mirror of
https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-13 09:18:05 -04:00
Allow specifying level of redstone signal emitted by prints.
Allow prints to emit light, if so configured. Max light level capped to 8 by default.
This commit is contained in:
parent
bb14c64ce3
commit
ffd0908567
@ -1045,6 +1045,11 @@ opencomputers {
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# Whether Chamelium is edible or not. When eaten, it gives a (short)
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# Whether Chamelium is edible or not. When eaten, it gives a (short)
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# invisibility buff, and (slightly longer) blindness debuff.
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# invisibility buff, and (slightly longer) blindness debuff.
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chameliumEdible: true
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chameliumEdible: true
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# The maximum light level a printed block can emit. This defaults to
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# a value similar to that of a redstone torch, because by default the
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# material prints are made of contains redstone, but no glowstone.
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maxPrintLightLevel: 8
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}
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}
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# Settings for mod integration (the mod previously known as OpenComponents).
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# Settings for mod integration (the mod previously known as OpenComponents).
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@ -296,6 +296,7 @@ class Settings(val config: Config) {
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val maxPrintComplexity = config.getInt("misc.maxPrinterShapes")
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val maxPrintComplexity = config.getInt("misc.maxPrinterShapes")
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val printRecycleRate = config.getDouble("misc.printRecycleRate")
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val printRecycleRate = config.getDouble("misc.printRecycleRate")
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val chameliumEdible = config.getBoolean("misc.chameliumEdible")
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val chameliumEdible = config.getBoolean("misc.chameliumEdible")
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val maxPrintLightLevel = config.getInt("misc.maxPrintLightLevel") max 0 min 15
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// ----------------------------------------------------------------------- //
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// ----------------------------------------------------------------------- //
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// integration
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// integration
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@ -56,6 +56,18 @@ class Print(protected implicit val tileTag: ClassTag[tileentity.Print]) extends
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data.tooltip.foreach(s => tooltip.addAll(s.lines.toIterable))
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data.tooltip.foreach(s => tooltip.addAll(s.lines.toIterable))
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}
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}
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override def getLightValue(world: IBlockAccess, x: Int, y: Int, z: Int): Int =
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world.getTileEntity(x, y, z) match {
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case print: tileentity.Print => print.data.lightLevel
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case _ => super.getLightValue(world, x, y, z)
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}
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override def getLightOpacity(world: IBlockAccess, x: Int, y: Int, z: Int): Int =
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world.getTileEntity(x, y, z) match {
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case print: tileentity.Print => (print.data.opacity * 4).toInt
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case _ => super.getLightOpacity(world, x, y, z)
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}
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override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true
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override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true
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override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = isSideSolid(world, x, y, z, side)
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override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = isSideSolid(world, x, y, z, side)
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@ -1,5 +1,6 @@
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package li.cil.oc.common.item.data
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package li.cil.oc.common.item.data
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import li.cil.oc.Settings
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import li.cil.oc.api
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import li.cil.oc.api
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import li.cil.oc.util.ExtendedNBT._
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import li.cil.oc.util.ExtendedNBT._
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import net.minecraft.item.ItemStack
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import net.minecraft.item.ItemStack
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@ -18,34 +19,54 @@ class PrintData extends ItemData {
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var label: Option[String] = None
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var label: Option[String] = None
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var tooltip: Option[String] = None
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var tooltip: Option[String] = None
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var isButtonMode = false
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var isButtonMode = false
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var emitRedstone = false
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var redstoneLevel = 0
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var pressurePlate = false
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var pressurePlate = false
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val stateOff = mutable.Set.empty[PrintData.Shape]
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val stateOff = mutable.Set.empty[PrintData.Shape]
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val stateOn = mutable.Set.empty[PrintData.Shape]
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val stateOn = mutable.Set.empty[PrintData.Shape]
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var isBeaconBase = false
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var isBeaconBase = false
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var lightLevel = 0
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def emitRedstone = redstoneLevel > 0
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def opacity = {
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if (opacityDirty) {
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opacityDirty = false
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opacity_ = PrintData.computeApproximateOpacity(stateOn) min PrintData.computeApproximateOpacity(stateOff)
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}
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opacity_
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}
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// lazily computed and stored, because potentially slow
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private var opacity_ = 0f
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private var opacityDirty = true
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override def load(nbt: NBTTagCompound): Unit = {
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override def load(nbt: NBTTagCompound): Unit = {
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if (nbt.hasKey("label")) label = Option(nbt.getString("label")) else label = None
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if (nbt.hasKey("label")) label = Option(nbt.getString("label")) else label = None
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if (nbt.hasKey("tooltip")) tooltip = Option(nbt.getString("tooltip")) else tooltip = None
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if (nbt.hasKey("tooltip")) tooltip = Option(nbt.getString("tooltip")) else tooltip = None
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isButtonMode = nbt.getBoolean("isButtonMode")
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isButtonMode = nbt.getBoolean("isButtonMode")
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emitRedstone = nbt.getBoolean("emitRedstone")
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redstoneLevel = nbt.getInteger("redstoneLevel") max 0 min 15
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if (nbt.getBoolean("emitRedstone")) redstoneLevel = 15
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pressurePlate = nbt.getBoolean("pressurePlate")
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pressurePlate = nbt.getBoolean("pressurePlate")
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stateOff.clear()
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stateOff.clear()
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stateOff ++= nbt.getTagList("stateOff", NBT.TAG_COMPOUND).map(PrintData.nbtToShape)
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stateOff ++= nbt.getTagList("stateOff", NBT.TAG_COMPOUND).map(PrintData.nbtToShape)
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stateOn.clear()
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stateOn.clear()
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stateOn ++= nbt.getTagList("stateOn", NBT.TAG_COMPOUND).map(PrintData.nbtToShape)
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stateOn ++= nbt.getTagList("stateOn", NBT.TAG_COMPOUND).map(PrintData.nbtToShape)
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isBeaconBase = nbt.getBoolean("isBeaconBase")
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isBeaconBase = nbt.getBoolean("isBeaconBase")
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lightLevel = (nbt.getByte("lightLevel") & 0xFF) max 0 min Settings.get.maxPrintLightLevel
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opacityDirty = true
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}
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}
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override def save(nbt: NBTTagCompound): Unit = {
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override def save(nbt: NBTTagCompound): Unit = {
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label.foreach(nbt.setString("label", _))
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label.foreach(nbt.setString("label", _))
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tooltip.foreach(nbt.setString("tooltip", _))
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tooltip.foreach(nbt.setString("tooltip", _))
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nbt.setBoolean("isButtonMode", isButtonMode)
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nbt.setBoolean("isButtonMode", isButtonMode)
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nbt.setBoolean("emitRedstone", emitRedstone)
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nbt.setInteger("redstoneLevel", redstoneLevel)
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nbt.setBoolean("pressurePlate", pressurePlate)
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nbt.setBoolean("pressurePlate", pressurePlate)
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nbt.setNewTagList("stateOff", stateOff.map(PrintData.shapeToNBT))
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nbt.setNewTagList("stateOff", stateOff.map(PrintData.shapeToNBT))
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nbt.setNewTagList("stateOn", stateOn.map(PrintData.shapeToNBT))
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nbt.setNewTagList("stateOn", stateOn.map(PrintData.shapeToNBT))
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nbt.setBoolean("isBeaconBase", isBeaconBase)
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nbt.setBoolean("isBeaconBase", isBeaconBase)
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nbt.setByte("lightLevel", lightLevel.toByte)
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}
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}
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def createItemStack() = {
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def createItemStack() = {
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@ -56,6 +77,32 @@ class PrintData extends ItemData {
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}
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}
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object PrintData {
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object PrintData {
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// The following logic is used to approximate the opacity of a print, for
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// which we use the volume as a heuristic. Because computing the actual
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// volume is a) expensive b) not necessarily a good heuristic (e.g. a
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// "dotted grid") we take a shortcut and divide the space into a few
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// sub-sections, for each of which we check if there's anything in it.
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// If so, we consider that area "opaque". To compensate, prints can never
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// be fully light-opaque. This gives a little bit of shading as a nice
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// effect, but avoid it looking derpy when there are only a few sparse
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// shapes in the model.
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private val stepping = 4
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private val step = stepping / 16f
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private val invMaxVolume = 1f / (stepping * stepping * stepping)
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def computeApproximateOpacity(shapes: Iterable[PrintData.Shape]) = {
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var volume = 1f
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if (shapes.size > 0) for (x <- 0 until 16 / stepping; y <- 0 until 16 / stepping; z <- 0 until 16 / stepping) {
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val bounds = AxisAlignedBB.getBoundingBox(
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x * step, y * step, z * step,
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(x + 1) * step, (y + 1) * step, (z + 1) * step)
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if (!shapes.exists(_.bounds.intersectsWith(bounds))) {
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volume -= invMaxVolume
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}
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}
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volume
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}
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def nbtToShape(nbt: NBTTagCompound): Shape = {
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def nbtToShape(nbt: NBTTagCompound): Shape = {
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val aabb =
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val aabb =
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if (nbt.hasKey("minX")) {
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if (nbt.hasKey("minX")) {
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@ -33,7 +33,7 @@ class Print extends traits.TileEntity with traits.RedstoneAware with traits.Rota
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world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, "random.click", 0.3F, if (state) 0.6F else 0.5F)
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world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, "random.click", 0.3F, if (state) 0.6F else 0.5F)
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world.markBlockForUpdate(x, y, z)
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world.markBlockForUpdate(x, y, z)
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if (data.emitRedstone) {
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if (data.emitRedstone) {
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ForgeDirection.VALID_DIRECTIONS.foreach(output(_, if (state) 15 else 0))
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ForgeDirection.VALID_DIRECTIONS.foreach(output(_, if (state) data.redstoneLevel else 0))
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}
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}
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if (state && data.isButtonMode) {
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if (state && data.isButtonMode) {
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world.scheduleBlockUpdate(x, y, z, block, block.tickRate(world))
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world.scheduleBlockUpdate(x, y, z, block, block.tickRate(world))
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@ -104,16 +104,29 @@ class Printer extends traits.Environment with traits.Inventory with traits.Rotat
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result(data.tooltip.orNull)
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result(data.tooltip.orNull)
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}
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}
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@Callback(doc = """function(value:boolean) -- Set whether the printed block should emit redstone when in its active state.""")
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@Callback(doc = """function(value:boolean or number) -- Set whether the printed block should emit redstone when in its active state.""")
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def setRedstoneEmitter(context: Context, args: Arguments): Array[Object] = {
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def setRedstoneEmitter(context: Context, args: Arguments): Array[Object] = {
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data.emitRedstone = args.checkBoolean(0)
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if (args.isBoolean(0)) data.redstoneLevel = if (args.checkBoolean(0)) 15 else 0
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else data.redstoneLevel = args.checkInteger(0) max 0 min 15
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isActive = false // Needs committing.
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isActive = false // Needs committing.
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null
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null
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}
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}
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@Callback(doc = """function():boolean -- Get whether the printed block should emit redstone when in its active state.""")
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@Callback(doc = """function():boolean, number -- Get whether the printed block should emit redstone when in its active state.""")
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def isRedstoneEmitter(context: Context, args: Arguments): Array[Object] = {
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def isRedstoneEmitter(context: Context, args: Arguments): Array[Object] = {
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result(data.emitRedstone)
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result(data.emitRedstone, data.redstoneLevel)
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}
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@Callback(doc = """function(value:number) -- Set what light level the printed block should have.""")
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def setLightLevel(context: Context, args: Arguments): Array[Object] = {
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data.lightLevel = args.checkInteger(0) max 0 min Settings.get.maxPrintLightLevel
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isActive = false // Needs committing.
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null
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}
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@Callback(doc = """function():number -- Get which light level the printed block should have.""")
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def getLightLevel(context: Context, args: Arguments): Array[Object] = {
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result(data.lightLevel)
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}
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}
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@Callback(doc = """function(value:boolean) -- Set whether the printed block should automatically return to its off state.""")
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@Callback(doc = """function(value:boolean) -- Set whether the printed block should automatically return to its off state.""")
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@ -110,6 +110,8 @@ class PrintPart(val original: Option[tileentity.Print] = None) extends SimpleBlo
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override def doesTick = false
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override def doesTick = false
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override def getLightValue: Int = data.lightLevel
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override def getBounds = new Cuboid6(if (state) boundsOn else boundsOff)
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override def getBounds = new Cuboid6(if (state) boundsOn else boundsOff)
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override def getOcclusionBoxes = {
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override def getOcclusionBoxes = {
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@ -143,7 +145,7 @@ class PrintPart(val original: Option[tileentity.Print] = None) extends SimpleBlo
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override def strongPowerLevel(side: Int): Int = weakPowerLevel(side)
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override def strongPowerLevel(side: Int): Int = weakPowerLevel(side)
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override def weakPowerLevel(side: Int): Int = if (data.emitRedstone && state) 15 else 0
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override def weakPowerLevel(side: Int): Int = if (data.emitRedstone && state) data.redstoneLevel else 0
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// ----------------------------------------------------------------------- //
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// ----------------------------------------------------------------------- //
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@ -266,11 +268,11 @@ class PrintPart(val original: Option[tileentity.Print] = None) extends SimpleBlo
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}
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}
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protected def computeInput(): Int = {
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protected def computeInput(): Int = {
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val inner = tile.partList.foldLeft(false)((powered, part) => part match {
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val inner = tile.partList.foldLeft(0)((power, part) => part match {
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case print: PrintPart => powered || (print.state && print.data.emitRedstone)
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case print: PrintPart if print.state && print.data.emitRedstone => math.max(power, print.data.redstoneLevel)
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case _ => powered
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case _ => power
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})
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})
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if (inner) 15 else ForgeDirection.VALID_DIRECTIONS.map(computeInput).max
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math.max(inner, ForgeDirection.VALID_DIRECTIONS.map(computeInput).max)
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}
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}
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protected def computeInput(side: ForgeDirection): Int = {
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protected def computeInput(side: ForgeDirection): Int = {
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