Jenkins plz. Also, why is this marked as deprecated?

This commit is contained in:
Florian Nücke 2015-02-07 18:08:08 +01:00
parent e574ee9b84
commit e5d930c0b1

View File

@ -12,7 +12,7 @@ import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.GLAllocation import net.minecraft.client.renderer.GLAllocation
import net.minecraft.client.renderer.GlStateManager import net.minecraft.client.renderer.GlStateManager
import net.minecraft.client.renderer.Tessellator import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType import net.minecraft.client.renderer.block.model.ItemCameraTransforms
import net.minecraft.client.renderer.entity.RendererLivingEntity import net.minecraft.client.renderer.entity.RendererLivingEntity
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
import net.minecraft.init.Items import net.minecraft.init.Items
@ -364,7 +364,7 @@ object RobotRenderer extends TileEntitySpecialRenderer {
GlStateManager.rotate(-5.0F, 0.0F, 0.0F, 1.0F) GlStateManager.rotate(-5.0F, 0.0F, 0.0F, 1.0F)
} }
itemRenderer.renderItem(Minecraft.getMinecraft.thePlayer, stack, TransformType.THIRD_PERSON) itemRenderer.renderItem(Minecraft.getMinecraft.thePlayer, stack, ItemCameraTransforms.TransformType.THIRD_PERSON)
} }
catch { catch {
case e: Throwable => case e: Throwable =>
@ -390,7 +390,7 @@ object RobotRenderer extends TileEntitySpecialRenderer {
GL11.glTranslatef(0.5f, 0.5f, 0.5f) GL11.glTranslatef(0.5f, 0.5f, 0.5f)
GL11.glRotatef(mountPoint.rotation.getW, mountPoint.rotation.getX, mountPoint.rotation.getY, mountPoint.rotation.getZ) GL11.glRotatef(mountPoint.rotation.getW, mountPoint.rotation.getX, mountPoint.rotation.getY, mountPoint.rotation.getZ)
GL11.glTranslatef(mountPoint.offset.getX, mountPoint.offset.getY, mountPoint.offset.getZ) GL11.glTranslatef(mountPoint.offset.getX, mountPoint.offset.getY, mountPoint.offset.getZ)
itemRenderer.renderItem(Minecraft.getMinecraft.thePlayer, stack, TransformType.NONE) itemRenderer.renderItem(Minecraft.getMinecraft.thePlayer, stack, ItemCameraTransforms.TransformType.NONE)
GL11.glPopMatrix() GL11.glPopMatrix()
} }
} }