- update to rv6
- remove dependency on private (non api) platform code
- make slot parameter option on exportToSlot
- fix item meta data conversion in getItems and related calls
closes#2950closes#2779
Trades can be grouped by the merchant offering them
The index is the sort order placement of a merchant in the list of
available merchants offering trades within range. Because it is merely a
sort index, it can change between calls to getTrades if merchants leave
or enter the range, or any previous merchant stops offering any trades
closes#2383
drones, mcus, robots, and tablets can be crafted with an eeprom
the code was erroneously inserting an entire eeprom stack into the
device, while leaving the crafting grid with n-1 of the stack, thus
duplicating a lot of eeproms :)
closes#2800
this modifies the return value for 3 component methods
robot.suck
robot.suckFromSlot
transposer.transferItem
These methods used to return true or false. They continue to return
false for failed transfers, but return the transfered item count instead
of true (which in lua environments is still truethy)
closes#2807
The simulated stack from inventories may not be a copy, and we modify it
thus, we should copy it before using it. This fixes our interaction with
ae interfaces
closes#2845
The network card's wake-on-lan previously was sending a computer.start
message directly to the machine. But some hosts, specifically the Drone
need to make certain start actions before the machine starts. For
instance, the drone zeros its velocity (technically, it rises by .5m)
closes#2866
inventory calls such as `suck` and `suckFromSlot` were creating a
sideless inventory handler on the agents (drones and robots). The
sideless access was allowing the api calls to access slot indexes beyond
the intended main inventory size, and creep into their component
inventory (e.g. starting with slot index 69 on creatix), thus creating
a copy of the agent's first component (e.g. a Screen block)
This fix creates a sided inventory handler from the inventoryAt call,
fixing these cases.
closes#2935
Mimicking vanilla minecraft, we now only compare Item types in recipe
inputs for making a trade with villagers. This commit also adds a
parameter to our inv utils for extracting ItemStacks, whether to make
a strict and exact comparison (as it was always doing before, and is
still the default) or to make a weak check only (which only verifies the
Item types are the same)
closes#2788