4611 Commits

Author SHA1 Message Date
Florian Nücke
ab785eb3ac forbid access to string metatable for sandbox; minor restructuring of libraries (mostly sorting by name); saving managed environments attached to an adapter. this is not very reliable, sadly, since there are way too many ways neighbors can change outside our control (chunks only partially loaded, types removed across games due to other mod changes, mods that move blocks such as RIM, ...); making some effort to re-attach peripherals using their previous address; removed connection code on chunk load in network manager, since this is also handled by the check in the tile entities' update function 2013-11-04 20:53:31 +01:00
Florian Nücke
fcdb75e4bc rudimentary driver for computercraft peripherals: it emulates a computer that is the whole network and does not provide a lua context which may cause nullpointers. good enough to allow accessing cc disk drives and read/write floppies in them. 2013-11-04 17:49:42 +01:00
Florian Nücke
3c6d3f3b58 less nullpointers in buildcraft power logic; handling weird cases where the computer may not have run yet but we have to recompute the amount of memory and there is no ram; removed dead rotation logic from block activate, all handled via rotateblock; fixed computers possibly stopping after loading due to bad sleep value 2013-11-04 15:16:10 +01:00
Florian Nücke
1b5719347e made all the power stuff configurable; working around power spikes when loading computer blocks (waiting for world to settle for a second before continuing execution) 2013-11-04 13:53:43 +01:00
Florian Nücke
49ced36d5f computers need power to run (base level + elapsed cpu time); screens need power to change their display, different costs per operation, depends on number of 'pixels' changed; fixed distributors not balancing buffers if attached to existing network without distributor 2013-11-04 13:27:05 +01:00
Florian Nücke
301cec06d6 fixed adapter's network functionality. tested with latest CC and now it actually works. what a surprise. 2013-11-04 05:27:59 +01:00
Florian Nücke
59c953ec00 initializing network connections in tile entities' update function now (i.e. we call Network.joinOrCreateNetwork from there if we have a node and that node isn't in a network yet). this is because on block added is somewhat unreliable, in particular when other mods start getting involved - say, RIM. which is what I tested with right now, and it actually works, i.e. computers can be moved by carriages and keep running without fail. huzzah; also removed weak keys from screen renderer cache, the timeout is enough 2013-11-04 04:52:01 +01:00
Florian Nücke
60447a090e localizations for power supply 2013-11-04 02:23:40 +01:00
Florian Nücke
666ab55bb3 fixed rendering with multiple distributors in a single network 2013-11-04 02:21:52 +01:00
Florian Nücke
fd67e2457c added a simple power supply that generates power out of thin air for testing 2013-11-04 02:04:32 +01:00
Florian Nücke
f4641d59e8 better check for whether power redistribution is needed and reduced number of network packets generated for synchronizing average buffer fill (used for display, brightness of overlay on distributor) 2013-11-04 01:44:15 +01:00
Florian Nücke
521613f3f8 added option to make power optional; made it so that node creation is impossible for clients, since nodes are exclusively meant for server logic, this makes this more clear; underped buffer re-balancing computation and added check to stop if delta gets small 2013-11-04 01:33:29 +01:00
Florian Nücke
e420b0f8a2 moved node name from node to component, since that's where it belongs 2013-11-04 00:39:35 +01:00
Florian Nücke
734b1bd43f made the node factory stuff nicer to use. the backing code has become somewhat ugly, but that's just java's fault so whatever. it is now possible to write something along the lines of api.Network.newNode(host, name, visibility).withComponent().withConnector(bufferSize).create(), which reads pretty nicely; power is back, but with a few changes. for one, the "running cost" is gone, since that was really just confusing, and would have resulted in frequent updates once the buffers are full/empty anyway (once because we'd have to check whether to fill up or not, once to check if we have enough power or not). it's just much more intuitive to just have a buffer per powered entity that can be filled/emptied as needed. also, there's no differentiation between consumers and producers anymore. producers just fill up their buffers, while consumers empty their buffers. the power distributor now simply takes care of balancing the amount of energy in all buffers connected to the same network it is connected to. multiple distributors don't need any special logic this way, either, since the first one to update simply marks all processed buffers as clean (if they were dirty due to changes); renamed PowerSupply to PowerConverter 2013-11-04 00:26:56 +01:00
Florian Nücke
f9e6439704 using default pcall and xpcall again in sandbox, using a trick seen in corowatch (setting hook count to 1 on timeout) 2013-11-01 22:30:36 +01:00
Florian Nücke
d92257dde3 fixed network messaging; pulled persist logic completely to the scala side, doing away with the boot lua script; 2013-11-01 19:56:35 +01:00
Florian Nücke
5aad6d61cf cleaned up component visibility updating; some fixes 2013-11-01 04:30:07 +01:00
Florian Nücke
12081e5b31 some more "shortcut" functions in node interface, allows writing node.blah(..) instead of node.network.blah(node, ...), which, since normally a node reference is held, was way too common. 2013-11-01 02:01:14 +01:00
Florian Nücke
730c8f0ea4 restructuring network a bit, using messages more for "event like" stuff, thus removing the return values and simplifying the network manager in general quite a bit; removed "system messages", the manager now directly calls onConnect/onDisconnect in the nodes' environment, and said functions take now the relevant node as a parameter; component invoke is now directly called via component interface, not as a message anymore; stuff, i guess 2013-11-01 01:12:55 +01:00
Florian Nücke
fe446e9389 fixed nullpointer in disconnect of powered down computers; fixed components with a visibility lower than their reachability not being added to the list of visible components in a computer 2013-10-30 00:50:13 +01:00
Florian Nücke
d886527557 renamed event.wait to event.pull; removed event.fire, instead allowing generating/queuing signals from the Lua side, adding os.pushSignal and renaming os.signal to os.pullSignal. pullSignal now has no filtering capabilities, only a timeout, all filtering is done via event.pull 2013-10-29 23:49:28 +01:00
Florian Nücke
1fd375f17f screw it, events are now global, i.e. they will *not* automatically be cleaned up when the program that registered them dies. instead, resort to event pulling for most cases, the nice filtering in event.wait should make that feasible for most scenarios; on the upside, waits can now be canceled (customizable via event.shouldInterrupt, queried each time os.signal returns to event.wait, defaults to ctr+alt+c being pressed), event.wait will throw an "interrupted" error in that case. this means os.sleep is also interruptable since it just calls event.wait; also updated eris to latest version 2013-10-29 22:43:42 +01:00
Florian Nücke
d52a0995c5 less derpy environment "sandboxing" for shell.execute, instead tracking events per thread now, and removing those of dead threads; thus, programs are now run in their own coroutines, which also allows emulation of cc's yield behavior (pulling events = signals); no label = null instead of empty string now 2013-10-28 23:18:14 +01:00
Florian Nücke
7cf9fadd88 allow settings fs label on construction and added read-only flag (used to forbid label change on ro systems); forbid setting label on volatile systems (in particular tmpfs); added program to manipulate fs labels; added program to display disk usage 2013-10-28 15:16:55 +01:00
Florian Nücke
c51d55172f cleaned up lua stuff a bit; split off unicode stuff into extra table; some fixes (fs.exists for non-existent virtual objects, less program, other stuff i forgot); added mount and umount programs 2013-10-28 12:36:10 +01:00
Florian Nücke
30c2682105 cleaned up LuaCallbacks a bit, passing a context and argument wrapper instead of the message itself now 2013-10-27 16:23:54 +01:00
Florian Nücke
78a426c4fe metric ton of fixes. somehow the number of touches files feels too low... anyway, also added option to LuaCallback annotation to mark callbacks as asynchronous (meaning they will be called directly from the executor thread) and synchronized the sh*t out of the network manager in the hopes that not all will crumble to pieces due to sending messages around while someone meddles with the network (program calls sth while player places/breaks block e.g.); oh, and we now take the memory baseline after loading the libs, meaning 32k is enough to run a computer again. also, loading libs is done asynchronously now, since it's loaded from the rom and nobody else should be able to access that anyway, meaning fast boot-times; command line program to manipulate redstone output and read input 2013-10-27 15:06:21 +01:00
Florian Nücke
a7ec5c0ec0 things are slowly beginning to work again... it's still all a big mess, though 2013-10-27 05:33:33 +01:00
Florian Nücke
af286d17fa on the ever so painful path to refactoring the api... making nodes black boxes to be created via a factory and providing previous functionality to their "environment" (owning object) via other callbacks and stuff; pretty much *nothing* is working right now, yay! 2013-10-27 01:37:34 +02:00
Florian Nücke
24228a225a prepping for more api->java 2013-10-25 13:09:45 +02:00
Florian Nücke
c231f61ab5 javaified a lot of the api, which means a lot of the documentation will probably be slightly off now, and there may be new bugs (yay!). also, component networking stuff is slightly more fugly now since a lot of stuff has to be manually boxed. will rework that next, i guess 2013-10-25 02:33:08 +02:00
Florian Nücke
c556f4044e simplified redstone driver (just using the message source as the redstone input/output provider) 2013-10-25 00:47:15 +02:00
Florian Nücke
1454512860 pcall for event error handler; super-hacky low-level boot progress feedback (as soon as any gpu in the pc has been bound, so it'll only work after the first boot and if the hardware doesn't change between boots, but hey!); keeping leading / in absolute paths in fs.canonical; prefixing paths specified to shell.path with a / if there is none already (making them explicitly absolute); moved file handle gc to the file stream, which is more logical; increased width of minimal resolution a bit (mainly so that the lua copyright notice fits into one line :P); made more gpu driver functions return a true boolean if they were called successfully; limiting the number of open handles a single computer can have per filesystem 2013-10-24 21:39:21 +02:00
Florian Nücke
a628822d14 changed garbage collection of file handles a bit. although it was working, in hindsight i'm really not quite sure *how*, or rather: Lua seems to be smarter than I already gave it credit for. it apparently realized that a new reference to the object to be gc'ed was created in its finalizer, so it let it live. however, i'm not quite sure why that didn't lead to a pseudo-infinite loop. now we just keep the stream as an upvalue for the timer callback that actually closes the stream; also, removed the checks if event.timer exists. if people remove that it's really their own problem 2013-10-24 18:45:01 +02:00
Florian Nücke
4a664bb2e5 some cleanup; automatically restarting the shell if it stops (avoids the occasional ctrl+c shutting down the computer); added os.sleep and extended event.wait to take a filter, which basically makes it similar to cc's pullEvent with an optional timeout; determining io buffer size based on current free ram and added a minimum size; some better "sandboxing" for programs (which really isn't that, just making automatic listener cleanup as consistent as possible); using error messages in (uncaught) exceptions where possible, making for some nicer error messages, for example for out of memory errors when pushing results from the host side; made difftime a lua function; properly initializing text renderer on multi-screens; added program for paged file viewing 2013-10-24 18:34:15 +02:00
Florian Nücke
a8288b2623 ctrl+d for soft and ctrl+c for hard abort in term.read, resulting in 'nil' being read, signalling an eof and thus allowing the lua program to be quit that way; removed the exit() function from the lua function; added shell.parse for rudimentary argument parsing (anything starting with - is treated as an option or a list of option (each option name must be exactly one char); added key state tracking and keyboard library 2013-10-23 17:10:56 +02:00
Florian Nücke
e9f2fac861 cleaned up some on the lua side, moving a couple of things in to 'lib' files that they belong to (in particular io api moved over from the filesystem driver, os api reimplementation stuff and base api); switched from a set of resolutions to a maximum resolution per tier; removed the magic ram bonus that was used to avoid standard lib stuff hitting the ram requirements too much, but that got too wonky. downside is that right now we need 96k to boot a computer, will either have to bump the ram module sizes or try to reduce that. 2013-10-22 19:36:26 +02:00
Florian Nücke
010e4cccb8 fixed screen.fill; corrected screen aspect ratio and added code for stretched rendering 2013-10-22 16:16:07 +02:00
Florian Nücke
95e999792d fixed two string.* functions (were still bxxx instead of uxxx); fixed tmp not being cleared properly. again; stripped some implementations from api traits, to make it easier to transition them to Java (which I think we should do in the long run, after all) 2013-10-22 13:01:01 +02:00
Florian Nücke
e6bbfdc801 multi-tier screens and gpus. three tiers, with increasing resolutions and (at some point) color starting with the second tierl; custom "Ordering" implementation so we can just sort screens by their coordinates one by one instead of hashing them; Tuple (and untested Seq) return values supported for driver callbacks (converted to tables); added a field called "n" to all "arrays" returned from driver calls (so also tuples and seqs) mimicking Lua's table.pack 2013-10-21 18:17:12 +02:00
Florian Nücke
a3c0ae683e define languages via pack.mcmeta (not hardcoded in proxy) 2013-10-21 13:50:10 +02:00
Florian Nücke
519afa4d11 minor tweaks to alias programs 2013-10-21 02:47:27 +02:00
Florian Nücke
d25c824e1a multi dir ls and -l option for ls; using shell.execute for autorun; aliases for shell; fixed interval not being cleared from shell.exec'd programs; immediately show cursor blink again when moving the cursor (left, right, home, end), makes navigating easier 2013-10-21 02:41:00 +02:00
Florian Nücke
60118f19cc lua program can now be quit using 'exit()' function 2013-10-20 18:34:32 +02:00
Florian Nücke
b52cc44598 eris fixes (remind me to also compile for linux later...) 2013-10-20 18:30:32 +02:00
Florian Nücke
d083f34a18 some more and init cleanup 2013-10-20 14:02:26 +02:00
Florian Nücke
9785ab4546 proper shell and a bunch of utility programs 2013-10-20 13:35:34 +02:00
Florian Nücke
e582fe6259 changed the Persistable interface a bit to now use names "compatible" with tile entities (readFromNBT and writeToNBT) and made the overrides in the Node trait abstract. this way tile entities will *have* to implement these two functions, making it less likely to ... forget calling save on nodes. the only negative is that one still has to manually call the two different "super" implementations, the one on the tile entity explicitly (in our case usually super[Rotatable].read/write...) in addition to the usual super call. seems to work so far. 2013-10-19 19:02:43 +02:00
Florian Nücke
ccf53d6b85 defaulting to standard lua string functions and making unicode ones available prefixed with a u (uchar, ulen, usub, ureverse); fixed event erroring being weird; fixed wrong case check order in kernel; fixed error when netsplitting a component from a computer; fixed localization for disk drive; config for name to provide when running command in command block; increased range of keyboards; adapter blocks re-use the same addresses for the blocks attached to them to avoid computers losing track of those nodes after reloading 2013-10-19 15:55:59 +02:00
Florian Nücke
87aa1f44a9 redstone, oh how i loathe ye 2013-10-18 21:48:41 +02:00