Florian Nücke
523b4c12d3
Suppressing use of the leash by robots, because that's horribly borked (due to the fake player entity only being server side and not being saved).
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Fixed robot interaction with entities when Battlegear 2 is present (e.g. shears on sheep).
2014-04-03 11:51:16 +02:00
PixelToast
90648a90c1
Added :gsub("\\\n","\\n") to string serialization
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this is because string.format("q","\n")=="\\\n"
which can break some database programs
2014-04-02 18:45:13 -04:00
Florian Nücke
a715a21226
Made blank screens not draw power.
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This actually reduces the energy cost for screens, but realizing that computers and robots don't actually draw as fast as the config suggests (because they idle most of the time) this is for the better I think.
2014-04-02 20:15:04 +02:00
Florian Nücke
1acdd5f8ae
Adjusted package search path to search in working directory last. This is similar to the change that was made a while back to the PATH env variable. It's also like it is in standard Lua. Should mostly avoid issues like #191 .
2014-04-02 12:43:31 +02:00
Florian Nücke
3217c721c3
fixed a render glitch on cables probably noone would ever have noticed (slightly stretched on one face)
2014-04-01 20:36:27 +02:00
Florian Nücke
cac4cbd8f4
fixed invalid chars not being rendered as '?' but not at all
2014-04-01 20:14:28 +02:00
Florian Nücke
5cdb8a7e74
fixed ls dir color on tier 2 screens after the pack/unpack stabilization
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fixed path resolver in shell for relative paths
2014-03-30 23:30:05 +02:00
Florian Nücke
f8194510b8
updated waila
2014-03-30 22:56:23 +02:00
Florian Nücke
38533cdc4a
fixed instability in table packing/unpacking as suggested in #184
2014-03-30 21:40:51 +02:00
Florian Nücke
fc0150b9cc
added cc 1.5 api back and added backwards compatibility so we now support cc 1.5 and 1.6
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applying max packet size for packets sent through a switch or access point from cc
access point returns true for isWireless in the cc api now
2014-03-30 21:08:46 +02:00
Florian Nücke
43acfd083b
bumped version number
2014-03-30 18:01:05 +02:00
Florian Nücke
0adfbe42c6
working around BattleGear 2's access transformer screwing with the EntityPlayer class in a way that breaks robots
2014-03-30 17:54:51 +02:00
Florian Nücke
e03d7ce2ff
added getter for robot's name to the robot api
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larger screens render further than smaller screens now (the max render distance setting applies to 1x1 screens)
2014-03-30 17:00:46 +02:00
Florian Nücke
3085b961b8
added version specific mod presence checks
2014-03-29 21:09:37 +01:00
Florian Nücke
9065acf946
some more texture reworking and tweaks (brightness adjustments and such)
2014-03-29 19:29:11 +01:00
Florian Nücke
5350d8a626
fixed charger not recognizing already present redstone signals when placed
2014-03-29 16:59:52 +01:00
Florian Nücke
5446f66f59
some checks to avoid class loader trying to load cc api when it's not present
2014-03-29 16:51:41 +01:00
Florian Nücke
93d1fb2b71
classes *and* sources in api jar, since IDEs sometimes seem to not recognize the sources
2014-03-29 15:56:45 +01:00
Florian Nücke
a6d46afecb
updated CC API to 1.6
2014-03-29 15:37:08 +01:00
Florian Nücke
bea3eff754
fixes potential ConcurrentModificationException in tick handler
2014-03-29 13:00:59 +01:00
Florian Nücke
d678024bd6
fixed access points not directly relaying wireless packets and the way hub relay delays work
2014-03-29 01:14:09 +01:00
Florian Nücke
2c54b6ddd7
fixed nullpointer in serialization of broadcast packets in switch/access point; reworked a couple of textures
2014-03-28 23:29:58 +01:00
Florian Nücke
e7d6666b68
fixed the fix -.-
2014-03-27 22:31:12 +01:00
Florian Nücke
b1a41fffc8
avoid potential crashes in power logic
2014-03-27 19:57:48 +01:00
Florian Nücke
58dcea4f62
fixed log spam when ic2 is installed
2014-03-25 14:31:17 +01:00
Florian Nücke
b725473574
fixed gregtech analyzer recipe (needed wildcard for sensor damage)
v1.2.4
2014-03-25 13:21:23 +01:00
Florian Nücke
c25260d8eb
bump version number
2014-03-24 22:55:47 +01:00
Florian Nücke
2d792aeb65
cleaned up power traits a bit more
2014-03-24 22:29:17 +01:00
Florian Nücke
231f78c674
added 'drop' signal that is triggered when a mouse button is released after a previous drag signal (and only then!), closes #173
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cleaned up power traits a little
2014-03-24 20:57:11 +01:00
Florian Nücke
75f661696f
overscaling chars on screens a little (amount configurable) to (hopefully) suppress/reduce render glitches on less accurate graphics cards
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fixed potential NPE in analyzer
fixed minor derp in adapter
triggering ic2 events in tick handler to avoid recreating tile entity in invalidate in certain cases (RiM)
saving chunk coords in computer nbt for reliably loading them again even when moved (RiM or similar)
2014-03-24 17:19:51 +01:00
Florian Nücke
4c564d72d9
avoid composite file systems have space total < space used
v1.2.3
2014-03-23 12:14:07 +01:00
Florian Nücke
0f5ce02e97
Merge branch 'master' of github.com:MightyPirates/OpenComputers
2014-03-23 11:43:18 +01:00
Florian Nücke
20f7f97846
keeping updating envs managed by adapter in list and iterating that instead of all of them
2014-03-23 11:43:07 +01:00
Florian Nücke
a042b71a15
fixed robots always dropping items forward into the world (even for dropUp and dropDown)
2014-03-23 11:06:52 +01:00
Florian Nücke
ceab755f72
some more cleanup
2014-03-23 10:13:41 +01:00
Florian Nücke
57b84e19d0
added check for cc presence in access point (might have potentially crashed i think)
2014-03-23 00:58:28 +01:00
Florian Nücke
f8136def10
some more minor cleanup and refactoring
2014-03-23 00:52:53 +01:00
Florian Nücke
db6ef15947
minor internal refactoring (moving tile entity traits to extra package); robots don't get scared and freeze when being watched anymore (if waila is installed); removed the general pause after sync calls again, too broad, e.g. slows down robots massively due to pauses after detect() and such; added pause to redstone component instead; fixed robot name tag always rendering behind robot tool (even when it should be in front of it)
2014-03-23 00:43:05 +01:00
Florian Nücke
2eb28c8562
Merge pull request #169 from kebbanalex/patch-1
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Added more names to robot.names
2014-03-23 00:09:59 +01:00
kebbanalex
4355598d4c
Added more names to robot.names
2014-03-22 22:55:48 +01:00
Florian Nücke
d34bd491bb
Merge pull request #168 from Vexatos/patch-3
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An important one.
2014-03-22 16:38:36 +01:00
Vexatos
686e8db6b7
An important one.
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If you did not know, search for it, you'll maybe find out.
2014-03-22 16:27:07 +01:00
Florian Nücke
026d87fa4f
more waila support for a couple of blocks
2014-03-21 14:48:47 +01:00
Florian Nücke
aa81f5ad46
make analyzer show sided address and signal strength on access point; adding waila support
2014-03-21 13:42:08 +01:00
Florian Nücke
234651592e
made hardmode.recipes include default.recipes to avoid missing recipes when players comment out the default recipes in the user.recipes; additionally using block break event to check if robots may break blocks (either by "clicking" them or by moving into them), making it compatible with WorldGuard, e.g.
2014-03-20 11:18:14 +01:00
Florian Nücke
9778a72fc9
added setting for sync call pause
2014-03-19 07:53:57 +01:00
Florian Nücke
4e7bc78836
cleaned up redstone logic a bit and enforcing a short delay after synchronized calls to avoid tick times for computers going through the roof due to spammy synchronized calls (e.g. redstone.setOutput every frame). this is more of a workaround, i'll have to see if i can find a cleaner solution for this.
2014-03-18 19:00:57 +01:00
Florian Nücke
3b5bb9487b
undid the Arguments.checkInteger change since it can break things (and did!), checking for actual int byte mask in hologram manually now
2014-03-18 14:05:58 +01:00
Florian Nücke
296daa7e1c
fixed Arguments.checkInt for 0x80000000
2014-03-18 09:32:12 +01:00
Florian Nücke
bd780583c7
more info on using api/deobf jar as dependency
2014-03-18 06:56:06 +01:00