Allright, I give up, can't reproduce. Best guess I have is that it's a rendering-before-init thing...

This commit is contained in:
Florian Nücke 2017-05-14 21:33:54 +02:00
parent 4bf6467083
commit f947f8da60

View File

@ -132,7 +132,7 @@ class Robot extends traits.Computer with traits.PowerInformation with traits.Rot
override def componentCount: Int = info.components.length override def componentCount: Int = info.components.length
override def getComponentInSlot(index: Int): ManagedEnvironment = components(index).orNull override def getComponentInSlot(index: Int): ManagedEnvironment = if (components.length > index) components(index).orNull else null
override def player: Player = { override def player: Player = {
agent.Player.updatePositionAndRotation(player_, facing, facing) agent.Player.updatePositionAndRotation(player_, facing, facing)