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Updated Callback.limit documentation.
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@ -52,12 +52,15 @@ public @interface Callback {
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* Keep in mind that the node {@link li.cil.oc.api.network.Network} is <em>not</em> thread safe!
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* Be sure you know what you're doing if you're working with a node's
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* network in a direct callback.
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* <p/>
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* An exception to that rule is {@link li.cil.oc.api.network.Connector#changeBuffer(double)},
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* which is synchronized, so you can consume/produce power in direct calls.
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*/
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boolean direct() default false;
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/**
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* The maximum number of direct calls that may be performed on this
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* component in a single <em>tick</em>.
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* component in a single <em>tick</em> on a tier two computer.
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* <p/>
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* This can be used to throttle call speed. For example, this is used by
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* graphics cards to limit the amount of net traffic can be generated by
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@ -74,8 +77,13 @@ public @interface Callback {
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* from the host side. Also, this limit is per-computer, so the method may
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* be invoked more often than this per tick, if different computers call it.
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* <p/>
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* An exception to that rule is {@link li.cil.oc.api.network.Connector#changeBuffer(double)},
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* which is synchronized, so you can consume/produce power in direct calls.
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* Note that the interpretation of this value changed a bit in OC 1.4.
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* Before, it was the actual number of calls that could be performed on
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* the component per tick. Now it's more of a general cost value: for each
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* direct call a computer makes, <tt>1/limit</tt> is subtracted from the
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* computer's call budget. This budget may vary between computers, for
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* example, tier three computers have a higher call budget than tier two
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* computers.
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*/
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int limit() default Integer.MAX_VALUE;
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