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https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-16 10:51:55 -04:00
Mimic screen text fading for holograms.
Performance might be affected (definitely improved but I can't notice it)
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c4105d5197
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@ -66,6 +66,12 @@ opencomputers {
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# hologram projector when at maximum scale. Render distance is scaled
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# down with the actual scale of the hologram.
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hologramRenderDistance: 64
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# The distance at which to start fading out the hologram (as with
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# hologramRenderDistance). This is purely cosmetic, to avoid image
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# disappearing instantly when moving too far away from a projector.
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# It does not affect performance. Holograms are transparent anyway.
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hologramFadeStartDistance: 48
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}
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# Computer related settings, concerns server performance and security.
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@ -31,6 +31,7 @@ class Settings(config: Config) {
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val robotLabels = config.getBoolean("client.robotLabels")
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val soundVolume = config.getDouble("client.soundVolume").toFloat max 0 min 2
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val fontCharScale = config.getDouble("client.fontCharScale") max 0.5 min 2
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val hologramFadeStartDistance = config.getDouble("client.hologramFadeStartDistance") max 0
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val hologramRenderDistance = config.getDouble("client.hologramRenderDistance") max 0
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// ----------------------------------------------------------------------- //
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@ -34,6 +34,11 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
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RenderState.makeItBlend()
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE)
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val playerDistSq = x*x + y*y + z*z
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val maxDistSq = hologram.getMaxRenderDistanceSquared
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val fadeDistSq = hologram.getFadeStartDistanceSquared
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RenderState.setBlendAlpha(0.75f * (if (playerDistSq > fadeDistSq) math.max(0, 1 - ((playerDistSq - fadeDistSq) / (maxDistSq - fadeDistSq)).toFloat) else 1))
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GL11.glPushMatrix()
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5)
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GL11.glScaled(1.001, 1.001, 1.001) // Avoid z-fighting with other blocks.
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@ -150,7 +155,7 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
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for (hz <- 0 until hologram.width) {
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for (hy <- 0 until hologram.height) {
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if (isSolid(hx, hy, hz)) {
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val v: Int = (192 << 24) + hologram.colors(value(hx, hy, hz) - 1)
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val v: Int = hologram.colors(value(hx, hy, hz) - 1)
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// South
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if (!isSolid(hx, hy, hz + 1)) {
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tmpBuf.put(c)
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@ -252,7 +257,7 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
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GL11.glInterleavedArrays(GL11.GL_T2F_V3F, 0, 0)
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GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, privateBuf)
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GL11.glEnableClientState(GL11.GL_COLOR_ARRAY)
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GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, 0)
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GL11.glColorPointer(3, GL11.GL_UNSIGNED_BYTE, 4, 0)
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GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, privateBuf)
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GL11.glDrawElements(GL11.GL_QUADS, hologram.visibleQuads * 4, GL11.GL_UNSIGNED_INT, hologram.width * hologram.width * hologram.height * 24 * 4)
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@ -278,6 +278,7 @@ class Hologram(var tier: Int) extends traits.Environment with SidedEnvironment w
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override def shouldRenderInPass(pass: Int) = pass == 1
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override def getMaxRenderDistanceSquared = scale / Settings.hologramMaxScaleByTier.max * Settings.get.hologramRenderDistance * Settings.get.hologramRenderDistance
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def getFadeStartDistanceSquared = scale / Settings.hologramMaxScaleByTier.max * Settings.get.hologramFadeStartDistance * Settings.get.hologramFadeStartDistance
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override def getRenderBoundingBox = AxisAlignedBB.getAABBPool.getAABB(xCoord + 0.5 - 1.5 * scale, yCoord, zCoord - scale, xCoord + 0.5 + 1.5 * scale, yCoord + 0.25 + 2 * scale, zCoord + 0.5 + 1.5 * scale)
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