robots can now interact with *living* entities (i.e. use items on entities, such as shears on sheep)

This commit is contained in:
Florian Nücke 2013-11-28 20:54:00 +01:00
parent 763054bb7d
commit ed7ab6b535
2 changed files with 63 additions and 27 deletions

View File

@ -6,7 +6,7 @@ import li.cil.oc.common.tileentity
import li.cil.oc.server.component.robot.{Player, ActivationType}
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import net.minecraft.block.{BlockFluid, Block}
import net.minecraft.entity.Entity
import net.minecraft.entity.{EntityLivingBase, Entity}
import net.minecraft.entity.item.EntityItem
import net.minecraft.inventory.{IInventory, ISidedInventory}
import net.minecraft.item.{ItemStack, ItemBlock}
@ -14,6 +14,7 @@ import net.minecraft.util.{MovingObjectPosition, EnumMovingObjectType}
import net.minecraftforge.common.ForgeDirection
import net.minecraftforge.fluids.FluidRegistry
import scala.Some
import scala.collection.convert.WrapAsScala._
class Robot(val robot: tileentity.Robot) extends Computer(robot) {
@ -306,27 +307,33 @@ class Robot(val robot: tileentity.Robot) extends Computer(robot) {
context.pause(Settings.get.swingDelay)
robot.animateSwing(Settings.get.swingDelay)
}
def attack(entity: Entity) = {
beginConsumeDrops(entity)
player.attackTargetEntityWithCurrentItem(entity)
endConsumeDrops(entity)
triggerDelay()
result(true, "entity")
}
def click(x: Int, y: Int, z: Int, side: Int) = {
val broke = player.clickBlock(x, y, z, side)
if (broke) {
triggerDelay()
}
result(broke, "block")
}
Option(pick(player, Settings.get.swingRange)) match {
case Some(hit) =>
val what = hit.typeOfHit match {
case EnumMovingObjectType.ENTITY =>
player.attackTargetEntityWithCurrentItem(hit.entityHit)
triggerDelay()
result(true, "entity")
attack(hit.entityHit)
case EnumMovingObjectType.TILE =>
val broke = player.clickBlock(hit.blockX, hit.blockY, hit.blockZ, hit.sideHit)
if (broke) {
triggerDelay()
}
result(broke, "block")
click(hit.blockX, hit.blockY, hit.blockZ, hit.sideHit)
}
what
case _ =>
player.closestEntity[Entity]() match {
case _ => // Retry with full block bounds, disregarding swing range.
player.closestEntity[EntityLivingBase]() match {
case Some(entity) =>
player.attackTargetEntityWithCurrentItem(entity)
triggerDelay()
result(true, "entity")
attack(entity)
case _ =>
result(false)
}
@ -363,17 +370,19 @@ class Robot(val robot: tileentity.Robot) extends Computer(robot) {
case _ => result(false)
}
player.setSneaking(sneaky)
def interact(entity: Entity) = {
beginConsumeDrops(entity)
val result = player.interactWith(entity)
endConsumeDrops(entity)
result
}
val what = Option(pick(player, Settings.get.useAndPlaceRange)) match {
case Some(hit) =>
hit.typeOfHit match {
case EnumMovingObjectType.ENTITY =>
// TODO Is there any practical use for this? Most of the stuff related to this is still 'obfuscated'...
// TODO I think this is used for shearing sheep, for example... needs looking into.
result(false, "entity")
case EnumMovingObjectType.TILE =>
val (bx, by, bz, hx, hy, hz) = clickParamsFromHit(hit)
activationResult(player.activateBlockOrUseItem(bx, by, bz, hit.sideHit, hx, hy, hz, duration))
}
case Some(hit) if hit.typeOfHit == EnumMovingObjectType.ENTITY && interact(hit.entityHit) =>
triggerDelay()
result(true, "item_interacted")
case Some(hit) if hit.typeOfHit == EnumMovingObjectType.TILE =>
val (bx, by, bz, hx, hy, hz) = clickParamsFromHit(hit)
activationResult(player.activateBlockOrUseItem(bx, by, bz, hit.sideHit, hx, hy, hz, duration))
case _ =>
(if (Settings.get.canPlaceInAir) {
val (bx, by, bz, hx, hy, hz) = clickParamsFromFacing(facing, side)
@ -445,6 +454,25 @@ class Robot(val robot: tileentity.Robot) extends Computer(robot) {
// ----------------------------------------------------------------------- //
private def beginConsumeDrops(entity: Entity) {
entity.captureDrops = true
}
private def endConsumeDrops(entity: Entity) {
val player = robot.player()
entity.captureDrops = false
for (drop <- entity.capturedDrops) {
val stack = drop.getEntityItem
player.inventory.addItemStackToInventory(stack)
if (stack.stackSize > 0) {
player.dropPlayerItemWithRandomChoice(stack, inPlace = false)
}
}
entity.capturedDrops.clear()
}
// ----------------------------------------------------------------------- //
private def blockContent(side: ForgeDirection) = {
val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
val id = world.getBlockId(bx, by, bz)
@ -477,7 +505,7 @@ class Robot(val robot: tileentity.Robot) extends Computer(robot) {
private def pick(player: Player, range: Double) = {
val hit = player.rayTrace(range, 1)
player.closestEntity[Entity]() match {
player.closestEntity[EntityLivingBase]() match {
case Some(entity) if hit == null || player.getPosition(1).distanceTo(hit.hitVec) > player.getDistanceToEntity(entity) => new MovingObjectPosition(entity)
case _ => hit
}

View File

@ -83,6 +83,16 @@ class Player(val robot: Robot) extends EntityPlayer(robot.world, Settings.get.na
}
}
override def interactWith(entity: Entity) = {
val stack = getCurrentEquippedItem
val oldDamage = if (stack != null) getCurrentEquippedItem.getItemDamage else 0
val result = super.interactWith(entity)
if (stack != null && stack.stackSize > 0) {
tryRepair(stack, oldDamage)
}
result
}
def activateBlockOrUseItem(x: Int, y: Int, z: Int, side: Int, hitX: Float, hitY: Float, hitZ: Float, duration: Double): ActivationType.Value = {
val event = ForgeEventFactory.onPlayerInteract(this, Action.RIGHT_CLICK_BLOCK, x, y, z, side)
if (event.isCanceled || event.useBlock == Event.Result.DENY) {
@ -330,8 +340,6 @@ class Player(val robot: Robot) extends EntityPlayer(robot.world, Settings.get.na
override def sleepInBedAt(x: Int, y: Int, z: Int) = EnumStatus.OTHER_PROBLEM
override def interactWith(entity: Entity) = false // TODO Or do we want this?
def canCommandSenderUseCommand(i: Int, s: String) = false
def sendChatToPlayer(message: ChatMessageComponent) {}