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https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-16 10:51:55 -04:00
more inventory interaction for robots
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parent
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commit
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@ -9,7 +9,6 @@ import net.minecraft.inventory.IInventory
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import net.minecraft.item.ItemStack
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import net.minecraft.nbt.NBTTagCompound
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import net.minecraftforge.common.ForgeDirection
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import cpw.mods.fml.relauncher.{Side, SideOnly}
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trait Inventory extends TileEntity with IInventory with Persistable {
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protected val items = Array.fill[Option[ItemStack]](getSizeInventory)(None)
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@ -19,7 +18,7 @@ trait Inventory extends TileEntity with IInventory with Persistable {
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def getStackInSlot(i: Int) = items(i).orNull
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def decrStackSize(slot: Int, amount: Int) = items(slot) match {
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case Some(stack) if stack.stackSize <= amount =>
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case Some(stack) if stack.stackSize - amount <= 0 =>
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setInventorySlotContents(slot, null)
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stack
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case Some(stack) =>
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@ -39,36 +39,99 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
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override def isRobot(context: Context, args: Arguments): Array[AnyRef] =
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Array(java.lang.Boolean.TRUE)
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@LuaCallback(value = "select", direct = true)
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// ----------------------------------------------------------------------- //
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@LuaCallback("select")
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def select(context: Context, args: Arguments): Array[AnyRef] = {
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// Get or set selected inventory slot.
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if (args.count > 0) {
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val slot = args.checkInteger(0)
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if (slot < 0 || slot > 15) {
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throw new IllegalArgumentException("invalid slot")
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}
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if (args.count > 0 && args.checkAny(0) != null) {
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val slot = checkSlot(args, 0)
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if (slot != selectedSlot) {
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selectedSlot = slot
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selectedSlotChanged = true
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// TODO Update display on client side.
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// TODO ServerPacketSender.sendRobotSelectedSlotChange(this)
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}
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}
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result(selectedSlot)
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}
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// ----------------------------------------------------------------------- //
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@LuaCallback("count")
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def count(context: Context, args: Arguments): Array[AnyRef] =
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result(stackInSlot(selectedSlot) match {
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case Some(stack) => stack.stackSize
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case _ => 0
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})
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@LuaCallback("attack")
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def attack(context: Context, args: Arguments): Array[AnyRef] = {
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// Attack with equipped tool.
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@LuaCallback("space")
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def space(context: Context, args: Arguments): Array[AnyRef] =
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result(stackInSlot(selectedSlot) match {
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case Some(stack) => getInventoryStackLimit - stack.stackSize
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case _ => getInventoryStackLimit
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})
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@LuaCallback("compareTo")
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def compareTo(context: Context, args: Arguments): Array[AnyRef] = {
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val slot = checkSlot(args, 0)
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result((stackInSlot(selectedSlot), stackInSlot(slot)) match {
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case (Some(stackA), Some(stackB)) => haveSameItemType(stackA, stackB)
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case (None, None) => true
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case _ => false
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})
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}
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@LuaCallback("transferTo")
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def transferTo(context: Context, args: Arguments): Array[AnyRef] = {
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val slot = checkSlot(args, 0)
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val count = checkOptionalItemCount(args, 1)
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if (slot == selectedSlot || count == 0) {
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result(true)
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}
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else result((stackInSlot(selectedSlot), stackInSlot(slot)) match {
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case (Some(from), Some(to)) =>
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if (haveSameItemType(from, to)) {
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val space = (getInventoryStackLimit min to.getMaxStackSize) - to.stackSize
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val amount = count min space min from.stackSize
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if (amount > 0) {
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from.stackSize -= amount
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to.stackSize += amount
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assert(from.stackSize >= 0)
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if (from.stackSize == 0) {
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setInventorySlotContents(actualSlot(selectedSlot), null)
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}
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true
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}
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else false
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}
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else {
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setInventorySlotContents(actualSlot(slot), from)
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setInventorySlotContents(actualSlot(selectedSlot), to)
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true
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}
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case (Some(from), None) =>
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setInventorySlotContents(actualSlot(slot), decrStackSize(actualSlot(selectedSlot), count))
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true
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case _ => false
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})
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}
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@LuaCallback("drop")
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def drop(context: Context, args: Arguments): Array[AnyRef] = {
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val side = checkSideForAction(args, 0)
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val count = checkOptionalItemCount(args, 1)
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result(dropSlot(actualSlot(selectedSlot), count, side))
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}
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@LuaCallback("place")
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def place(context: Context, args: Arguments): Array[AnyRef] = {
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// Place block item selected in inventory.
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val side = checkSideForAction(args, 0)
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null
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}
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@LuaCallback("use")
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def use(context: Context, args: Arguments): Array[AnyRef] = {
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// Use equipped tool (e.g. dig, chop, till).
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@LuaCallback("suck")
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def suck(context: Context, args: Arguments): Array[AnyRef] = {
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// Pick up items lying around.
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val side = checkSideForAction(args, 0)
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val sneaky = args.checkBoolean(1)
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null
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}
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@ -77,7 +140,7 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
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@LuaCallback("compare")
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def compare(context: Context, args: Arguments): Array[AnyRef] = {
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val side = checkSideForAction(args, 0)
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items(actuallySelectedSlot) match {
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stackInSlot(selectedSlot) match {
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case Some(stack) => Option(stack.getItem) match {
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case Some(item: ItemBlock) =>
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val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
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@ -116,26 +179,18 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
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// ----------------------------------------------------------------------- //
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@LuaCallback("drop")
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def drop(context: Context, args: Arguments): Array[AnyRef] = {
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val count = if (args.count > 0) {
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args.checkInteger(0) max 0 min getInventoryStackLimit
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}
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else getInventoryStackLimit
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result(dropSlot(actuallySelectedSlot, count, facing))
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}
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@LuaCallback("place")
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def place(context: Context, args: Arguments): Array[AnyRef] = {
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// Place block item selected in inventory.
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@LuaCallback("attack")
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def attack(context: Context, args: Arguments): Array[AnyRef] = {
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// Attack with equipped tool.
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val side = checkSideForAction(args, 0)
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null
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}
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@LuaCallback("suck")
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def collect(context: Context, args: Arguments): Array[AnyRef] = {
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// Pick up items lying around.
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@LuaCallback("use")
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def use(context: Context, args: Arguments): Array[AnyRef] = {
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// Use equipped tool (e.g. dig, chop, till).
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val side = checkSideForAction(args, 0)
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val sneaky = args.checkBoolean(1)
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null
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}
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@ -152,12 +207,8 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
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def turn(context: Context, args: Arguments): Array[AnyRef] = {
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// Turn in the specified direction.
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val clockwise = args.checkBoolean(0)
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if (clockwise) {
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rotate(ForgeDirection.UP)
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}
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else {
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rotate(ForgeDirection.DOWN)
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}
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if (clockwise) rotate(ForgeDirection.UP)
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else rotate(ForgeDirection.DOWN)
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result(true)
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}
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@ -184,6 +235,26 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
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else None
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}
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private def haveSameItemType(stackA: ItemStack, stackB: ItemStack) =
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stackA.itemID == stackB.itemID &&
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(!stackA.getHasSubtypes || stackA.getItemDamage == stackB.getItemDamage)
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private def stackInSlot(slot: Int) = items(actualSlot(slot))
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private def checkOptionalItemCount(args: Arguments, n: Int) =
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if (args.count > n && args.checkAny(n) != null) {
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args.checkInteger(n) max 0 min getInventoryStackLimit
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}
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else getInventoryStackLimit
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private def checkSlot(args: Arguments, n: Int) = {
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val slot = args.checkInteger(n) - 1
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if (slot < 0 || slot > 15) {
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throw new IllegalArgumentException("invalid slot")
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}
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slot
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}
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private def checkSideForAction(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.UP, ForgeDirection.DOWN)
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private def checkSideForMovement(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.NORTH)
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@ -211,9 +282,7 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
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var selectedSlot = 0
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var selectedSlotChanged = false
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def actuallySelectedSlot = selectedSlot + 3
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def actualSlot(n: Int) = n + 3
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// ----------------------------------------------------------------------- //
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@ -249,11 +318,6 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
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distributor.changeBuffer(10) // just for testing
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distributor.update()
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gpu.update()
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if (selectedSlotChanged) {
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selectedSlotChanged = false
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// TODO ServerPacketSender.sendRobotSelectedSlotChange(this)
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}
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}
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}
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@ -158,7 +158,10 @@ object Component {
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def checkAny(index: Int) = {
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checkIndex(index, "value")
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args(index)
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args(index) match {
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case Unit | None => null
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case arg => arg
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}
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}
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def checkBoolean(index: Int) = {
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@ -246,7 +249,7 @@ object Component {
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format(index + 1, want, typeName(have)))
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private def typeName(value: AnyRef): String = value match {
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case null => "nil"
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case null | Unit | None => "nil"
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case _: java.lang.Boolean => "boolean"
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case _: java.lang.Double => "double"
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case _: java.lang.String => "string"
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