Mimic screen text fading for holograms.

Performance might be affected (definitely improved but I can't notice it)
This commit is contained in:
evg-zhabotinsky 2014-06-07 02:36:04 +04:00
parent c4105d5197
commit ebbd3c2ea6
4 changed files with 15 additions and 2 deletions

View File

@ -66,6 +66,12 @@ opencomputers {
# hologram projector when at maximum scale. Render distance is scaled
# down with the actual scale of the hologram.
hologramRenderDistance: 64
# The distance at which to start fading out the hologram (as with
# hologramRenderDistance). This is purely cosmetic, to avoid image
# disappearing instantly when moving too far away from a projector.
# It does not affect performance. Holograms are transparent anyway.
hologramFadeStartDistance: 48
}
# Computer related settings, concerns server performance and security.

View File

@ -31,6 +31,7 @@ class Settings(config: Config) {
val robotLabels = config.getBoolean("client.robotLabels")
val soundVolume = config.getDouble("client.soundVolume").toFloat max 0 min 2
val fontCharScale = config.getDouble("client.fontCharScale") max 0.5 min 2
val hologramFadeStartDistance = config.getDouble("client.hologramFadeStartDistance") max 0
val hologramRenderDistance = config.getDouble("client.hologramRenderDistance") max 0
// ----------------------------------------------------------------------- //

View File

@ -34,6 +34,11 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
RenderState.makeItBlend()
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE)
val playerDistSq = x*x + y*y + z*z
val maxDistSq = hologram.getMaxRenderDistanceSquared
val fadeDistSq = hologram.getFadeStartDistanceSquared
RenderState.setBlendAlpha(0.75f * (if (playerDistSq > fadeDistSq) math.max(0, 1 - ((playerDistSq - fadeDistSq) / (maxDistSq - fadeDistSq)).toFloat) else 1))
GL11.glPushMatrix()
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5)
GL11.glScaled(1.001, 1.001, 1.001) // Avoid z-fighting with other blocks.
@ -150,7 +155,7 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
for (hz <- 0 until hologram.width) {
for (hy <- 0 until hologram.height) {
if (isSolid(hx, hy, hz)) {
val v: Int = (192 << 24) + hologram.colors(value(hx, hy, hz) - 1)
val v: Int = hologram.colors(value(hx, hy, hz) - 1)
// South
if (!isSolid(hx, hy, hz + 1)) {
tmpBuf.put(c)
@ -252,7 +257,7 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
GL11.glInterleavedArrays(GL11.GL_T2F_V3F, 0, 0)
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, privateBuf)
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY)
GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, 0)
GL11.glColorPointer(3, GL11.GL_UNSIGNED_BYTE, 4, 0)
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, privateBuf)
GL11.glDrawElements(GL11.GL_QUADS, hologram.visibleQuads * 4, GL11.GL_UNSIGNED_INT, hologram.width * hologram.width * hologram.height * 24 * 4)

View File

@ -278,6 +278,7 @@ class Hologram(var tier: Int) extends traits.Environment with SidedEnvironment w
override def shouldRenderInPass(pass: Int) = pass == 1
override def getMaxRenderDistanceSquared = scale / Settings.hologramMaxScaleByTier.max * Settings.get.hologramRenderDistance * Settings.get.hologramRenderDistance
def getFadeStartDistanceSquared = scale / Settings.hologramMaxScaleByTier.max * Settings.get.hologramFadeStartDistance * Settings.get.hologramFadeStartDistance
override def getRenderBoundingBox = AxisAlignedBB.getAABBPool.getAABB(xCoord + 0.5 - 1.5 * scale, yCoord, zCoord - scale, xCoord + 0.5 + 1.5 * scale, yCoord + 0.25 + 2 * scale, zCoord + 0.5 + 1.5 * scale)