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Added setting to control hologram flicker frequency.
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@ -66,6 +66,11 @@ opencomputers {
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# hologram projector when at maximum scale. Render distance is scaled
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# down with the actual scale of the hologram.
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hologramRenderDistance: 64
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# This controls how often holograms 'flicker'. This is the chance that it
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# flickers for *each frame*, meaning if you're running at high FPS you
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# may want to lower this a bit, to avoid it flickering too much.
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hologramFlickerFrequency: 0.025
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}
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# Computer related settings, concerns server performance and security.
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@ -32,6 +32,7 @@ class Settings(config: Config) {
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val soundVolume = config.getDouble("client.soundVolume").toFloat max 0 min 2
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val fontCharScale = config.getDouble("client.fontCharScale") max 0.5 min 2
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val hologramRenderDistance = config.getDouble("client.hologramRenderDistance") max 0
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val hologramFlickerFrequency = config.getDouble("client.hologramFlickerFrequency") max 0
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// ----------------------------------------------------------------------- //
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// computer
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@ -12,7 +12,7 @@ import net.minecraft.client.renderer.{GLAllocation, Tessellator}
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import net.minecraft.tileentity.TileEntity
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import org.lwjgl.opengl.GL11
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import scala.util.Random
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import org.lwjgl.input.Keyboard
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import li.cil.oc.Settings
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object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] with RemovalListener[TileEntity, Int] with ITickHandler {
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val random = new Random()
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@ -41,7 +41,7 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
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GL11.glTranslated(-1.5 * hologram.scale, 0, -1.5 * hologram.scale)
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// Do a bit of flickering, because that's what holograms do!
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if (random.nextDouble() < 0.025) {
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if (Settings.get.hologramFlickerFrequency > 0 && random.nextDouble() < Settings.get.hologramFlickerFrequency) {
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GL11.glScaled(1 + random.nextGaussian() * 0.01, 1 + random.nextGaussian() * 0.001, 1 + random.nextGaussian() * 0.01)
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GL11.glTranslated(random.nextGaussian() * 0.01, random.nextGaussian() * 0.01, random.nextGaussian() * 0.01)
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}
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