3929 Commits

Author SHA1 Message Date
Florian Nücke
b751fe0e0b tooltips via localization files, with support for custom formatting (colors and text formats) 2013-11-24 21:36:31 +01:00
Florian Nücke
eb2778d7aa keyboard rendering in inventory now respects block bounds, making it look a little nicer; reworked keyboard texture to use same color theme as other blocks; fixed keyboard pop-off logic 2013-11-24 18:29:50 +01:00
Florian Nücke
b203059ffa moar tooltippery 2013-11-24 17:12:06 +01:00
Florian Nücke
da7e638e60 shuffling in proxy 2013-11-24 16:33:45 +01:00
Florian Nücke
f6b4acb966 itemstack "factory" in delegate blocks and items 2013-11-24 16:25:15 +01:00
Florian Nücke
3fa660acb7 activating keyboards activates the screen they're attached to 2013-11-24 16:18:58 +01:00
Florian Nücke
33583dd52d cleanup; fixed keyboards not being rendered when there's a block in front of them 2013-11-24 16:01:38 +01:00
Florian Nücke
ec1d708b56 Merge branch 'master' of cil.li:oc 2013-11-24 15:55:03 +01:00
Florian Nücke
94f7c3a6c9 moar tooltips; extending entityplayer directly instead of fakeplayer 2013-11-24 15:54:52 +01:00
Johannes Lohrer
f6b366035f Merge branch 'master' of cil.li:oc 2013-11-24 15:35:40 +01:00
Johannes Lohrer
1e3a14a0f9 keyboard rendering 2013-11-24 15:35:32 +01:00
Florian Nücke
8f5cc77247 popping keyboards when their screen is broken 2013-11-24 15:17:05 +01:00
Florian Nücke
987a056036 fixed keyboard not being rendered correctly on client after loading 2013-11-24 15:09:51 +01:00
Johannes Lohrer
55f9f33842 Merge branch 'master' of cil.li:oc 2013-11-24 14:39:16 +01:00
Johannes Lohrer
ac2c493864 Merge branch 'master' of cil.li:oc
Conflicts:
	li/cil/oc/common/block/Keyboard.scala
2013-11-24 14:39:08 +01:00
Florian Nücke
4d8ae19f1b only activate screens when they have a keyboard and only connect keyboards to the screen they're attached to 2013-11-24 14:35:16 +01:00
Florian Nücke
0325cbb61d only allow placing keyboards on screens 2013-11-24 14:19:26 +01:00
Florian Nücke
4623641fd6 proper bounds for keyboards and allow placing on top/bottom of blocks 2013-11-24 13:52:32 +01:00
Johannes Lohrer
917d0f2fb1 Merge branch 'master' of cil.li:oc 2013-11-24 13:27:44 +01:00
Johannes Lohrer
8fa4f394c6 Merge branch 'master' of cil.li:oc
Conflicts:
	li/cil/oc/Config.scala
	li/cil/oc/client/Proxy.scala
	li/cil/oc/common/block/Keyboard.scala
2013-11-24 13:27:37 +01:00
Florian Nücke
a2a6dd5824 getter for world info 2013-11-24 13:27:10 +01:00
Johannes Lohrer
27739bb827 keyboard test 2013-11-24 13:18:43 +01:00
Florian Nücke
a6541d4ecc added an exception for robot placements so they face away from the player instead of towards him (unlike *all* other blocks) 2013-11-24 03:28:27 +01:00
Florian Nücke
1996332dc3 fixed last char in a row disappearing when it should have been shifted to the right in term.read and editor; fixed computers not properly reporting errors that occur if kernel is crashing during startup; added simple serialize/unserialize methods to text lib to make networking easier 2013-11-24 03:19:34 +01:00
Florian Nücke
26c04f1ce9 made ram and disk sizes for the three tiers configurable and generalized their localization method (not one per tier but one for all that gets extended based on the tier); more informative status bare messages for text editor 2013-11-24 01:54:15 +01:00
Florian Nücke
594dffdd61 proper clipboard pasting in editor and fixed no-arg check 2013-11-23 23:33:13 +01:00
Florian Nücke
f7f75d55ff added a "status bar" for the editor and reduced some surplus copying 2013-11-23 23:20:01 +01:00
Florian Nücke
175f0706f3 fixed a display error when scrolling in editor lead to a horizontal scroll due to the new line being shorter than the previous one 2013-11-23 22:52:57 +01:00
Florian Nücke
4bc0b891f8 cleaned up term some more and reused most of the logic by expanding it to multiple lines to create a... dun dun dun... basic file editor! 2013-11-23 22:40:48 +01:00
Florian Nücke
374d66d39e moved string.trim to text.trim; made some more Lua functions use get/set prefix after all (got too used to dropping it from Scala, but since most callbacks will use this, too, I'd like to keep it uniform); major cleanup of term's readline implementation 2013-11-23 18:10:45 +01:00
Florian Nücke
e674f4905b localized power tooltip in robots 2013-11-23 02:01:51 +01:00
Florian Nücke
ffd3ff493e made it so that robots only accept floppies (no hard drives) and added background icon for floppy slots 2013-11-23 01:58:19 +01:00
Florian Nücke
cb4c439d41 allowing robots to use items for specifiable durations. this allows robots to use bows or throw flasks. can be disabled; exhaustion is now converted into energy cost. one to one per default for now, will need some testing/calculations; fixed render glitch in nei when hovering power tooltip; showing absolute power value in power tooltip; made robot buffer configurable; made moves and turns cost energy and the amount configurable 2013-11-23 01:24:58 +01:00
Florian Nücke
c26fc9791a analyzable is expected to return a node now and doesn't extend environment any more, allowing more flexible use (e.g. also for sided environments); checking for sided environment in analyzer for blocks with no analyzable interface; rendering power level of robots in their gui now; screens now consume more or less power, depending on the number of lit pixels (non ' ') 2013-11-22 21:43:00 +01:00
Florian Nücke
d4c1934565 fixed open port saving (missing '='... grrr); fixed a deadlock; updating positions of wireless cards in robots; improved/fixed rtree. a lot; debug renderer for rtree 2013-11-22 17:58:22 +01:00
Florian Nücke
17c8c96f3d also initializing disk drive and keyboard networks via one block tick; removed another false assert; underped network initialization 2013-11-22 04:46:00 +01:00
Florian Nücke
7f40926102 router works, apparently; changed network api to take a tile entity instead of world + coords which were just used to fetch a tile entity anyway; cable and router block use a block tick when validated to initialize their nodes, so they don't need tile entity updates (less unnecessary spamming of the tile entity list, yay!) 2013-11-22 03:28:19 +01:00
Florian Nücke
0f0418b887 sided environments (a la sided inventory) to allow blocks to not connect to the network on some sides (e.g. screens on the front) or to provide different nodes to different sides (e.g. for - wip - routers); fixed state stack saving in computers... bloody stacks saving their values in the inverse bloody order; 2013-11-22 02:15:14 +01:00
Florian Nücke
5aa9ad4ac7 removed wrong assert in computer executor post-processing (became invalid after some recent changes) 2013-11-22 01:12:57 +01:00
Florian Nücke
71cfa6104a general cleanup, making stuff a bit more uniform; cleaned up term lib a bit; fixed redstone. again -.-; small network fix and renamed signal to 'modem_message'; converting tabs to align to properly instead of just replacing them with two spaces; word wrapping when writing to term with wrap enabled 2013-11-22 00:33:57 +01:00
Florian Nücke
413a4ede2a removed the cullface hack for robot equipment rendering, don't know why but it seems not to be necessary anymore 2013-11-21 19:15:22 +01:00
Florian Nücke
39f05f0a0e "closing" robots while they're not running 2013-11-21 19:03:25 +01:00
Florian Nücke
4cf0ff58b7 custom block renderer to get models that are purely tile entity renderer driven to render in the inventory (cables and robots); fixed some flipped sides on cables that were only noticeable in inventory renderer (when not at 90 degrees angles); multi-pass rendering of items held by robots; cleaned up delegator/delegates a little 2013-11-21 18:20:21 +01:00
Florian Nücke
36eb340ec7 redirecting player drop requests to robot fake player through own item spawn method (that adds less velocity to the dropped item entity) 2013-11-21 15:21:32 +01:00
Florian Nücke
d4deb91bd9 added sucking from inventories. this has an optional count parameter to limit the number of items sucked from any given stack; not discarding surplus items from sucked item stacks anymore... thought this was for player, too, but kinda missed the creative mode check there the first time I had a look at it -.- 2013-11-21 15:07:42 +01:00
Florian Nücke
b3a5521dc1 sided inventory for robots; drop can now place stuff from the robots inventory into some other inventory, if present 2013-11-21 14:37:16 +01:00
Florian Nücke
76efda0a7a aaand telling forge to load us after mfr if possible 2013-11-21 04:08:17 +01:00
Florian Nücke
50cddc21ee minefactory reloaded rednet interop: logically treated like bundled redstone from redlogic, though it needed some reworking of due to the different architectural approach (based on blocks, not tile entities) 2013-11-21 04:02:58 +01:00
Florian Nücke
d936caba2d two new block categories (two new delegators) for normal and special blocks with redstone, to make sure stuff doesn't render as connected to non-redstone blocks (they only check canProvidePower, apparently); obviously a world breaker, so sorted order of blocks while at it; some render fixes for robots with redstone cards (only render as connecting when card is actually in the card slot) 2013-11-21 02:27:18 +01:00
Florian Nücke
0e5b55553e limiting clipboard size when pasting; multiline pasting by splitting pasted text into multiple lines and generating one signal per line; dropping an actual robot block when breaking a robot by breaking its afterimage 2013-11-21 00:59:23 +01:00