lordjoda
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5a617f5ab6
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Merge pull request #1 from crafteverywhere/patch-1
Create zh_CN.lang
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2013-12-16 00:23:05 -08:00 |
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crafteverywhere
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739480d274
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Create zh_CN.lang
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2013-12-16 15:51:44 +08:00 |
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Florian Nücke
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9ab4c5c6e0
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more direct way of checking whether the game is paused (check server type, if it's not dedicated check if paused, no more timer workarounds); counting sleeps in ticks now, since that was the granularity anyway and this isn't influenced by game pauses
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2013-12-15 16:18:16 +01:00 |
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Florian Nücke
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f93fc78a94
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cp and mv programs will now accept a directory as the target location and append the original file name automatically in that case
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2013-12-14 18:44:12 +01:00 |
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Florian Nücke
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d395db6d7c
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corrected comment on screen power use in config
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2013-12-14 18:04:37 +01:00 |
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Florian Nücke
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88475bd4ca
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computer case as creative tab icon instead of the adapter block
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2013-12-14 15:02:22 +01:00 |
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Florian Nücke
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4e388f2448
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removed deprecated comment
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2013-12-14 14:56:55 +01:00 |
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Florian Nücke
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9450a451b8
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corrected some occurrences of "visibility" to "reachability" in component jdoc
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2013-12-14 14:55:37 +01:00 |
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Florian Nücke
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fc72fe0d6d
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typos in api jdoc
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2013-12-14 14:50:46 +01:00 |
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Florian Nücke
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e3d1156c85
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minor adjustments to api package doc
v1.0.0
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2013-12-14 13:02:38 +01:00 |
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Florian Nücke
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b08f08d4ff
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cables no longer visually connect to robots
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2013-12-13 16:07:46 +01:00 |
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Florian Nücke
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f1c94c29d3
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fixed doc in config (user api stuff moved from os to computer)
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2013-12-13 14:41:21 +01:00 |
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Johannes Lohrer
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4355252751
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test for github
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2013-12-13 13:58:07 +01:00 |
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Florian Nücke
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97b043efa7
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fixed os detection for dedicated servers (if lwjgl isn't available to provide that information)
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2013-12-13 13:15:23 +01:00 |
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Florian Nücke
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966b2e7f6e
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more stable signal pushing for carriage component; bump version for incoming first release
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2013-12-13 12:43:58 +01:00 |
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Florian Nücke
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8d7d7ad93c
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Merge branch 'master' of cil.li:oc
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2013-12-13 12:41:44 +01:00 |
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Florian Nücke
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d7c3513b23
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render fixes under linux
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2013-12-13 12:41:23 +01:00 |
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Florian Nücke
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0b1f4464d9
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mouse scroll event for tier two and three screens and supporting it in the editor
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2013-12-13 09:07:07 +01:00 |
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Florian Nücke
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cea0875795
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renamed click signal to touch (since there are no mice in the mod, so this fits better with the idea of touch screens); naming additional touch signals drag now, to make that clearer
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2013-12-13 08:21:16 +01:00 |
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Florian Nücke
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e921693a27
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not swapping when asked to only move a partial stack in robot.transferTo
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2013-12-12 20:58:48 +01:00 |
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Florian Nücke
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94627354f2
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passing computer address along for "local" redstone_changed signals (from redstone cards) so that the signature is the same as the one for redstone i/o blocks
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2013-12-12 20:37:21 +01:00 |
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Florian Nücke
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8171c6cc57
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removed some undesired redstone_changed signals
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2013-12-12 17:34:42 +01:00 |
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Florian Nücke
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a6915ff2bb
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added bundled redstone info for redstone program when it is available
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2013-12-12 15:50:08 +01:00 |
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Florian Nücke
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5c975fb1c6
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added support for setting cursor position in edit by clicking
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2013-12-12 15:45:37 +01:00 |
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Florian Nücke
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9e555a58de
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fixed orientation computation in robot side check
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2013-12-12 13:55:23 +01:00 |
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Florian Nücke
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a70f0447cb
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fixed click offset for mutliblock screens set to a custom resolution; added a 'walk' signal, triggered by touchscreens that face up when an entity walks on them (standard minecraft block walk event); to make the walk signal useful, added getter to graphics card to figure out size of the multiblock screen the gpu is bound to
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2013-12-12 06:36:15 +01:00 |
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Florian Nücke
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6c8210b5eb
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localized names and tooltips for redstone block; recipe for redstone block and adjusted some other recipes to be more... uniform (e.g. router to have card in mid, cables as "connectors" - was too expensive before, for what it does); fixed redstone block not saving its node address; fixed possible crash if server thread update checked computer state while that state was being modified (and the stack was empty)
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2013-12-12 02:11:30 +01:00 |
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Florian Nücke
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91219b594a
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changed 'computer' abstract block to redstone aware base block and renamed interfaces a bit; added new block for remote redstone i/o, basically like a redstone card, but as a block
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2013-12-12 01:34:46 +01:00 |
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Florian Nücke
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8108b88479
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auto-canceling trades initiated by robots (fixes robots locking up villagers)
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2013-12-11 23:25:23 +01:00 |
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Florian Nücke
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a845ce1be1
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made the "response" port when sending messages to computercraft optional (it'll default to -1, an invalid port number); fixed a deadlock when consuming power in computers for the first time (lazy vals lock this when initializing... kinda makes sense in hindsight)
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2013-12-11 13:25:34 +01:00 |
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Florian Nücke
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9c45f1f823
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only routing network messages (otherwise keyboards/computer signals in general would still cause trouble in other networks)
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2013-12-11 01:37:28 +01:00 |
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Florian Nücke
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eb15bf5a62
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added buffer for converter (to allow directly connecting it to a distributor) and updated tooltip of distributor
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2013-12-11 01:11:01 +01:00 |
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Florian Nücke
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0a83286082
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better error reporting when out of power while booting a computer; providing some buffer in the converter to allow building a simple computer without needing a capacitor; scaling kernel ram when saving, to get somewhat equal usage when loading 64 bit save on a 32 bit vm or vice versa; reworking power distribution, integrating it into the network directly now; reworked distributor block to share energy between networks (balances such that each connected network has the same relative amount of energy); due to that change, added two functions to the computer api: energy and maxEnergy (as replacements for the power distributor component)
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2013-12-11 00:49:06 +01:00 |
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Florian Nücke
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066c59f916
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added te info to converter tooltip
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2013-12-10 13:41:38 +01:00 |
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Florian Nücke
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310a5cc36c
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fixed thermal expansion power conversion (returned the wrong value, not the amount absorbed but remaining); forcing block updates used for node adding to be as soon as possible. after reobfuscating and running the mod in the "normal" minecraft+forge environment block updates triggered in validate() seem to be delayed for some reason (around 5 seconds...) which leads to capacitors not being added to the network in time when loading a chunk and everything running out of power in turn
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2013-12-10 02:36:23 +01:00 |
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Florian Nücke
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3f40e58929
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increased suck and drop delays on robot; taking into account the tick that's "lost" by requiring the server thread to resume the robot in the delays to get the effective delay right (was one tick more than set in the config)
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2013-12-10 00:03:52 +01:00 |
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Florian Nücke
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193c8cf035
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added license information file for used APIs from other mods
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2013-12-09 23:18:56 +01:00 |
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Florian Nücke
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7dffb9c477
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updated cc api to 1.58 and including the full API again after reading the header for the first time -.-
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2013-12-09 23:16:51 +01:00 |
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Florian Nücke
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d1094c0661
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added setting to internally scale memory made available to lua vms on 64 bit machines, to make it less likely that programs will work in 32 bit but run out of memory on 64 bit machines
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2013-12-09 22:01:22 +01:00 |
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Florian Nücke
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59d16ea6b2
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made power tick frequency configurable; added support for ThermalExpansion energy in power converter (untested)
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2013-12-09 14:40:58 +01:00 |
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Florian Nücke
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dcda6056df
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removed some redundant code from distributor (that led to an assertion error, yay assertions!) and fixed visuals on additional distributors not updating immediately; fixed derpy optimization breaking receiving power from buildcraft
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2013-12-09 03:57:19 +01:00 |
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Florian Nücke
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b535e85c82
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fixed slot number check when loading components
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2013-12-09 03:38:27 +01:00 |
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Florian Nücke
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2de8622f8b
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some more minor performance tweaks
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2013-12-09 02:56:53 +01:00 |
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Florian Nücke
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407d25131f
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working on performance, removing implicit conversions to rich number types in frequently called places (i.e. anything somehow called per tick); optimized power distribution a bit; added a tick delay for continuous power consumption stuff (screens, computer); converted some methods to lazy vals and caching multi-screen bounds
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2013-12-09 01:32:31 +01:00 |
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Florian Nücke
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8c948098d8
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fixed dynamic component adding/removal when dynamically changing visibility of components
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2013-12-08 15:09:10 +01:00 |
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Florian Nücke
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1b15f89498
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some (temporary?) changes to get it running in published form...
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2013-12-08 08:56:15 +01:00 |
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Florian Nücke
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8560a8cce8
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moved origin of robot's click ray towards their facing (so its on the line between the block the robot is in and the block they try to interact towards) to fix some hit glitches (e.g. robots couldn't flip levers on walls)
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2013-12-08 08:38:15 +01:00 |
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Florian Nücke
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6aa2bd8298
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fixed / properly implemented zip file system
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2013-12-08 07:59:49 +01:00 |
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Florian Nücke
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33a45493b8
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explicitly specify encoding for char lookup of monospace font renderer to avoid errors
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2013-12-08 03:37:42 +01:00 |
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Florian Nücke
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b0e8e40317
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changed cutting wire recipe; hiding and disabling iron nugget if gregtech is available; no longer give xp when making circuit boards;
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2013-12-08 00:01:46 +01:00 |
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