Merge branch 'master-MC1.7.10' of github.com:MightyPirates/OpenComputers into master-MC1.8.9

This commit is contained in:
Florian Nücke 2016-03-01 22:19:07 +01:00
commit e7a802c3ae

View File

@ -258,49 +258,63 @@ private class Network private(private val data: mutable.Map[String, Network.Vert
// a running machine the computer will most likely crash), but it should
// never happen in normal operation anyway. It *can* happen when NBT
// editing stuff or using mods to clone blocks (e.g. WorldEdit).
otherNetwork.data.filter(entry => data.contains(entry._1)).toArray.foreach {
case (_, node: Network.Vertex) =>
val neighbors = node.edges.map(_.other(node)).toArray
node.data.remove()
val duplicates = otherNetwork.data.filter(entry => data.contains(entry._1)).values.toArray
val otherNetworkAfterReaddress = if (duplicates.isEmpty) {
otherNetwork
} else {
duplicates.foreach(vertex => {
val node = vertex.data
val neighbors = vertex.edges.map(_.other(vertex).data).toArray
// This may lead to splits, which is the whole reason we have to
// check the network of the other nodes after the readdressing.
node.remove()
do {
node.data.address = java.util.UUID.randomUUID().toString
} while (data.contains(node.data.address) || otherNetwork.data.contains(node.data.address))
if (neighbors.isEmpty)
otherNetwork.addNew(node.data)
else
neighbors.foreach(_.data.connect(node.data))
node.address = java.util.UUID.randomUUID().toString
} while (data.contains(node.address) || otherNetwork.data.contains(node.address))
if (neighbors.isEmpty) {
assert(otherNetwork.data.size == 1)
Network.joinNewNetwork(node)
} else {
neighbors.foreach(_.connect(node))
}
})
duplicates.head.data.network.asInstanceOf[Network.Wrapper].network
}
// The address change can theoretically cause the node to be kicked from
// its old network (via onConnect callbacks), so we make sure it's still
// in the same network. If it isn't we start over.
if (addedNode.network != null && addedNode.network.asInstanceOf[Network.Wrapper].network == otherNetwork) {
if (addedNode.network != null && addedNode.network.asInstanceOf[Network.Wrapper].network == otherNetworkAfterReaddress) {
if (addedNode.reachability == Visibility.Neighbors)
connects += ((addedNode, Iterable(oldNode.data)))
if (oldNode.data.reachability == Visibility.Neighbors)
connects += ((oldNode.data, Iterable(addedNode)))
val oldNodes = nodes
val newNodes = otherNetwork.nodes
val newNodes = otherNetworkAfterReaddress.nodes
val oldVisibleNodes = oldNodes.filter(_.reachability == Visibility.Network)
val newVisibleNodes = newNodes.filter(_.reachability == Visibility.Network)
newVisibleNodes.foreach(node => connects += ((node, oldNodes)))
oldVisibleNodes.foreach(node => connects += ((node, newNodes)))
data ++= otherNetwork.data
connectors ++= otherNetwork.connectors
globalBuffer += otherNetwork.globalBuffer
globalBufferSize += otherNetwork.globalBufferSize
otherNetwork.data.values.foreach(node => {
data ++= otherNetworkAfterReaddress.data
connectors ++= otherNetworkAfterReaddress.connectors
globalBuffer += otherNetworkAfterReaddress.globalBuffer
globalBufferSize += otherNetworkAfterReaddress.globalBufferSize
otherNetworkAfterReaddress.data.values.foreach(node => {
node.data match {
case connector: Connector => connector.distributor = Some(wrapper)
case _ =>
}
node.data.network = wrapper
})
otherNetwork.data.clear()
otherNetwork.connectors.clear()
otherNetworkAfterReaddress.data.clear()
otherNetworkAfterReaddress.connectors.clear()
Network.Edge(oldNode, node(addedNode))
}