getBlockId(context: Context, args: Arguments): Array[AnyRef] =
def getBlockId(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.getBlockId(args.checkInteger(0), args.checkInteger(1), args.checkInteger(2)))
}
@Callback(doc = """function(x:number, y:number, z:number):number -- Get the metadata of the block at the specified coordinates.""")
def getMetadata(context: Context, args: Arguments): Array[AnyRef] =
def getMetadata(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.getBlockMetadata(args.checkInteger(0), args.checkInteger(1), args.checkInteger(2)))
}
@Callback(doc = """function(x:number, y:number, z:number):number -- Check whether the block at the specified coordinates is loaded.""")
def isLoaded(context: Context, args: Arguments): Array[AnyRef] =
def isLoaded(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.blockExists(args.checkInteger(0), args.checkInteger(1), args.checkInteger(2)))
}
@Callback(doc = """function(x:number, y:number, z:number):number -- Check whether the block at the specified coordinates has a tile entity.""")
def hasTileEntity(context: Context, args: Arguments): Array[AnyRef] =
def hasTileEntity(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.blockHasTileEntity(args.checkInteger(0), args.checkInteger(1), args.checkInteger(2)))
}
@Callback(doc = """function(x:number, y:number, z:number):number -- Get the light opacity of the block at the specified coordinates.""")
def getLightOpacity(context: Context, args: Arguments): Array[AnyRef] =
def getLightOpacity(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.getBlockLightOpacity(args.checkInteger(0), args.checkInteger(1), args.checkInteger(2)))
}
@Callback(doc = """function(x:number, y:number, z:number):number -- Get the light value (emission) of the block at the specified coordinates.""")
def getLightValue(context: Context, args: Arguments): Array[AnyRef] =
def getLightValue(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.getBlockLightValue(args.checkInteger(0), args.checkInteger(1), args.checkInteger(2)))
}
@Callback(doc = """function(x:number, y:number, z:number):number -- Get whether the block at the specified coordinates is directly under the sky.""")
def canSeeSky(context: Context, args: Arguments): Array[AnyRef] =
def canSeeSky(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.canBlockSeeTheSky(args.checkInteger(0), args.checkInteger(1), args.checkInteger(2)))
}
@Callback(doc = """function(x:number, y:number, z:number, id:number, meta:number):number -- Set the block at the specified coordinates.""")
def setBlock(context: Context, args: Arguments): Array[AnyRef] =
def setBlock(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
result(world.setBlock(args.checkInteger(0), args.checkInteger(1), args.checkInteger(2), args.checkInteger(3), args.checkInteger(4), 3))
}
@Callback(doc = """function(x1:number, y1:number, z1:number, x2:number, y2:number, z2:number, id:number, meta:number):number -- Set all blocks in the area defined by the two corner points (x1, y1, z1) and (x2, y2, z2).""")
def setBlocks(context: Context, args: Arguments): Array[AnyRef] = {
checkEnabled()
val (xMin, yMin, zMin) = (args.checkInteger(0), args.checkInteger(1), args.checkInteger(2))
val (xMax, yMax, zMax) = (args.checkInteger(3), args.checkInteger(4), args.checkInteger(5))
val (blockId, metadata) = (args.checkInteger(6), args.checkInteger(7))